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Functions22,519 in github.com/JACoders/OpenJK

↓ 47 callersFunctionMSG_ReadBits
codemp/qcommon/msg.cpp:219
↓ 47 callersFunctionMSG_WriteBits
negative bit values include signs
code/qcommon/msg.cpp:108
↓ 47 callersFunctionNPC_MoveToGoal
AI_TIMERS
codeJK2/game/NPC_move.cpp:402
↓ 47 callersFunctionPASSFLOAT
code/cgame/cg_syscalls.cpp:39
↓ 47 callersFunctionPC_Int_Parse
================= PC_Int_Parse ================= */
codemp/ui/ui_shared.c:479
↓ 47 callersFunctionPM_ControlledByPlayer
codeJK2/game/bg_pmove.cpp:144
↓ 47 callersMethodc_str
code/qcommon/hstring.cpp:496
↓ 47 callersMethodclear
code/game/ghoul2_shared.h:690
↓ 47 callersFunctionpng_muldiv
muldiv functions */ This API takes signed arguments and rounds the result to the nearest * integer (or, for a fixed point number - the standard argum
lib/libpng/png.c:3242
↓ 47 callersMethodpush_back
/////////////////////////////////////////////////////////////////////////////// Add (And Set) ////////////////////////////////////////////////////////
codemp/Ratl/vector_vs.h:204
↓ 46 callersMethodFree
code/game/Q3_Interface.cpp:11258
↓ 46 callersFunctionG_Error
code/game/g_main.cpp:929
↓ 46 callersFunctionG_ModelIndex
codemp/game/g_utils.c:129
↓ 46 callersFunctionPC_ParseWarning
=============== PC_ParseWarning =============== */
code/ui/ui_shared.cpp:5895
↓ 46 callersFunctionpng_app_error
lib/libpng/pngerror.c:404
↓ 45 callersFunctionCG_Text_Paint
codemp/cgame/cg_draw.c:153
↓ 45 callersFunctionSetClientViewAngle
================== SetClientViewAngle ================== */
code/game/g_client.cpp:351
↓ 45 callersMethodc_str
code/cgame/cg_credits.cpp:64
↓ 44 callersFunctionG2_Set_Bone_Angles_Rag
code/rd-vanilla/G2_bones.cpp:1252
↓ 44 callersFunctionG_Error
codeJK2/game/g_main.cpp:825
↓ 44 callersFunctionG_Spawn
================= G_Spawn Either finds a free entity, or allocates a new one. The slots from 0 to MAX_CLIENTS-1 are always reserved for clients, a
code/game/g_utils.cpp:772
↓ 44 callersFunctionNPC_FaceEnemy
code/game/NPC_utils.cpp:1418
↓ 44 callersFunctionRect_ContainsPoint
codemp/ui/ui_shared.c:901
↓ 44 callersFunctioncgi_R_Font_StrLenPixels
codeJK2/cgame/cg_syscalls.cpp:243
↓ 44 callersFunctionvtos
============= VectorToString This is just a convenience function for printing vectors ============= */
codeJK2/game/g_utils.cpp:633
↓ 43 callersMethodBufferRead
Read from a buffer.
code/icarus/IcarusImplementation.cpp:840
↓ 43 callersMethodBufferWrite
Write to a buffer.
code/icarus/IcarusImplementation.cpp:811
↓ 43 callersMethodFree
======================== Free Releases all resources and re-inits the sequencer ======================== */
code/icarus/Sequencer.cpp:109
↓ 43 callersFunctionG_Spawn
================= G_Spawn Either finds a free entity, or allocates a new one. The slots from 0 to MAX_CLIENTS-1 are always reserved for clients, a
codeJK2/game/g_utils.cpp:730
↓ 43 callersFunctionQ_strlwr
shared/qcommon/q_string.c:176
↓ 43 callersMethodSaberActive
code/qcommon/q_shared.h:1683
↓ 43 callersFunctionSys_QueEvent
================ Sys_QueEvent A time of 0 will get the current time Ptr should either be null, or point to a block of data that can be freed by the g
shared/sys/sys_event.cpp:107
↓ 42 callersFunctionEA_Move
end of the function EA_MoveRight =========================================================================== Parameter: - Returns: - Changes Glo
codemp/botlib/be_ea.cpp:418
↓ 42 callersFunctionG_SpawnFloat
codeJK2/game/g_spawn.cpp:64
↓ 42 callersFunctionG_UseTargets2
code/game/g_utils.cpp:601
↓ 42 callersFunctionPM_AddEvent
=============== PM_AddEvent =============== */
codemp/game/bg_pmove.c:882
↓ 42 callersMethodPrint
------------------------------------------------------
codeJK2/cgame/FxSystem.cpp:42
↓ 41 callersFunctionCOM_Parse
code/qcommon/q_shared.cpp:171
↓ 41 callersFunctionFindItemForWeapon
=============== FindItemForWeapon =============== */
codeJK2/game/bg_misc.cpp:204
↓ 41 callersFunctionGL_State
** GL_State ** ** This routine is responsible for setting the most commonly changed state ** in Q3. */
codemp/rd-vanilla/tr_backend.cpp:211
↓ 41 callersFunctionPM_InKnockDown
codeJK2/game/bg_pmove.cpp:3699
↓ 41 callersFunctionVectorDistance
end of the function AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge =========================================================================== r
codemp/botlib/be_aas_reach.cpp:1611
↓ 41 callersFunctioncgi_R_AddRefEntityToScene
codeJK2/cgame/cg_syscalls.cpp:284
↓ 40 callersFunctionBG_MySaber
codemp/game/bg_saber.c:4008
↓ 40 callersFunctionCG_DrawEdge
code/cgame/cg_main.cpp:2297
↓ 40 callersFunctionG_NewString
============= G_NewString Builds a copy of the string, translating \n to real linefeeds so message texts can be multi-line ============= */
codeJK2/game/g_spawn.cpp:742
↓ 40 callersFunctionG_SetAngles
codeJK2/game/g_utils.cpp:1411
↓ 40 callersMethodGetTopValue
codemp/qcommon/GenericParser2.cpp:338
↓ 40 callersFunctionMenu_GetFocused
codemp/ui/ui_shared.c:6550
↓ 40 callersMethodget
lib/gsl-lite/include/gsl/gsl-lite.h:415
↓ 40 callersMethodread_chunk
code/qcommon/ojk_saved_game.cpp:179
↓ 39 callersFunctionAAS_Time
end of the function AAS_StartFrame =========================================================================== Parameter: - Returns: - Changes
codemp/botlib/be_aas_main.cpp:199
↓ 39 callersFunctionCmd_Argc
============ Cmd_Argc ============ */
code/qcommon/cmd.cpp:378
↓ 39 callersFunctionCmd_RemoveCommand
============ Cmd_RemoveCommand ============ */
code/qcommon/cmd.cpp:648
↓ 39 callersFunctionG_Spawn
================= G_Spawn Either finds a free entity, or allocates a new one. The slots from 0 to MAX_CLIENTS-1 are always reserved for clients, a
codemp/game/g_utils.c:808
↓ 39 callersFunctionG_SpawnFloat
codemp/game/g_spawn.c:45
↓ 39 callersFunctionG_UseTargets2
codeJK2/game/g_utils.cpp:549
↓ 39 callersMethodGetID
code/icarus/TaskManager.cpp:543
↓ 39 callersMethodMalloc
code/game/Q3_Interface.cpp:11263
↓ 39 callersFunctionNPC_ClearLOS
code/game/b_local.h:245
↓ 39 callersFunctioncgi_R_RegisterModel
code/cgame/cg_syscalls.cpp:246
↓ 39 callersFunctioncgi_UI_GetMenuItemInfo
code/cgame/cg_syscalls.cpp:565
↓ 39 callersMethodset_bit
code/Ratl/ratl_common.h:365
↓ 38 callersFunctionG_UseTargets
============================== G_UseTargets "activator" should be set to the entity that initiated the firing. Search for (string)targetname in all
code/game/g_utils.cpp:659
↓ 38 callersMethodGetID
codeJK2/icarus/Interpreter.cpp:974
↓ 38 callersFunctionPC_ParseInt
code/ui/ui_shared.cpp:5924
↓ 38 callersFunctionPC_ParseString
code/ui/ui_shared.cpp:5907
↓ 38 callersFunctionQ3_TaskIDPending
------------------------- qboolean Q3_TaskIDPending( gentity_t *ent, taskID_t taskType ) ------------------------- */
code/game/Q3_Interface.cpp:590
↓ 38 callersFunctionText_Paint
codemp/ui/ui_main.c:712
↓ 38 callersFunctioncgi_R_Font_StrLenPixels
code/cgame/cg_syscalls.cpp:266
↓ 38 callersMethodclear
codeJK2/game/ghoul2_shared.h:358
↓ 37 callersFunctionAddSoundEvent
codeJK2/game/NPC_senses.cpp:599
↓ 37 callersFunctionCG_Text_Width
codemp/cgame/cg_draw.c:138
↓ 37 callersFunctionRect_ContainsPoint
================= Rect_ContainsPoint ================= */
code/ui/ui_shared.cpp:8721
↓ 37 callersFunctioncgi_R_RegisterShaderNoMip
code/cgame/cg_syscalls.cpp:258
↓ 37 callersMethodwrite_chunk
code/qcommon/ojk_saved_game.cpp:382
↓ 36 callersFunctionG2_Set_Bone_Angles_Rag
codemp/rd-dedicated/G2_bones.cpp:1364
↓ 36 callersFunctionG2_Set_Bone_Angles_Rag
codemp/rd-vanilla/G2_bones.cpp:1363
↓ 36 callersFunctionGL_State
** GL_State ** ** This routine is responsible for setting the most commonly changed state ** in Q3. */
code/rd-vanilla/tr_backend.cpp:210
↓ 36 callersFunctionG_Throw
----------------------------------------------------------
code/game/wp_saber.cpp:478
↓ 36 callersFunctionG_UseTargets
============================== G_UseTargets "activator" should be set to the entity that initiated the firing. Search for (string)targetname in all
codeJK2/game/g_utils.cpp:590
↓ 36 callersMethodGetID
codemp/icarus/Interpreter.cpp:975
↓ 36 callersFunctionPM_HasAnimation
code/game/bg_panimate.cpp:4325
↓ 36 callersFunctionUpdateGoal
code/game/NPC_goal.cpp:177
↓ 35 callersFunctionCbuf_AddText
============ Cbuf_AddText Adds command text at the end of the buffer, does NOT add a final \n ============ */
codemp/qcommon/cmd.cpp:94
↓ 35 callersFunctionG_GetBoltPosition
code/game/NPC_utils.cpp:1553
↓ 35 callersFunctionG_SpawnString
code/game/g_spawn.cpp:80
↓ 35 callersMethodGetHandle
code/cgame/FxScheduler.h:92
↓ 35 callersFunctionR_Hunk_Alloc
code/rd-vanilla/tr_subs.cpp:97
↓ 35 callersFunctionSnapVector
shared/qcommon/q_math.c:1240
↓ 35 callersMethodleft
code/Ratl/map_vs.h:75
↓ 35 callersMethodright
code/Ratl/map_vs.h:79
↓ 35 callersFunctionvtos
============= VectorToString This is just a convenience function for printing vectors ============= */
codemp/game/g_utils.c:662
↓ 34 callersFunctionBG_SiegeGetValueGroup
codemp/game/bg_saga.c:208
↓ 34 callersFunctionCG_Error
code/cgame/cg_main.cpp:573
↓ 34 callersFunctionFS_FCloseFile
=========== FS_FCloseFile Close a file. There are three cases handled: * normal file: closed with fclose. * file in pak3 archive: subfile is c
code/qcommon/files.cpp:977
↓ 34 callersMethodGetTimeStamp
codeJK2/icarus/taskmanager.h:64
↓ 34 callersMethodGetTimeStamp
codemp/icarus/taskmanager.h:66
↓ 34 callersMethodGetTimeStamp
code/icarus/taskmanager.h:61
↓ 34 callersFunctionNPC_SetSurfaceOnOff
codemp/game/NPC_utils.c:1018
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