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Functions22,519 in github.com/JACoders/OpenJK

↓ 125 callersMethodsize
code/game/ghoul2_shared.h:702
↓ 124 callersFunctionCG_DrawPic
================ CG_DrawPic Coordinates are 640*480 virtual values A width of 0 will draw with the original image width ================= */
code/cgame/cg_drawtools.cpp:100
↓ 123 callersFunctionPM_ControlledByPlayer
code/game/bg_pmove.cpp:204
↓ 122 callersFunctionQ_isnan
shared/qcommon/q_math.c:437
↓ 121 callersFunctionCG_DrawPic
================ CG_DrawPic Coordinates are 640*480 virtual values A width of 0 will draw with the original image width ================= */
codemp/cgame/cg_drawtools.c:143
↓ 119 callersFunctionCmd_AddCommand
============ Cmd_AddCommand ============ */
codemp/qcommon/cmd.cpp:654
↓ 118 callersMethodGetGame
code/icarus/IcarusImplementation.h:49
↓ 117 callersFunctionCOM_ParseInt
=============== COM_ParseInt =============== */
code/qcommon/q_shared.cpp:418
↓ 117 callersFunctionG_FreeEntity
================= G_FreeEntity Marks the entity as free ================= */
codemp/game/g_utils.c:936
↓ 117 callersFunctionMenu_FindItemByName
codemp/ui/ui_shared.c:1096
↓ 116 callersFunctionCom_Error
code/qcommon/common.cpp:254
↓ 116 callersFunctionSourceError
============================================================================ Parameter: - Returns: - Changes Globals: - =====================
codemp/botlib/l_precomp.cpp:137
↓ 116 callersFunctionpng_warning
This function is called whenever there is a non-fatal error. This function * should not be changed. If there is a need to handle warnings different
lib/libpng/pngerror.c:215
↓ 115 callersFunctionG_Damage
============ T_Damage targ entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor to dam
code/game/g_combat.cpp:5487
↓ 114 callersMethodfind
Finds an item in the hash table (sets the mPrevious member)
code/qcommon/chash.h:89
↓ 113 callersFunctionCG_DrawPic
================ CG_DrawPic Coordinates are 640*480 virtual values A width of 0 will draw with the original image width ================= */
codeJK2/cgame/cg_drawtools.cpp:64
↓ 113 callersFunctionCom_DPrintf
================ Com_DPrintf A Com_Printf that only shows up if the "developer" cvar is set ================ */
codemp/qcommon/common.cpp:208
↓ 112 callersFunctionG_SetOrigin
================ G_SetOrigin Sets the pos trajectory for a fixed position ================ */
codeJK2/game/g_utils.cpp:1055
↓ 110 callersFunctionNPC_UpdateAngles
qboolean NPC_UpdateAngles ( qboolean doPitch, qboolean doYaw ) Added: option to do just pitch or just yaw Does not include "aim" in it's calculation
codemp/game/NPC_utils.c:204
↓ 110 callersFunctioncgi_R_RegisterShader
codeJK2/cgame/cg_syscalls.cpp:231
↓ 109 callersFunctionCG_GetStringEdString
codemp/cgame/cg_main.c:1519
↓ 109 callersFunctionCom_Printf
code/rd-vanilla/tr_subs.cpp:30
↓ 109 callersMethodError
codemp/icarus/Tokenizer.cpp:1442
↓ 109 callersFunctionG_SetOrigin
================ G_SetOrigin Sets the pos trajectory for a fixed position ================ */
codemp/game/g_utils.c:1931
↓ 108 callersFunctionAngleDelta
================= AngleDelta returns the normalized delta from angle1 to angle2 ================= */
shared/qcommon/q_math.c:537
↓ 108 callersFunctionVALIDSTRING
code/game/Q3_Interface.cpp:998
↓ 107 callersFunctionbitget
------------- get n bits from bitstream -------------*/
codemp/mp3code/cupl3.c:229
↓ 107 callersFunctionbitget
------------- get n bits from bitstream -------------*/
code/mp3code/cupl3.c:229
↓ 103 callersFunctionG_Damage
codemp/game/g_combat.c:4425
↓ 103 callersFunctionNPC_SetAnim
codemp/game/NPC.c:1998
↓ 102 callersFunctionNPC_UpdateAngles
codeJK2/game/NPC_utils.cpp:209
↓ 102 callersFunctioncgi_R_SetColor
codeJK2/cgame/cg_syscalls.cpp:304
↓ 100 callersMethoderase
/////////////////////////////////////////////////////////////////////////////// Removes The First Element With Key (key) - O(log n) /////////////////
code/Ratl/map_vs.h:903
↓ 100 callersMethodsize
codeJK2/game/ghoul2_shared.h:370
↓ 99 callersFunctionCmd_Argv
============ Cmd_Argv ============ */
code/qcommon/cmd.cpp:387
↓ 99 callersFunctionG_FreeEntity
================= G_FreeEntity Marks the entity as free ================= */
code/game/g_utils.cpp:865
↓ 99 callersMethodPlayEffect
------------------------------------------------------ PlayEffect Handles scheduling an effect so all the components happen at the specified time. Ap
codeJK2/cgame/FxScheduler.cpp:492
↓ 96 callersFunctionCvar_VariableString
============ Cvar_VariableString ============ */
code/qcommon/cvar.cpp:153
↓ 96 callersMethodRegisterEffect
------------------------------------------------------ RegisterEffect Attempt to open the specified effect file, if file read succeeds, parse the file
codeJK2/cgame/FxScheduler.cpp:172
↓ 95 callersFunctionG_Sound
============= G_Sound ============= */
codeJK2/game/g_utils.cpp:1009
↓ 95 callersFunctionG_SoundOnEnt
NOTE: Do NOT Try to use this before the cgame DLL is valid, it will NOT work!
codeJK2/game/g_utils.cpp:235
↓ 95 callersFunctionpng_free
Free a pointer allocated by png_malloc(). If ptr is NULL, return * without taking any action. */
lib/libpng/pngmem.c:228
↓ 94 callersFunctionAngleSubtract
================= AngleSubtract Always returns a value from -180 to 180 ================= */
shared/qcommon/q_math.c:479
↓ 94 callersFunctionG_ModelIndex
code/game/g_utils.cpp:95
↓ 93 callersFunctionG_FreeEntity
================= G_FreeEntity Marks the entity as free ================= */
codeJK2/game/g_utils.cpp:819
↓ 92 callersFunctionCom_Error
codemp/rd-vanilla/tr_subs.cpp:51
↓ 92 callersFunctionG_PlayEffect
-----------------------------
codeJK2/game/g_utils.cpp:124
↓ 91 callersFunctionG_AddEvent
=============== G_AddEvent Adds an event+parm and twiddles the event counter =============== */
codemp/game/g_utils.c:1225
↓ 91 callersFunctionUI_Cvar_VariableString
codemp/ui/ui_atoms.c:46
↓ 91 callersMethodbegin
/////////////////////////////////////////////////////////////////////////////// Iterator Begin (Starts At Address 0) /////////////////////////////////
codemp/Ratl/vector_vs.h:661
↓ 90 callersFunctionpng_crc_finish
Optionally skip data and then check the CRC. Depending on whether we * are reading an ancillary or critical chunk, and how the program has set * th
lib/libpng/pngrutil.c:201
↓ 89 callersFunctionkeymatch
lib/jpeg-9a/cdjpeg.c:121
↓ 87 callersFunctionG_AddEvent
=============== G_AddEvent Adds an event+parm and twiddles the event counter =============== */
code/game/g_utils.cpp:1097
↓ 86 callersFunctionG_EffectIndex
codeJK2/game/g_utils.cpp:107
↓ 86 callersFunctionG_SpawnInt
codemp/game/g_spawn.c:54
↓ 86 callersFunctionInfo_SetValueForKey
================== Info_SetValueForKey Changes or adds a key/value pair ================== */
codemp/qcommon/q_shared.c:987
↓ 85 callersMethodGetInterface
codeJK2/icarus/sequencer.h:106
↓ 84 callersFunctionG_Find
============= G_Find Searches all active entities for the next one that holds the matching string at fieldofs (use the FOFS() macro) in the structure
code/game/g_utils.cpp:460
↓ 84 callersMethodSetRange
code/cgame/FxScheduler.h:119
↓ 83 callersFunctionCvar_Set
============ Cvar_Set Force cvar to a value ============ */
codemp/qcommon/cvar.cpp:726
↓ 82 callersMethodSetRange
codeJK2/cgame/FxScheduler.h:119
↓ 82 callersFunctionString_Parse
================= String_Parse ================= */
codemp/ui/ui_shared.c:541
↓ 82 callersFunctionjdiv_round_up
lib/jpeg-9a/jutils.c:123
↓ 82 callersFunctionpng_chunk_benign_error
lib/libpng/pngerror.c:513
↓ 81 callersFunctionG_ActivateBehavior
code/game/NPC_utils.cpp:897
↓ 81 callersFunctionWP_SaberBladeUseSecondBladeStyle
code/game/wp_saberLoad.cpp:187
↓ 80 callersFunctionG_SetEnemy
code/game/NPC_combat.cpp:403
↓ 80 callersFunctionG_TempEntity
================= G_TempEntity Spawns an event entity that will be auto-removed The origin will be snapped to save net bandwidth, so care must be tak
codemp/game/g_utils.c:1058
↓ 80 callersFunctionSys_Milliseconds
shared/sys/sys_unix.cpp:80
↓ 79 callersFunctionBG_SiegeGetPairedValue
codemp/game/bg_saga.c:425
↓ 79 callersFunctionG_AddVoiceEvent
code/game/NPC_sounds.cpp:46
↓ 79 callersFunctionG_NewString
============= G_NewString Builds a copy of the string, translating \n to real linefeeds so message texts can be multi-line ============= */
code/game/g_spawn.cpp:912
↓ 79 callersFunctionSP_NPC_spawner
code/game/NPC_spawn.cpp:1976
↓ 79 callersMethodc_str
codemp/qcommon/sstring.h:87
↓ 77 callersFunctionG_ActivateBehavior
codeJK2/game/NPC_utils.cpp:871
↓ 77 callersFunctionString_Parse
================= String_Parse ================= */
code/ui/ui_shared.cpp:5262
↓ 77 callersFunctionVM_Call
codemp/qcommon/vm.cpp:284
↓ 76 callersFunctionCOM_ParseFloat
=============== COM_ParseFloat =============== */
codemp/qcommon/q_shared.c:473
↓ 76 callersFunctionG_SpawnInt
code/game/g_spawn.cpp:108
↓ 76 callersFunctionZ_Malloc
code/qcommon/z_memman_pc.cpp:252
↓ 76 callersMethodclear
/////////////////////////////////////////////////////////////////////////////// Clear Out Entire Array ///////////////////////////////////////////////
codemp/Ratl/vector_vs.h:134
↓ 75 callersFunctionCom_Error
code/rd-vanilla/tr_subs.cpp:42
↓ 75 callersFunctionG_GetStringEdString
codemp/game/g_main.c:3443
↓ 75 callersMethodpush_back
/////////////////////////////////////////////////////////////////////////////// Front Insert Value(BEFORE POINTED ELEMENT) ///////////////////////////
code/Ratl/list_vs.h:552
↓ 74 callersFunctionQ_vsnprintf
shared/qcommon/q_string.c:414
↓ 74 callersFunctionZ_Free
Frees a block of memory...
code/qcommon/z_memman_pc.cpp:574
↓ 73 callersFunctionCmd_Argc
============ Cmd_Argc ============ */
codemp/qcommon/cmd.cpp:366
↓ 73 callersFunctionFreeSource
end of the function LoadSourceMemory ============================================================================ Parameter: - Returns: - Chan
codemp/botlib/l_precomp.cpp:3140
↓ 73 callersMethodSetRange
codemp/client/FxScheduler.h:113
↓ 72 callersFunctionCG_ConfigString
================= CG_ConfigString ================= */
codemp/cgame/cg_main.c:1625
↓ 72 callersFunctionG_Find
============= G_Find Searches all active entities for the next one that holds the matching string at fieldofs (use the FOFS() macro) in the structure
codemp/game/g_utils.c:243
↓ 72 callersFunctionGetIDForString
codemp/qcommon/q_shared.c:35
↓ 72 callersFunctioncgi_S_StartSound
code/cgame/cg_syscalls.cpp:186
↓ 72 callersMethodempty
code/Rufl/hstring.h:84
↓ 71 callersFunctionGetIDForString
code/qcommon/q_shared.cpp:991
↓ 70 callersFunctionG_ModelIndex
codeJK2/game/g_utils.cpp:96
↓ 70 callersFunctionMSG_WriteBits
negative bit values include signs
codemp/qcommon/msg.cpp:137
↓ 70 callersFunctionPASSFLOAT
codemp/cgame/cg_syscalls.c:38
↓ 70 callersFunctioncgi_R_Font_DrawString
codeJK2/cgame/cg_syscalls.cpp:276
↓ 68 callersFunctionCalcEntitySpot
code/game/NPC_utils.cpp:49
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