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Functions22,519 in github.com/JACoders/OpenJK

↓ 68 callersFunctionMenu_ShowItemByName
codemp/ui/ui_shared.c:1343
↓ 67 callersFunctionCG_TryPlayCustomSound
code/cgame/cg_players.cpp:500
↓ 67 callersFunctionDistanceHorizontalSquared
shared/qcommon/q_math.c:1276
↓ 67 callersFunctionFS_FCloseFile
=========== FS_FCloseFile Close a file. There are three cases handled: * normal file: closed with fclose. * file in pak3 archive: subfile is c
codemp/qcommon/files.cpp:1025
↓ 67 callersFunctionG_Find
============= G_Find Searches all active entities for the next one that holds the matching string at fieldofs (use the FOFS() macro) in the structure
codeJK2/game/g_utils.cpp:408
↓ 67 callersFunctionPM_SetAnim
codemp/game/bg_panimate.c:2992
↓ 67 callersFunctionWRITE_4BYTES
=============== WRITE_4BYTES =============== */
codemp/client/cl_avi.cpp:104
↓ 66 callersFunctionZ_Free
codemp/rd-vanilla/tr_subs.cpp:85
↓ 66 callersFunctioncgi_SP_GetStringTextString
codeJK2/cgame/cg_syscalls.cpp:524
↓ 65 callersFunctionCG_TryPlayCustomSound
codeJK2/cgame/cg_players.cpp:391
↓ 65 callersFunctionCOM_Parse
codemp/qcommon/q_shared.c:192
↓ 65 callersFunctionG_PlayEffectID
============= G_PlayEffectID ============= */
codemp/game/g_utils.c:1271
↓ 65 callersFunctioncgi_S_StartSound
codeJK2/cgame/cg_syscalls.cpp:163
↓ 64 callersMethodGetMemberData
codeJK2/icarus/BlockStream.cpp:365
↓ 64 callersMethodGetMemberData
codemp/icarus/BlockStream.cpp:364
↓ 64 callersFunctionLog_Write
end of the function Log_Shutdown =========================================================================== Parameter: - Returns: - Changes G
codemp/botlib/l_log.cpp:119
↓ 64 callersFunctionSP_NPC_spawner
codemp/game/NPC_spawn.c:1955
↓ 63 callersMethodGetMemberData
code/icarus/BlockStream.cpp:363
↓ 63 callersFunctionPM_SetSaberMove
code/game/bg_pmove.cpp:9170
↓ 62 callersFunctionCmd_RemoveCommand
============ Cmd_RemoveCommand ============ */
codemp/qcommon/cmd.cpp:715
↓ 62 callersFunctionCvar_SetValue
============ Cvar_SetValue ============ */
code/qcommon/cvar.cpp:708
↓ 62 callersFunctionG_Damage
codeJK2/game/g_combat.cpp:4789
↓ 62 callersFunctionMenu_FindItemByName
=============== Menu_FindItemByName =============== */
code/ui/ui_shared.cpp:1703
↓ 62 callersFunctionWP_ForcePowerStop
code/game/wp_saber.cpp:12964
↓ 62 callersFunctionZ_Malloc
ZONE
codemp/rd-vanilla/tr_subs.cpp:81
↓ 62 callersMethodclear
Destroy all entries in the hash table
code/qcommon/chash.h:166
↓ 62 callersMethodfind
/////////////////////////////////////////////////////////////////////////////// Iterator Find (If Fails To Find, Returns iterator end() //////////////
codemp/Ratl/vector_vs.h:693
↓ 61 callersMethodActive
///////////////////////////////////////////////////////////////// Active? Simple way for external systemm to check if this object is active already.
code/game/g_navigator.cpp:4450
↓ 61 callersFunctionG_AddVoiceEvent
codeJK2/game/NPC_sounds.cpp:48
↓ 61 callersFunctionQ_ftol
shared/qcommon/q_math.h:97
↓ 61 callersFunctioncgi_R_Font_DrawString
code/cgame/cg_syscalls.cpp:293
↓ 60 callersFunctionCalcEntitySpot
codeJK2/game/NPC_utils.cpp:49
↓ 59 callersFunctionFS_Write
================= FS_Write Properly handles partial writes ================= */
codemp/qcommon/files.cpp:1706
↓ 59 callersFunctionNPC_MoveToGoal
AI_TIMERS
code/game/NPC_move.cpp:762
↓ 59 callersFunctionWP_ForcePowerStop
codemp/game/w_force.c:3679
↓ 57 callersFunctionCalcEntitySpot
void CalcEntitySpot ( gentity_t *ent, spot_t spot, vec3_t point ) Added: Uses shootAngles if a NPC has them */
codemp/game/NPC_utils.c:42
↓ 57 callersFunctionCom_Clampi
shared/qcommon/q_math.c:312
↓ 57 callersFunctionG_SetEnemy
codeJK2/game/NPC_combat.cpp:347
↓ 57 callersFunctionOnSameTeam
============== OnSameTeam ============== */
codemp/game/g_team.c:206
↓ 57 callersFunctionPC_Float_Parse
================= PC_Float_Parse ================= */
codemp/ui/ui_shared.c:398
↓ 57 callersFunctionRegisterItem
=============== RegisterItem The item will be added to the precache list =============== */
code/game/g_items.cpp:1289
↓ 57 callersFunctionVectorCopy4
shared/qcommon/q_math.c:1408
↓ 56 callersFunctionAddSightEvent
code/game/NPC_senses.cpp:812
↓ 56 callersFunctionPM_AddEvent
=============== PM_AddEvent =============== */
code/game/bg_pmove.cpp:232
↓ 56 callersFunctionemit_byte
lib/jpeg-9a/jcmarker.c:109
↓ 55 callersFunctionAddSoundEvent
code/game/NPC_senses.cpp:758
↓ 55 callersFunctionCOM_ParseFloat
=============== COM_ParseFloat =============== */
code/qcommon/q_shared.cpp:438
↓ 55 callersFunctionG2_SetupModelPointers
codemp/rd-vanilla/G2_API.cpp:2883
↓ 54 callersFunctionEvaluateTrajectory
================ EvaluateTrajectory ================ */
code/game/bg_misc.cpp:470
↓ 54 callersFunctionFS_Read
================= FS_Read Properly handles partial reads ================= */
codemp/qcommon/files.cpp:1655
↓ 54 callersFunctionG2_SetupModelPointers
codemp/rd-dedicated/G2_API.cpp:2636
↓ 54 callersFunctionG_AddVoiceEvent
codemp/game/NPC_sounds.c:45
↓ 54 callersFunctionNPC_MoveToGoal
AI_TIMERS
codemp/game/NPC_move.c:402
↓ 54 callersFunctioncgi_R_RegisterShaderNoMip
codeJK2/cgame/cg_syscalls.cpp:235
↓ 53 callersFunctionEvaluateTrajectory
================ EvaluateTrajectory ================ */
codeJK2/game/bg_misc.cpp:414
↓ 53 callersFunctionGetClearedMemory
codemp/botlib/l_memory.cpp:136
↓ 53 callersFunctionLibVarValue
end of the function LibVarString =========================================================================== Parameter: - Returns: - Changes G
codemp/botlib/l_libvar.cpp:231
↓ 53 callersFunctionPM_InKnockDown
code/game/bg_pmove.cpp:6014
↓ 52 callersFunctionCG_DrawProportionalString
codemp/cgame/cg_drawtools.c:616
↓ 52 callersFunctionG2_SetupModelPointers
code/rd-vanilla/G2_API.cpp:2268
↓ 52 callersFunctionG_SpawnFloat
code/game/g_spawn.cpp:99
↓ 52 callersFunctionHunk_Alloc
codemp/rd-vanilla/tr_subs.cpp:72
↓ 52 callersFunctionMultiply_3x4Matrix
nasty little matrix multiply going on here..
codemp/rd-dedicated/tr_ghoul2.cpp:898
↓ 52 callersFunctionMultiply_3x4Matrix
nasty little matrix multiply going on here..
codemp/rd-vanilla/tr_ghoul2.cpp:1050
↓ 52 callersFunctionMultiply_3x4Matrix
code/rd-vanilla/tr_ghoul2.cpp:909
↓ 52 callersFunctionPM_AnimLength
code/game/bg_panimate.cpp:4376
↓ 52 callersMethodinsert
Inserts an item into the hash table
code/qcommon/chash.h:81
↓ 51 callersFunctionCOM_StripExtension
============ COM_StripExtension ============ */
codemp/qcommon/q_shared.c:111
↓ 51 callersFunctionG_IsRidingVehicle
code/game/g_vehicles.cpp:126
↓ 51 callersFunctionQ_fabs
shared/qcommon/q_math.c:378
↓ 51 callersFunctionRegisterItem
=============== RegisterItem The item will be added to the precache list =============== */
codeJK2/game/g_items.cpp:963
↓ 51 callersMethodpush_back
code/game/ghoul2_shared.h:694
↓ 51 callersFunctiontrap_S_RegisterSound
code/ui/ui_syscalls.cpp:84
↓ 50 callersFunctionFindItemForWeapon
=============== FindItemForWeapon =============== */
code/game/bg_misc.cpp:253
↓ 50 callersFunctionG_ActivateBehavior
codemp/game/NPC_utils.c:873
↓ 50 callersFunctionG_SetAngles
code/game/g_utils.cpp:1927
↓ 50 callersFunctionG_SpawnInt
codeJK2/game/g_spawn.cpp:73
↓ 50 callersFunctionPC_ParseFloat
code/ui/ui_shared.cpp:5932
↓ 50 callersFunctioncgi_SP_GetStringTextString
code/cgame/cg_syscalls.cpp:575
↓ 49 callersFunctionAAS_PointAreaNum
end of the function AAS_InitAASLinkedEntities =========================================================================== returns the AAS area the poi
codemp/botlib/be_aas_sample.cpp:218
↓ 49 callersFunctionAddSightEvent
codeJK2/game/NPC_senses.cpp:646
↓ 49 callersFunctionG2_Set_Bone_Rag
code/rd-vanilla/G2_bones.cpp:1221
↓ 49 callersFunctionG_SetEnemy
codemp/game/NPC_combat.c:373
↓ 49 callersFunctionNET_AdrToString
codemp/qcommon/net_chan.cpp:449
↓ 49 callersMethodPrint
------------------------------------------------------
code/cgame/FxSystem.cpp:44
↓ 49 callersFunctionSP_NPC_spawner
the G_Spawn*() functions are valid (only turned on during one function)
codeJK2/game/NPC_spawn.cpp:1562
↓ 49 callersFunctionarith_encode
lib/jpeg-9a/jcarith.c:218
↓ 48 callersFunctionBG_EvaluateTrajectory
================ BG_EvaluateTrajectory ================ */
codemp/game/bg_misc.c:2204
↓ 48 callersFunctionCG_Argv
================ CG_Argv ================ */
codemp/cgame/cg_main.c:402
↓ 48 callersFunctionG_AddEvent
=============== G_AddEvent Adds an event+parm and twiddles the event counter =============== */
codeJK2/game/g_utils.cpp:944
↓ 48 callersFunctionKey_GetCatcher
==================== Key_GetCatcher ==================== */
codemp/client/cl_keys.cpp:1485
↓ 48 callersFunctionPASSFLOAT
codeJK2/cgame/cg_syscalls.cpp:38
↓ 48 callersFunctionPM_AddEvent
=============== PM_AddEvent =============== */
codeJK2/game/bg_pmove.cpp:154
↓ 48 callersMethodWrite
codeJK2/icarus/BlockStream.cpp:265
↓ 48 callersMethodWrite
codemp/icarus/BlockStream.cpp:264
↓ 48 callersFunctioncgi_R_AddRefEntityToScene
code/cgame/cg_syscalls.cpp:307
↓ 48 callersMethodget_bit
/////////////////////////////////////////////////////////////////////////////////// Query ////////////////////////////////////////////////////////////
code/Ratl/bits_vs.h:159
↓ 47 callersFunctionCOM_BeginParseSession
For compatibility with shared code
code/qcommon/q_shared.h:347
↓ 47 callersFunctionG_LogPrintf
================= G_LogPrintf Print to the logfile with a time stamp if it is open ================= */
codemp/game/g_main.c:1500
↓ 47 callersFunctionG_SpawnString
codemp/game/g_spawn.c:26
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