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github.com/JACoders/OpenJK
/ functions
Functions
22,519 in github.com/JACoders/OpenJK
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Functions
22,519
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Types & classes
2,088
↓ 6 callers
Function
PM_AdjustStandAnimForSlope
codeJK2/game/bg_pmove.cpp:4512
↓ 6 callers
Function
PM_AdjustStandAnimForSlope
code/game/bg_pmove.cpp:7443
↓ 6 callers
Function
PM_CmdScale
============ PM_CmdScale Returns the scale factor to apply to cmd movements This allows the clients to use axial -127 to 127 values for all direction
codeJK2/game/bg_pmove.cpp:382
↓ 6 callers
Function
PM_CmdScale
============ PM_CmdScale Returns the scale factor to apply to cmd movements This allows the clients to use axial -127 to 127 values for all direction
codemp/game/bg_pmove.c:1168
↓ 6 callers
Function
PM_CmdScale
============ PM_CmdScale Returns the scale factor to apply to cmd movements This allows the clients to use axial -127 to 127 values for all direction
code/game/bg_pmove.cpp:763
↓ 6 callers
Function
PM_DodgeAnim
codeJK2/game/bg_pmove.cpp:4005
↓ 6 callers
Function
PM_ForceAnim
codeJK2/game/bg_pmove.cpp:3617
↓ 6 callers
Function
PM_Friction
================== PM_Friction Handles both ground friction and water friction ================== */
codeJK2/game/bg_pmove.cpp:262
↓ 6 callers
Function
PM_Friction
================== PM_Friction Handles both ground friction and water friction ================== */
codemp/game/bg_pmove.c:969
↓ 6 callers
Function
PM_Friction
================== PM_Friction Handles both ground friction and water friction ================== */
code/game/bg_pmove.cpp:565
↓ 6 callers
Function
PM_InCartwheel
codeJK2/game/bg_panimate.cpp:4064
↓ 6 callers
Function
PM_InDeathAnim
codeJK2/game/bg_panimate.cpp:3960
↓ 6 callers
Function
PM_InDeathAnim
code/game/bg_panimate.cpp:6663
↓ 6 callers
Function
PM_LandingAnim
code/game/bg_pmove.cpp:6858
↓ 6 callers
Function
PM_RunningAnim
codemp/game/bg_pmove.c:4598
↓ 6 callers
Function
PM_SaberInBounce
codeJK2/game/bg_panimate.cpp:666
↓ 6 callers
Function
PM_SaberInKnockaway
code/game/bg_panimate.cpp:1442
↓ 6 callers
Function
PM_SaberInReturn
code/game/bg_panimate.cpp:1378
↓ 6 callers
Function
PM_SaberInTransition
codemp/game/bg_panimate.c:1622
↓ 6 callers
Function
PM_SetAnimFrame
codeJK2/game/bg_pmove.cpp:6109
↓ 6 callers
Function
PM_SetForceJumpZStart
Set the height for when a force jump was started. If it's 0, nuge it up (slight hack to prevent holding jump over slopes)
codemp/game/bg_pmove.c:1728
↓ 6 callers
Function
PM_SpinningAnim
codeJK2/game/bg_pmove.cpp:4251
↓ 6 callers
Function
PM_SpinningAnim
code/game/bg_pmove.cpp:7130
↓ 6 callers
Function
PM_StandingAnim
code/game/bg_panimate.cpp:6786
↓ 6 callers
Function
PM_StepSlideMove
================== PM_StepSlideMove ================== */
codeJK2/game/bg_slidemove.cpp:280
↓ 6 callers
Function
PM_StepSlideMove
================== PM_StepSlideMove ================== */
codemp/game/bg_slidemove.c:877
↓ 6 callers
Function
PM_StepSlideMove
================== PM_StepSlideMove ================== */
code/game/bg_slidemove.cpp:338
↓ 6 callers
Function
PlaneTypeForNormal
shared/qcommon/q_math.c:929
↓ 6 callers
Function
PlayerStateToEntityState
======================== PlayerStateToEntityState This is done after each set of usercmd_t on the server, and after local prediction on the client ==
codeJK2/game/bg_misc.cpp:557
↓ 6 callers
Function
PlayerStateToEntityState
======================== PlayerStateToEntityState This is done after each set of usercmd_t on the server, and after local prediction on the client ==
code/game/bg_misc.cpp:613
↓ 6 callers
Method
ProjectToLineSeg
/////////////////////////////////////////////////////////////////////////////// Project To Line Seg Same As Project To Line, Except It Will Clamp To
code/Ravl/CVec.h:340
↓ 6 callers
Function
Q3_RemoveEnt
============ Q3_RemoveEnt Description : Return type : void Argument : gentity_t *victim ============ */
code/game/Q3_Interface.cpp:6751
↓ 6 callers
Function
Q3_SetObjective
code/game/Q3_Interface.cpp:751
↓ 6 callers
Function
Q_isanumber
shared/qcommon/q_string.c:60
↓ 6 callers
Function
Q_strstrip
shared/qcommon/q_string.c:350
↓ 6 callers
Function
R_ColorShiftLightingBytes
=============== R_ColorShiftLightingBytes =============== */
codemp/rd-vanilla/tr_bsp.cpp:101
↓ 6 callers
Function
R_ColorShiftLightingBytes
=============== R_ColorShiftLightingBytes =============== */
code/rd-vanilla/tr_bsp.cpp:106
↓ 6 callers
Function
R_GetSkinByHandle
=============== R_GetSkinByHandle =============== */
codemp/rd-vanilla/tr_skin.cpp:405
↓ 6 callers
Function
R_Images_GetNextIteration
codemp/rd-vanilla/tr_image.cpp:539
↓ 6 callers
Function
R_Images_GetNextIteration
code/rd-vanilla/tr_image.cpp:774
↓ 6 callers
Function
R_Images_StartIteration
return = number of images in the list, for those interested
codemp/rd-vanilla/tr_image.cpp:533
↓ 6 callers
Function
R_Images_StartIteration
code/rd-vanilla/tr_image.cpp:768
↓ 6 callers
Function
Rancor_Swing
code/game/AI_Rancor.cpp:379
↓ 6 callers
Method
RegisterShader
codemp/client/FxSystem.h:184
↓ 6 callers
Method
RunScript
Run the script.
code/game/Q3_Interface.cpp:7768
↓ 6 callers
Function
SND_TouchSFX
codemp/client/snd_dma.cpp:5169
↓ 6 callers
Function
SND_TouchSFX
code/client/snd_dma.cpp:5173
↓ 6 callers
Function
START_CHUNK
=============== START_CHUNK =============== */
codemp/client/cl_avi.cpp:141
↓ 6 callers
Function
ST_GetCPFlags
codeJK2/game/AI_Stormtrooper.cpp:1619
↓ 6 callers
Function
ST_GetCPFlags
codemp/game/NPC_AI_Stormtrooper.c:1664
↓ 6 callers
Function
SV_SetConfigstring
=============== SV_SetConfigstring =============== */
codemp/server/sv_init.cpp:112
↓ 6 callers
Function
S_StartBackgroundTrack
Basic logic here is to see if the intro file specified actually exists, and if so, then it's not dynamic music, When called by the cgame start it load
codemp/client/snd_dma.cpp:4521
↓ 6 callers
Function
S_StopBackgroundTrack
code/client/snd_dma.cpp:4648
↓ 6 callers
Function
S_memoryLoad
codemp/client/snd_dma.cpp:1050
↓ 6 callers
Function
S_memoryLoad
code/client/snd_dma.cpp:1055
↓ 6 callers
Method
SaberDeactivateTrail
code/qcommon/q_shared.h:1751
↓ 6 callers
Method
Set
/////////////////////////////////////////////////////////////////////////////// Initializers /////////////////////////////////////////////////////////
code/Ravl/CBounds.h:138
↓ 6 callers
Method
SetClient
code/cgame/FxPrimitives.h:344
↓ 6 callers
Method
SetImpactFxID
code/cgame/FxPrimitives.h:162
↓ 6 callers
Method
SetLengthParm
codeJK2/cgame/FxPrimitives.h:458
↓ 6 callers
Method
SetMax
codeJK2/cgame/FxPrimitives.h:148
↓ 6 callers
Method
SetMin
codeJK2/cgame/FxPrimitives.h:147
↓ 6 callers
Method
SetOrgOffset
code/cgame/FxPrimitives.h:323
↓ 6 callers
Method
SetSTScale
codeJK2/cgame/FxPrimitives.h:145
↓ 6 callers
Function
ShortestLineSegBewteen2LineSegs
codemp/game/g_utils.c:2107
↓ 6 callers
Method
Size
/////////////////////////////////////////////////////////////////////////////// Size Function ////////////////////////////////////////////////////////
code/game/g_navigator.cpp:283
↓ 6 callers
Method
Skipping
codeJK2/icarus/Tokenizer.cpp:1322
↓ 6 callers
Method
Skipping
codemp/icarus/Tokenizer.cpp:1330
↓ 6 callers
Function
SnapVectorToGrid
code/rd-vanilla/tr_WorldEffects.cpp:135
↓ 6 callers
Function
SpotWouldTelefrag
================ SpotWouldTelefrag ================ */
codemp/game/g_client.c:555
↓ 6 callers
Function
StringContains
end of the function UnifyWhiteSpaces =========================================================================== Parameter: - Returns: - Chang
codemp/botlib/be_ai_chat.cpp:482
↓ 6 callers
Function
Sys_Error
shared/sys/sys_main.cpp:231
↓ 6 callers
Function
TAG_Add
codeJK2/game/g_ref.cpp:186
↓ 6 callers
Function
TAG_Add
codemp/game/g_misc.c:3189
↓ 6 callers
Function
TAG_Find
codeJK2/game/g_ref.cpp:139
↓ 6 callers
Function
TAG_Find
codemp/game/g_misc.c:3128
↓ 6 callers
Function
TAG_Find
code/game/g_ref.cpp:139
↓ 6 callers
Function
TIMER_Start
codeJK2/game/G_Timer.cpp:456
↓ 6 callers
Function
TeamCount
================ TeamCount Returns number of players on a team ================ */
codemp/game/g_client.c:1287
↓ 6 callers
Function
TeleportPlayer
codemp/game/g_misc.c:197
↓ 6 callers
Function
TeleportPlayer
code/game/g_misc.cpp:208
↓ 6 callers
Method
Trace
------------------------------------------------------
codeJK2/cgame/FxSystem.cpp:111
↓ 6 callers
Method
Trace
------------------------------------------------------
code/cgame/FxSystem.cpp:119
↓ 6 callers
Function
TransformPoint
code/rd-vanilla/G2_misc.cpp:1674
↓ 6 callers
Method
Truncate
/////////////////////////////////////////////////////////////////////////////////// Angular Normalize All floats Exist(-180, +180) ///////////////////
code/Ravl/CVec.cpp:691
↓ 6 callers
Function
UI_GetNumBots
codemp/ui/ui_gameinfo.c:350
↓ 6 callers
Function
UI_LoadMenus
codemp/ui/ui_main.c:1421
↓ 6 callers
Function
UI_UpdateCharacterSkin
codemp/ui/ui_main.c:5433
↓ 6 callers
Function
UnCompressBone
static inline*/
codemp/rd-dedicated/tr_ghoul2.cpp:927
↓ 6 callers
Function
UnCompressBone
static inline*/
codemp/rd-vanilla/tr_ghoul2.cpp:1079
↓ 6 callers
Function
UnCompressBone
static inline*/
code/rd-vanilla/tr_ghoul2.cpp:940
↓ 6 callers
Method
Update
///////////////////////////////////////////////////////////// Find The Node In Question And Resort mHeap Around It ///////////////////////////////////
codeJK2/game/g_navigator.cpp:2715
↓ 6 callers
Function
UseItem
codeJK2/cgame/cg_event.cpp:174
↓ 6 callers
Function
UseItem
code/cgame/cg_event.cpp:180
↓ 6 callers
Method
VecToAng
/////////////////////////////////////////////////////////////////////////////////// Convert To {Pitch, Yaw} (DEGREES) //////////////////////////////
code/Ravl/CVec.cpp:172
↓ 6 callers
Function
VectorCompare2
shared/qcommon/q_math.c:1228
↓ 6 callers
Function
VectorRotate
shared/qcommon/q_math.c:1307
↓ 6 callers
Function
WE_ParseVector
code/rd-vanilla/tr_WorldEffects.cpp:1682
↓ 6 callers
Function
WE_flrand
/////////////////////////////////////////////////////////////////////////////////// Handy Functions //////////////////////////////////////////////////
codemp/rd-vanilla/tr_WorldEffects.cpp:74
↓ 6 callers
Function
WP_AbsorbConversion
code/game/wp_saber.cpp:12562
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