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Functions22,519 in github.com/JACoders/OpenJK

↓ 5,662 callersFunctionVectorCopy
shared/qcommon/q_math.c:1112
↓ 3,870 callersFunctionQ_stricmp
shared/qcommon/q_string.c:153
↓ 3,153 callersFunctionQ_irand
shared/qcommon/q_math.c:262
↓ 1,736 callersFunctionVectorMA
/////////////////////////////////////////////////////////////////////////////////// Handy Functions //////////////////////////////////////////////////
code/rd-vanilla/tr_WorldEffects.cpp:74
↓ 1,643 callersFunctionVectorSubtract
shared/qcommon/q_math.c:1081
↓ 1,302 callersFunctionva
codemp/qcommon/q_shared.c:694
↓ 1,226 callersFunctionVectorScale
shared/qcommon/q_math.c:1088
↓ 1,212 callersFunctionVectorSet
shared/qcommon/q_math.c:1102
↓ 1,153 callersFunctionDotProduct
shared/qcommon/q_math.c:1219
↓ 1,076 callersFunctionVectorNormalize
shared/qcommon/q_math.c:1158
↓ 1,073 callersFunctionCom_Printf
============= Com_Printf Both client and server can use this, and it will output to the appropriate place. A raw string should NEVER be passed as fm
codemp/qcommon/common.cpp:128
↓ 956 callersFunctionQ_strncpyz
============= Q_strncpyz Safe strncpy that ensures a trailing zero ============= */
shared/qcommon/q_string.c:108
↓ 886 callersFunctionAngleVectors
shared/qcommon/q_math.c:1314
↓ 820 callersFunctionQ_flrand
shared/qcommon/q_math.c:242
↓ 797 callersFunctionVectorClear
shared/qcommon/q_math.c:1107
↓ 669 callersFunctionTIMER_Set
code/game/G_Timer.cpp:331
↓ 620 callersMethodPrint
------------------------------------------------------
codemp/client/FxSystem.cpp:58
↓ 580 callersFunctionCom_sprintf
codemp/qcommon/q_shared.c:662
↓ 580 callersFunctionVectorAdd
shared/qcommon/q_math.c:1074
↓ 541 callersFunctionCom_Printf
code/game/g_main.cpp:963
↓ 525 callersFunctionva
code/qcommon/q_shared.cpp:661
↓ 445 callersFunctionTIMER_Set
codemp/game/g_timer.c:151
↓ 439 callersMethodsize
/////////////////////////////////////////////////////////////////////////////////// Get The Number Of Bits Represented Here //////////////////////////
codemp/Ratl/bits_vs.h:133
↓ 406 callersFunctionVectorLength
shared/qcommon/q_math.c:1119
↓ 394 callersFunctionG_SoundIndex
code/game/g_utils.cpp:99
↓ 358 callersFunctionTIMER_Set
codeJK2/game/G_Timer.cpp:340
↓ 358 callersFunctionvectoangles
shared/qcommon/q_math.c:616
↓ 346 callersMethodDebugPrint
Print a debug message.
code/game/Q3_Interface.cpp:7863
↓ 344 callersFunctionQ3_DebugPrint
------------------------- Q3_DebugPrint ------------------------- */
codeJK2/game/Q3_Interface.cpp:9127
↓ 324 callersFunctionTIMER_Done
code/game/G_Timer.cpp:367
↓ 317 callersMethodsize
/////////////////////////////////////////////////////////////////////////////////// Get The Number Of Bits Represented Here //////////////////////////
code/Ratl/bits_vs.h:131
↓ 310 callersMethodend
/////////////////////////////////////////////////////////////////////////////// The Invalid Iterator, Use As A Stop Condition In Your For Loops - O(1
code/Ratl/map_vs.h:1102
↓ 298 callersFunctionCom_Error
============= Com_Error Both client and server can use this, and it will do the appropriate things. ============= */
codemp/qcommon/common.cpp:247
↓ 289 callersFunctionG_DebugPrint
codemp/game/g_ICARUScb.c:293
↓ 284 callersFunctionG_SoundIndex
codemp/game/g_utils.c:159
↓ 281 callersFunctionCvar_Get
============ Cvar_Get If the variable already exists, the value will not be set unless CVAR_ROM The flags will be or'ed in if the variable exists. ==
codemp/qcommon/cvar.cpp:337
↓ 281 callersFunctionQuake3Game
A Quick accessor function for accessing Quake 3 Interface specific functions.
code/game/Q3_Interface.h:727
↓ 278 callersFunctionPM_SetAnim
code/game/bg_panimate.cpp:5055
↓ 276 callersFunctionDistanceSquared
shared/qcommon/q_math.c:1137
↓ 274 callersFunctionCOM_ParseExt
codemp/qcommon/q_shared.c:319
↓ 269 callersMethodTrace
Physics/collision
codemp/client/FxSystem.h:95
↓ 258 callersFunctionNPC_SetAnim
code/game/NPC.cpp:2600
↓ 243 callersFunctionVectorCompare
shared/qcommon/q_math.c:1223
↓ 241 callersFunctionInfo_ValueForKey
=============== Info_ValueForKey Searches the string for the given key and returns the associated value, or an empty string. FIXME: overflow check? =
codemp/qcommon/q_shared.c:745
↓ 238 callersFunctionSkipRestOfLine
================= SkipRestOfLine ================= */
codemp/qcommon/q_shared.c:556
↓ 235 callersFunctionQ_strcat
never goes past bounds or leaves without a terminating 0
shared/qcommon/q_string.c:199
↓ 234 callersFunctionG_SoundIndex
codeJK2/game/g_utils.cpp:100
↓ 221 callersFunctionCom_Printf
============= Com_Printf Both client and server can use this, and it will output to the apropriate place. A raw string should NEVER be passed as fmt
code/qcommon/common.cpp:137
↓ 219 callersFunctionCom_Printf
codemp/rd-vanilla/tr_subs.cpp:27
↓ 217 callersFunctionTIMER_Done
codemp/game/g_timer.c:187
↓ 211 callersFunctionG_EffectIndex
code/game/g_utils.cpp:107
↓ 210 callersMethodGetVal
code/cgame/FxScheduler.h:126
↓ 204 callersMethodGetVal
codeJK2/cgame/FxScheduler.h:126
↓ 201 callersFunctionCom_sprintf
code/qcommon/q_shared.cpp:635
↓ 195 callersFunctionPM_SetAnim
codeJK2/game/bg_panimate.cpp:2716
↓ 192 callersFunctionAngleNormalize180
================= AngleNormalize180 returns angle normalized to the range [-180 < angle <= 180] ================= */
shared/qcommon/q_math.c:522
↓ 192 callersFunctioncgi_S_RegisterSound
code/cgame/cg_syscalls.cpp:230
↓ 189 callersFunctionCOM_ParseString
=============== COM_ParseString =============== */
codemp/qcommon/q_shared.c:436
↓ 188 callersFunctionCvar_Set
============ Cvar_Set ============ */
code/qcommon/cvar.cpp:699
↓ 186 callersFunctionVectorLengthSquared
shared/qcommon/q_math.c:1124
↓ 182 callersFunctionTIMER_Done
codeJK2/game/G_Timer.cpp:376
↓ 180 callersFunctionCrossProduct
shared/qcommon/q_math.c:1213
↓ 175 callersFunctionG_Sound
============= G_Sound ============= */
codemp/game/g_utils.c:1349
↓ 174 callersFunctionCvar_Get
============ Cvar_Get If the variable already exists, the value will not be set unless CVAR_ROM The flags will be or'ed in if the variable exists. ==
code/qcommon/cvar.cpp:326
↓ 170 callersFunctionG_PlayEffect
-----------------------------
code/game/g_utils.cpp:129
↓ 166 callersMethodbegin
/////////////////////////////////////////////////////////////////////////////// Get An Iterator To The Smallest Element - O(log n) //////////////////
code/Ratl/map_vs.h:1086
↓ 163 callersFunctionCmd_AddCommand
============ Cmd_AddCommand ============ */
code/qcommon/cmd.cpp:609
↓ 162 callersFunctionCOM_ParseExt
code/qcommon/q_shared.cpp:281
↓ 161 callersFunctioncgi_R_RegisterShader
code/cgame/cg_syscalls.cpp:254
↓ 159 callersFunctionCmd_Argv
============ Cmd_Argv ============ */
codemp/qcommon/cmd.cpp:375
↓ 156 callersFunctionSkipRestOfLine
================= SkipRestOfLine ================= */
code/qcommon/q_shared.cpp:526
↓ 155 callersFunctionCOM_ParseString
=============== COM_ParseString =============== */
code/qcommon/q_shared.cpp:402
↓ 155 callersMethodGetVal
codemp/client/FxScheduler.h:117
↓ 152 callersFunctionNPC_UpdateAngles
code/game/NPC_utils.cpp:210
↓ 150 callersFunctionVectorNormalize2
shared/qcommon/q_math.c:1175
↓ 148 callersFunctionCOM_ParseInt
=============== COM_ParseInt =============== */
codemp/qcommon/q_shared.c:453
↓ 147 callersFunctionG_EffectIndex
codemp/game/g_utils.c:169
↓ 147 callersFunctioncgi_S_RegisterSound
codeJK2/cgame/cg_syscalls.cpp:207
↓ 147 callersFunctionflrand
Returns a float min <= x < max (exclusive; will get max - 0.00001; but never max)
shared/qcommon/q_math.c:231
↓ 146 callersFunctionQ_stricmpn
shared/qcommon/q_string.c:117
↓ 145 callersFunctionAnglesToAxis
shared/qcommon/q_math.c:1010
↓ 145 callersMethodGetInterface
codemp/icarus/sequencer.h:102
↓ 143 callersFunctionBG_GiveMeVectorFromMatrix
given a boltmatrix, return in vec a normalised vector for the axis requested in flags
codemp/game/bg_misc.c:338
↓ 141 callersFunctionAngleNormalize360
================= AngleNormalize360 returns angle normalized to the range [0 <= angle < 360] ================= */
shared/qcommon/q_math.c:511
↓ 141 callersFunctionsscanf
shared/qcommon/safe/sscanf.h:199
↓ 139 callersFunctionDistance
shared/qcommon/q_math.c:1129
↓ 138 callersFunctionG_SoundOnEnt
NOTE: Do NOT Try to use this before the cgame DLL is valid, it will NOT work!
code/game/g_utils.cpp:259
↓ 136 callersFunctionFreeMemory
end of the function BlockFromPointer =========================================================================== Parameter: - Returns: - Changes
codemp/botlib/l_memory.cpp:238
↓ 135 callersFunctionG_SetOrigin
================ G_SetOrigin Sets the pos trajectory for a fixed position ================ */
code/game/g_utils.cpp:1212
↓ 134 callersFunctionCOM_EndParseSession
code/qcommon/q_shared.cpp:152
↓ 134 callersMethodend
/////////////////////////////////////////////////////////////////////////////// Iterator End (Set To Address mSize) //////////////////////////////////
codemp/Ratl/vector_vs.h:669
↓ 133 callersFunctionG_Sound
============= G_Sound ============= */
code/game/g_utils.cpp:1162
↓ 129 callersFunctionCom_DPrintf
================ Com_DPrintf A Com_Printf that only shows up if the "developer" cvar is set ================ */
code/qcommon/common.cpp:188
↓ 129 callersFunctionCom_Error
code/game/g_main.cpp:946
↓ 129 callersFunctionNPC_SetAnim
codeJK2/game/NPC.cpp:2198
↓ 129 callersFunctionQ_strncmp
shared/qcommon/q_string.c:157
↓ 128 callersMethodPlayEffect
------------------------------------------------------ PlayEffect Handles scheduling an effect so all the components happen at the specified time. Ap
code/cgame/FxScheduler.cpp:747
↓ 128 callersMethodRegisterEffect
------------------------------------------------------ RegisterEffect Attempt to open the specified effect file, if file read succeeds, parse the file
code/cgame/FxScheduler.cpp:418
↓ 127 callersFunctionCom_Printf
codeJK2/game/g_main.cpp:859
↓ 126 callersFunctioncgi_R_SetColor
code/cgame/cg_syscalls.cpp:333
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