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github.com/JACoders/OpenJK
/ functions
Functions
22,519 in github.com/JACoders/OpenJK
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Functions
22,519
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Types & classes
2,088
↓ 68 callers
Function
Menu_ShowItemByName
codemp/ui/ui_shared.c:1343
↓ 67 callers
Function
CG_TryPlayCustomSound
code/cgame/cg_players.cpp:500
↓ 67 callers
Function
DistanceHorizontalSquared
shared/qcommon/q_math.c:1276
↓ 67 callers
Function
FS_FCloseFile
=========== FS_FCloseFile Close a file. There are three cases handled: * normal file: closed with fclose. * file in pak3 archive: subfile is c
codemp/qcommon/files.cpp:1025
↓ 67 callers
Function
G_Find
============= G_Find Searches all active entities for the next one that holds the matching string at fieldofs (use the FOFS() macro) in the structure
codeJK2/game/g_utils.cpp:408
↓ 67 callers
Function
PM_SetAnim
codemp/game/bg_panimate.c:2992
↓ 67 callers
Function
WRITE_4BYTES
=============== WRITE_4BYTES =============== */
codemp/client/cl_avi.cpp:104
↓ 66 callers
Function
Z_Free
codemp/rd-vanilla/tr_subs.cpp:85
↓ 66 callers
Function
cgi_SP_GetStringTextString
codeJK2/cgame/cg_syscalls.cpp:524
↓ 65 callers
Function
CG_TryPlayCustomSound
codeJK2/cgame/cg_players.cpp:391
↓ 65 callers
Function
COM_Parse
codemp/qcommon/q_shared.c:192
↓ 65 callers
Function
G_PlayEffectID
============= G_PlayEffectID ============= */
codemp/game/g_utils.c:1271
↓ 65 callers
Function
cgi_S_StartSound
codeJK2/cgame/cg_syscalls.cpp:163
↓ 64 callers
Method
GetMemberData
codeJK2/icarus/BlockStream.cpp:365
↓ 64 callers
Method
GetMemberData
codemp/icarus/BlockStream.cpp:364
↓ 64 callers
Function
Log_Write
end of the function Log_Shutdown =========================================================================== Parameter: - Returns: - Changes G
codemp/botlib/l_log.cpp:119
↓ 64 callers
Function
SP_NPC_spawner
codemp/game/NPC_spawn.c:1955
↓ 63 callers
Method
GetMemberData
code/icarus/BlockStream.cpp:363
↓ 63 callers
Function
PM_SetSaberMove
code/game/bg_pmove.cpp:9170
↓ 62 callers
Function
Cmd_RemoveCommand
============ Cmd_RemoveCommand ============ */
codemp/qcommon/cmd.cpp:715
↓ 62 callers
Function
Cvar_SetValue
============ Cvar_SetValue ============ */
code/qcommon/cvar.cpp:708
↓ 62 callers
Function
G_Damage
codeJK2/game/g_combat.cpp:4789
↓ 62 callers
Function
Menu_FindItemByName
=============== Menu_FindItemByName =============== */
code/ui/ui_shared.cpp:1703
↓ 62 callers
Function
WP_ForcePowerStop
code/game/wp_saber.cpp:12964
↓ 62 callers
Function
Z_Malloc
ZONE
codemp/rd-vanilla/tr_subs.cpp:81
↓ 62 callers
Method
clear
Destroy all entries in the hash table
code/qcommon/chash.h:166
↓ 62 callers
Method
find
/////////////////////////////////////////////////////////////////////////////// Iterator Find (If Fails To Find, Returns iterator end() //////////////
codemp/Ratl/vector_vs.h:693
↓ 61 callers
Method
Active
///////////////////////////////////////////////////////////////// Active? Simple way for external systemm to check if this object is active already.
code/game/g_navigator.cpp:4450
↓ 61 callers
Function
G_AddVoiceEvent
codeJK2/game/NPC_sounds.cpp:48
↓ 61 callers
Function
Q_ftol
shared/qcommon/q_math.h:97
↓ 61 callers
Function
cgi_R_Font_DrawString
code/cgame/cg_syscalls.cpp:293
↓ 60 callers
Function
CalcEntitySpot
codeJK2/game/NPC_utils.cpp:49
↓ 59 callers
Function
FS_Write
================= FS_Write Properly handles partial writes ================= */
codemp/qcommon/files.cpp:1706
↓ 59 callers
Function
NPC_MoveToGoal
AI_TIMERS
code/game/NPC_move.cpp:762
↓ 59 callers
Function
WP_ForcePowerStop
codemp/game/w_force.c:3679
↓ 57 callers
Function
CalcEntitySpot
void CalcEntitySpot ( gentity_t *ent, spot_t spot, vec3_t point ) Added: Uses shootAngles if a NPC has them */
codemp/game/NPC_utils.c:42
↓ 57 callers
Function
Com_Clampi
shared/qcommon/q_math.c:312
↓ 57 callers
Function
G_SetEnemy
codeJK2/game/NPC_combat.cpp:347
↓ 57 callers
Function
OnSameTeam
============== OnSameTeam ============== */
codemp/game/g_team.c:206
↓ 57 callers
Function
PC_Float_Parse
================= PC_Float_Parse ================= */
codemp/ui/ui_shared.c:398
↓ 57 callers
Function
RegisterItem
=============== RegisterItem The item will be added to the precache list =============== */
code/game/g_items.cpp:1289
↓ 57 callers
Function
VectorCopy4
shared/qcommon/q_math.c:1408
↓ 56 callers
Function
AddSightEvent
code/game/NPC_senses.cpp:812
↓ 56 callers
Function
PM_AddEvent
=============== PM_AddEvent =============== */
code/game/bg_pmove.cpp:232
↓ 56 callers
Function
emit_byte
lib/jpeg-9a/jcmarker.c:109
↓ 55 callers
Function
AddSoundEvent
code/game/NPC_senses.cpp:758
↓ 55 callers
Function
COM_ParseFloat
=============== COM_ParseFloat =============== */
code/qcommon/q_shared.cpp:438
↓ 55 callers
Function
G2_SetupModelPointers
codemp/rd-vanilla/G2_API.cpp:2883
↓ 54 callers
Function
EvaluateTrajectory
================ EvaluateTrajectory ================ */
code/game/bg_misc.cpp:470
↓ 54 callers
Function
FS_Read
================= FS_Read Properly handles partial reads ================= */
codemp/qcommon/files.cpp:1655
↓ 54 callers
Function
G2_SetupModelPointers
codemp/rd-dedicated/G2_API.cpp:2636
↓ 54 callers
Function
G_AddVoiceEvent
codemp/game/NPC_sounds.c:45
↓ 54 callers
Function
NPC_MoveToGoal
AI_TIMERS
codemp/game/NPC_move.c:402
↓ 54 callers
Function
cgi_R_RegisterShaderNoMip
codeJK2/cgame/cg_syscalls.cpp:235
↓ 53 callers
Function
EvaluateTrajectory
================ EvaluateTrajectory ================ */
codeJK2/game/bg_misc.cpp:414
↓ 53 callers
Function
GetClearedMemory
codemp/botlib/l_memory.cpp:136
↓ 53 callers
Function
LibVarValue
end of the function LibVarString =========================================================================== Parameter: - Returns: - Changes G
codemp/botlib/l_libvar.cpp:231
↓ 53 callers
Function
PM_InKnockDown
code/game/bg_pmove.cpp:6014
↓ 52 callers
Function
CG_DrawProportionalString
codemp/cgame/cg_drawtools.c:616
↓ 52 callers
Function
G2_SetupModelPointers
code/rd-vanilla/G2_API.cpp:2268
↓ 52 callers
Function
G_SpawnFloat
code/game/g_spawn.cpp:99
↓ 52 callers
Function
Hunk_Alloc
codemp/rd-vanilla/tr_subs.cpp:72
↓ 52 callers
Function
Multiply_3x4Matrix
nasty little matrix multiply going on here..
codemp/rd-dedicated/tr_ghoul2.cpp:898
↓ 52 callers
Function
Multiply_3x4Matrix
nasty little matrix multiply going on here..
codemp/rd-vanilla/tr_ghoul2.cpp:1050
↓ 52 callers
Function
Multiply_3x4Matrix
code/rd-vanilla/tr_ghoul2.cpp:909
↓ 52 callers
Function
PM_AnimLength
code/game/bg_panimate.cpp:4376
↓ 52 callers
Method
insert
Inserts an item into the hash table
code/qcommon/chash.h:81
↓ 51 callers
Function
COM_StripExtension
============ COM_StripExtension ============ */
codemp/qcommon/q_shared.c:111
↓ 51 callers
Function
G_IsRidingVehicle
code/game/g_vehicles.cpp:126
↓ 51 callers
Function
Q_fabs
shared/qcommon/q_math.c:378
↓ 51 callers
Function
RegisterItem
=============== RegisterItem The item will be added to the precache list =============== */
codeJK2/game/g_items.cpp:963
↓ 51 callers
Method
push_back
code/game/ghoul2_shared.h:694
↓ 51 callers
Function
trap_S_RegisterSound
code/ui/ui_syscalls.cpp:84
↓ 50 callers
Function
FindItemForWeapon
=============== FindItemForWeapon =============== */
code/game/bg_misc.cpp:253
↓ 50 callers
Function
G_ActivateBehavior
codemp/game/NPC_utils.c:873
↓ 50 callers
Function
G_SetAngles
code/game/g_utils.cpp:1927
↓ 50 callers
Function
G_SpawnInt
codeJK2/game/g_spawn.cpp:73
↓ 50 callers
Function
PC_ParseFloat
code/ui/ui_shared.cpp:5932
↓ 50 callers
Function
cgi_SP_GetStringTextString
code/cgame/cg_syscalls.cpp:575
↓ 49 callers
Function
AAS_PointAreaNum
end of the function AAS_InitAASLinkedEntities =========================================================================== returns the AAS area the poi
codemp/botlib/be_aas_sample.cpp:218
↓ 49 callers
Function
AddSightEvent
codeJK2/game/NPC_senses.cpp:646
↓ 49 callers
Function
G2_Set_Bone_Rag
code/rd-vanilla/G2_bones.cpp:1221
↓ 49 callers
Function
G_SetEnemy
codemp/game/NPC_combat.c:373
↓ 49 callers
Function
NET_AdrToString
codemp/qcommon/net_chan.cpp:449
↓ 49 callers
Method
Print
------------------------------------------------------
code/cgame/FxSystem.cpp:44
↓ 49 callers
Function
SP_NPC_spawner
the G_Spawn*() functions are valid (only turned on during one function)
codeJK2/game/NPC_spawn.cpp:1562
↓ 49 callers
Function
arith_encode
lib/jpeg-9a/jcarith.c:218
↓ 48 callers
Function
BG_EvaluateTrajectory
================ BG_EvaluateTrajectory ================ */
codemp/game/bg_misc.c:2204
↓ 48 callers
Function
CG_Argv
================ CG_Argv ================ */
codemp/cgame/cg_main.c:402
↓ 48 callers
Function
G_AddEvent
=============== G_AddEvent Adds an event+parm and twiddles the event counter =============== */
codeJK2/game/g_utils.cpp:944
↓ 48 callers
Function
Key_GetCatcher
==================== Key_GetCatcher ==================== */
codemp/client/cl_keys.cpp:1485
↓ 48 callers
Function
PASSFLOAT
codeJK2/cgame/cg_syscalls.cpp:38
↓ 48 callers
Function
PM_AddEvent
=============== PM_AddEvent =============== */
codeJK2/game/bg_pmove.cpp:154
↓ 48 callers
Method
Write
codeJK2/icarus/BlockStream.cpp:265
↓ 48 callers
Method
Write
codemp/icarus/BlockStream.cpp:264
↓ 48 callers
Function
cgi_R_AddRefEntityToScene
code/cgame/cg_syscalls.cpp:307
↓ 48 callers
Method
get_bit
/////////////////////////////////////////////////////////////////////////////////// Query ////////////////////////////////////////////////////////////
code/Ratl/bits_vs.h:159
↓ 47 callers
Function
COM_BeginParseSession
For compatibility with shared code
code/qcommon/q_shared.h:347
↓ 47 callers
Function
G_LogPrintf
================= G_LogPrintf Print to the logfile with a time stamp if it is open ================= */
codemp/game/g_main.c:1500
↓ 47 callers
Function
G_SpawnString
codemp/game/g_spawn.c:26
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