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github.com/JACoders/OpenJK
/ functions
Functions
22,519 in github.com/JACoders/OpenJK
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Functions
22,519
◇
Types & classes
2,088
↓ 5,662 callers
Function
VectorCopy
shared/qcommon/q_math.c:1112
↓ 3,870 callers
Function
Q_stricmp
shared/qcommon/q_string.c:153
↓ 3,153 callers
Function
Q_irand
shared/qcommon/q_math.c:262
↓ 1,736 callers
Function
VectorMA
/////////////////////////////////////////////////////////////////////////////////// Handy Functions //////////////////////////////////////////////////
code/rd-vanilla/tr_WorldEffects.cpp:74
↓ 1,643 callers
Function
VectorSubtract
shared/qcommon/q_math.c:1081
↓ 1,302 callers
Function
va
codemp/qcommon/q_shared.c:694
↓ 1,226 callers
Function
VectorScale
shared/qcommon/q_math.c:1088
↓ 1,212 callers
Function
VectorSet
shared/qcommon/q_math.c:1102
↓ 1,153 callers
Function
DotProduct
shared/qcommon/q_math.c:1219
↓ 1,076 callers
Function
VectorNormalize
shared/qcommon/q_math.c:1158
↓ 1,073 callers
Function
Com_Printf
============= Com_Printf Both client and server can use this, and it will output to the appropriate place. A raw string should NEVER be passed as fm
codemp/qcommon/common.cpp:128
↓ 956 callers
Function
Q_strncpyz
============= Q_strncpyz Safe strncpy that ensures a trailing zero ============= */
shared/qcommon/q_string.c:108
↓ 886 callers
Function
AngleVectors
shared/qcommon/q_math.c:1314
↓ 820 callers
Function
Q_flrand
shared/qcommon/q_math.c:242
↓ 797 callers
Function
VectorClear
shared/qcommon/q_math.c:1107
↓ 669 callers
Function
TIMER_Set
code/game/G_Timer.cpp:331
↓ 620 callers
Method
Print
------------------------------------------------------
codemp/client/FxSystem.cpp:58
↓ 580 callers
Function
Com_sprintf
codemp/qcommon/q_shared.c:662
↓ 580 callers
Function
VectorAdd
shared/qcommon/q_math.c:1074
↓ 541 callers
Function
Com_Printf
code/game/g_main.cpp:963
↓ 525 callers
Function
va
code/qcommon/q_shared.cpp:661
↓ 445 callers
Function
TIMER_Set
codemp/game/g_timer.c:151
↓ 439 callers
Method
size
/////////////////////////////////////////////////////////////////////////////////// Get The Number Of Bits Represented Here //////////////////////////
codemp/Ratl/bits_vs.h:133
↓ 406 callers
Function
VectorLength
shared/qcommon/q_math.c:1119
↓ 394 callers
Function
G_SoundIndex
code/game/g_utils.cpp:99
↓ 358 callers
Function
TIMER_Set
codeJK2/game/G_Timer.cpp:340
↓ 358 callers
Function
vectoangles
shared/qcommon/q_math.c:616
↓ 346 callers
Method
DebugPrint
Print a debug message.
code/game/Q3_Interface.cpp:7863
↓ 344 callers
Function
Q3_DebugPrint
------------------------- Q3_DebugPrint ------------------------- */
codeJK2/game/Q3_Interface.cpp:9127
↓ 324 callers
Function
TIMER_Done
code/game/G_Timer.cpp:367
↓ 317 callers
Method
size
/////////////////////////////////////////////////////////////////////////////////// Get The Number Of Bits Represented Here //////////////////////////
code/Ratl/bits_vs.h:131
↓ 310 callers
Method
end
/////////////////////////////////////////////////////////////////////////////// The Invalid Iterator, Use As A Stop Condition In Your For Loops - O(1
code/Ratl/map_vs.h:1102
↓ 298 callers
Function
Com_Error
============= Com_Error Both client and server can use this, and it will do the appropriate things. ============= */
codemp/qcommon/common.cpp:247
↓ 289 callers
Function
G_DebugPrint
codemp/game/g_ICARUScb.c:293
↓ 284 callers
Function
G_SoundIndex
codemp/game/g_utils.c:159
↓ 281 callers
Function
Cvar_Get
============ Cvar_Get If the variable already exists, the value will not be set unless CVAR_ROM The flags will be or'ed in if the variable exists. ==
codemp/qcommon/cvar.cpp:337
↓ 281 callers
Function
Quake3Game
A Quick accessor function for accessing Quake 3 Interface specific functions.
code/game/Q3_Interface.h:727
↓ 278 callers
Function
PM_SetAnim
code/game/bg_panimate.cpp:5055
↓ 276 callers
Function
DistanceSquared
shared/qcommon/q_math.c:1137
↓ 274 callers
Function
COM_ParseExt
codemp/qcommon/q_shared.c:319
↓ 269 callers
Method
Trace
Physics/collision
codemp/client/FxSystem.h:95
↓ 258 callers
Function
NPC_SetAnim
code/game/NPC.cpp:2600
↓ 243 callers
Function
VectorCompare
shared/qcommon/q_math.c:1223
↓ 241 callers
Function
Info_ValueForKey
=============== Info_ValueForKey Searches the string for the given key and returns the associated value, or an empty string. FIXME: overflow check? =
codemp/qcommon/q_shared.c:745
↓ 238 callers
Function
SkipRestOfLine
================= SkipRestOfLine ================= */
codemp/qcommon/q_shared.c:556
↓ 235 callers
Function
Q_strcat
never goes past bounds or leaves without a terminating 0
shared/qcommon/q_string.c:199
↓ 234 callers
Function
G_SoundIndex
codeJK2/game/g_utils.cpp:100
↓ 221 callers
Function
Com_Printf
============= Com_Printf Both client and server can use this, and it will output to the apropriate place. A raw string should NEVER be passed as fmt
code/qcommon/common.cpp:137
↓ 219 callers
Function
Com_Printf
codemp/rd-vanilla/tr_subs.cpp:27
↓ 217 callers
Function
TIMER_Done
codemp/game/g_timer.c:187
↓ 211 callers
Function
G_EffectIndex
code/game/g_utils.cpp:107
↓ 210 callers
Method
GetVal
code/cgame/FxScheduler.h:126
↓ 204 callers
Method
GetVal
codeJK2/cgame/FxScheduler.h:126
↓ 201 callers
Function
Com_sprintf
code/qcommon/q_shared.cpp:635
↓ 195 callers
Function
PM_SetAnim
codeJK2/game/bg_panimate.cpp:2716
↓ 192 callers
Function
AngleNormalize180
================= AngleNormalize180 returns angle normalized to the range [-180 < angle <= 180] ================= */
shared/qcommon/q_math.c:522
↓ 192 callers
Function
cgi_S_RegisterSound
code/cgame/cg_syscalls.cpp:230
↓ 189 callers
Function
COM_ParseString
=============== COM_ParseString =============== */
codemp/qcommon/q_shared.c:436
↓ 188 callers
Function
Cvar_Set
============ Cvar_Set ============ */
code/qcommon/cvar.cpp:699
↓ 186 callers
Function
VectorLengthSquared
shared/qcommon/q_math.c:1124
↓ 182 callers
Function
TIMER_Done
codeJK2/game/G_Timer.cpp:376
↓ 180 callers
Function
CrossProduct
shared/qcommon/q_math.c:1213
↓ 175 callers
Function
G_Sound
============= G_Sound ============= */
codemp/game/g_utils.c:1349
↓ 174 callers
Function
Cvar_Get
============ Cvar_Get If the variable already exists, the value will not be set unless CVAR_ROM The flags will be or'ed in if the variable exists. ==
code/qcommon/cvar.cpp:326
↓ 170 callers
Function
G_PlayEffect
-----------------------------
code/game/g_utils.cpp:129
↓ 166 callers
Method
begin
/////////////////////////////////////////////////////////////////////////////// Get An Iterator To The Smallest Element - O(log n) //////////////////
code/Ratl/map_vs.h:1086
↓ 163 callers
Function
Cmd_AddCommand
============ Cmd_AddCommand ============ */
code/qcommon/cmd.cpp:609
↓ 162 callers
Function
COM_ParseExt
code/qcommon/q_shared.cpp:281
↓ 161 callers
Function
cgi_R_RegisterShader
code/cgame/cg_syscalls.cpp:254
↓ 159 callers
Function
Cmd_Argv
============ Cmd_Argv ============ */
codemp/qcommon/cmd.cpp:375
↓ 156 callers
Function
SkipRestOfLine
================= SkipRestOfLine ================= */
code/qcommon/q_shared.cpp:526
↓ 155 callers
Function
COM_ParseString
=============== COM_ParseString =============== */
code/qcommon/q_shared.cpp:402
↓ 155 callers
Method
GetVal
codemp/client/FxScheduler.h:117
↓ 152 callers
Function
NPC_UpdateAngles
code/game/NPC_utils.cpp:210
↓ 150 callers
Function
VectorNormalize2
shared/qcommon/q_math.c:1175
↓ 148 callers
Function
COM_ParseInt
=============== COM_ParseInt =============== */
codemp/qcommon/q_shared.c:453
↓ 147 callers
Function
G_EffectIndex
codemp/game/g_utils.c:169
↓ 147 callers
Function
cgi_S_RegisterSound
codeJK2/cgame/cg_syscalls.cpp:207
↓ 147 callers
Function
flrand
Returns a float min <= x < max (exclusive; will get max - 0.00001; but never max)
shared/qcommon/q_math.c:231
↓ 146 callers
Function
Q_stricmpn
shared/qcommon/q_string.c:117
↓ 145 callers
Function
AnglesToAxis
shared/qcommon/q_math.c:1010
↓ 145 callers
Method
GetInterface
codemp/icarus/sequencer.h:102
↓ 143 callers
Function
BG_GiveMeVectorFromMatrix
given a boltmatrix, return in vec a normalised vector for the axis requested in flags
codemp/game/bg_misc.c:338
↓ 141 callers
Function
AngleNormalize360
================= AngleNormalize360 returns angle normalized to the range [0 <= angle < 360] ================= */
shared/qcommon/q_math.c:511
↓ 141 callers
Function
sscanf
shared/qcommon/safe/sscanf.h:199
↓ 139 callers
Function
Distance
shared/qcommon/q_math.c:1129
↓ 138 callers
Function
G_SoundOnEnt
NOTE: Do NOT Try to use this before the cgame DLL is valid, it will NOT work!
code/game/g_utils.cpp:259
↓ 136 callers
Function
FreeMemory
end of the function BlockFromPointer =========================================================================== Parameter: - Returns: - Changes
codemp/botlib/l_memory.cpp:238
↓ 135 callers
Function
G_SetOrigin
================ G_SetOrigin Sets the pos trajectory for a fixed position ================ */
code/game/g_utils.cpp:1212
↓ 134 callers
Function
COM_EndParseSession
code/qcommon/q_shared.cpp:152
↓ 134 callers
Method
end
/////////////////////////////////////////////////////////////////////////////// Iterator End (Set To Address mSize) //////////////////////////////////
codemp/Ratl/vector_vs.h:669
↓ 133 callers
Function
G_Sound
============= G_Sound ============= */
code/game/g_utils.cpp:1162
↓ 129 callers
Function
Com_DPrintf
================ Com_DPrintf A Com_Printf that only shows up if the "developer" cvar is set ================ */
code/qcommon/common.cpp:188
↓ 129 callers
Function
Com_Error
code/game/g_main.cpp:946
↓ 129 callers
Function
NPC_SetAnim
codeJK2/game/NPC.cpp:2198
↓ 129 callers
Function
Q_strncmp
shared/qcommon/q_string.c:157
↓ 128 callers
Method
PlayEffect
------------------------------------------------------ PlayEffect Handles scheduling an effect so all the components happen at the specified time. Ap
code/cgame/FxScheduler.cpp:747
↓ 128 callers
Method
RegisterEffect
------------------------------------------------------ RegisterEffect Attempt to open the specified effect file, if file read succeeds, parse the file
code/cgame/FxScheduler.cpp:418
↓ 127 callers
Function
Com_Printf
codeJK2/game/g_main.cpp:859
↓ 126 callers
Function
cgi_R_SetColor
code/cgame/cg_syscalls.cpp:333
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