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Method Print

code/cgame/FxSystem.cpp:44–58  ·  view source on GitHub ↗

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Source from the content-addressed store, hash-verified

42
43//------------------------------------------------------
44void SFxHelper::Print( const char *msg, ... )
45{
46#ifndef FINAL_BUILD
47
48 va_list argptr;
49 char text[1024];
50
51 va_start( argptr, msg );
52 Q_vsnprintf (text, sizeof(text), msg, argptr);
53 va_end( argptr );
54
55 gi.Printf( text );
56
57#endif
58}
59
60//------------------------------------------------------
61void SFxHelper::AdjustTime( int frameTime )

Callers 15

UI_AllocFunction · 0.45
Menu_HandleKeyFunction · 0.45
ScheduleLoopedEffectMethod · 0.45
StopEffectMethod · 0.45
AddLoopedEffectsMethod · 0.45
RegisterEffectMethod · 0.45
AddPrimitiveToEffectMethod · 0.45
GetNewEffectTemplateMethod · 0.45
GetEffectCopyMethod · 0.45
ReportPlayEffectErrorFunction · 0.45
PlayEffectMethod · 0.45
ParseShadersMethod · 0.45

Calls 1

Q_vsnprintfFunction · 0.85

Tested by

no test coverage detected