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Functions22,519 in github.com/JACoders/OpenJK

↓ 6 callersFunctionWP_ForceKnockdown
codeJK2/game/wp_saber.cpp:5467
↓ 6 callersFunctionWP_ForceKnockdown
code/game/wp_saber.cpp:8495
↓ 6 callersFunctionWP_ResistForcePush
code/game/wp_saber.cpp:8409
↓ 6 callersFunctionWP_SaberBlockSound
code/game/wp_saber.cpp:747
↓ 6 callersFunctionWP_SaberParseParms
codemp/game/bg_saberLoad.c:2013
↓ 6 callersFunctionWP_SaberRemoveG2Model
codemp/game/w_saber.c:6591
↓ 6 callersFunctionWP_SaberSwingSound
code/game/wp_saber.cpp:684
↓ 6 callersFunctionWP_SetSaber
code/game/wp_saberLoad.cpp:2101
↓ 6 callersFunctionadjustRespawnTime
For more than four players, adjust the respawn times, up to 1/4.
codemp/game/g_items.c:68
↓ 6 callersFunctioncgi_CM_PointContents
codeJK2/cgame/cg_syscalls.cpp:130
↓ 6 callersFunctioncgi_Language_IsAsian
code/cgame/cg_syscalls.cpp:278
↓ 6 callersFunctioncgi_R_AddPolyToScene
codeJK2/cgame/cg_syscalls.cpp:292
↓ 6 callersFunctioncgi_R_AddPolyToScene
code/cgame/cg_syscalls.cpp:321
↓ 6 callersFunctioncgi_R_ModelBounds
code/cgame/cg_syscalls.cpp:342
↓ 6 callersFunctioncopy4
codemp/qcommon/md4.cpp:113
↓ 6 callersFunctioncopy4
code/qcommon/md4.cpp:114
↓ 6 callersFunctionexpand_right_edge
lib/jpeg-9a/jcsample.c:95
↓ 6 callersMethodget_bit
/////////////////////////////////////////////////////////////////////////////////// Query ////////////////////////////////////////////////////////////
codemp/Ratl/bits_vs.h:161
↓ 6 callersMethodget_buffer_size
code/qcommon/ojk_saved_game.cpp:761
↓ 6 callersFunctionhead_info3
codemp/mp3code/mhead.c:173
↓ 6 callersFunctionhead_info3
code/mp3code/mhead.c:173
↓ 6 callersFunctioninflateReset
(strm)
lib/zlib/inflate.c:129
↓ 6 callersFunctionirand
Returns an integer min <= x <= max (ie inclusive)
shared/qcommon/q_math.c:248
↓ 6 callersFunctionjpeg_calc_output_dimensions
lib/jpeg-9a/jdmaster.c:88
↓ 6 callersFunctionjpeg_destroy
lib/jpeg-9a/jcomapi.c:68
↓ 6 callersFunctionjpeg_finish_decompress
lib/jpeg-9a/jdapimin.c:372
↓ 6 callersFunctionjpeg_read_header
lib/jpeg-9a/jdapimin.c:244
↓ 6 callersMethodnum_visited
/////////////////////////////////////////////////////////////////////////// How Many Nodes Were Looked At In This Search /////////////////////////////
code/Ragl/graph_vs.h:1373
↓ 6 callersFunctionplayer_die
codemp/game/g_combat.c:2092
↓ 6 callersFunctionpng_check_keyword
Check that the tEXt or zTXt keyword is valid per PNG 1.0 specification, * and if invalid, correct the keyword rather than discarding the entire * ch
lib/libpng/pngwutil.c:680
↓ 6 callersFunctionpng_colormap_compose
lib/libpng/pngread.c:1696
↓ 6 callersFunctionpng_destroy_info_struct
This function frees the memory associated with a single info struct. * Normally, one would use either png_destroy_read_struct() or * png_destroy_wri
lib/libpng/png.c:358
↓ 6 callersFunctionpng_reciprocal2
The inverse of the above. */
lib/libpng/png.c:3433
↓ 6 callersFunctionpng_set_background_fixed
Handle alpha and tRNS via a background color */
lib/libpng/pngrtran.c:124
↓ 6 callersFunctionpng_set_interlace_handling
lib/libpng/pngtrans.c:98
↓ 6 callersFunctionpng_write_row
Called by user to write a row of image data */
lib/libpng/pngwrite.c:680
↓ 6 callersFunctionprocess_restart
lib/jpeg-9a/jdhuff.c:651
↓ 6 callersFunctionput_word
lib/jpeg-9a/wrgif.c:199
↓ 6 callersFunctionread_pbm_integer
lib/jpeg-9a/rdcolmap.c:137
↓ 6 callersFunctionread_scan_integer
lib/jpeg-9a/rdswitch.c:129
↓ 6 callersMethodsg_export
code/game/g_savegame.cpp:678
↓ 6 callersFunctionsubstr
shared/qcommon/safe/string.cpp:42
↓ 6 callersFunctiontrap_Trace
codemp/game/g_syscalls.c:130
↓ 6 callersFunctionunz64local_GetCurrentFileInfoInternal
lib/minizip/unzip.c:886
↓ 6 callersFunctionunzGoToFirstFile
Set the current file of the zipfile to the first file. return UNZ_OK if there is no problem */
lib/minizip/unzip.c:1185
↓ 6 callersFunctionunzOpenInternal
Open a Zip file. path contain the full pathname (by example, on a Windows NT computer "c:\\test\\zlib114.zip" or on an Unix computer "zlib/z
lib/minizip/unzip.c:591
↓ 6 callersFunctionunzSetOffset
lib/minizip/unzip.c:2129
↓ 6 callersMethodverify
code/Ragl/graph_triangulate.h:397
↓ 5 callersFunctionAAS_BestReachableArea
end of the function AAS_BestReachableFromJumpPadArea =========================================================================== Parameter: - Retu
codemp/botlib/be_aas_reach.cpp:364
↓ 5 callersFunctionAAS_ClearShownDebugLines
end of the function AAS_ShowPolygon =========================================================================== Parameter: - Returns: - Change
codemp/botlib/be_aas_debug.cpp:108
↓ 5 callersFunctionAAS_FloodCluster_r
=========================================================================== Parameter: - Returns: - Changes Globals: - ======================
codemp/botlib/be_aas_cluster.cpp:959
↓ 5 callersFunctionAAS_FreeRoutingCache
end of the function AAS_LinkCache =========================================================================== Parameter: - Returns: - Changes Gl
codemp/botlib/be_aas_route.cpp:241
↓ 5 callersFunctionAAS_LinkEntityClientBBox
end of the function AAS_AASLinkEntity =========================================================================== Parameter: - Returns: - Chan
codemp/botlib/be_aas_sample.cpp:1327
↓ 5 callersFunctionAAS_PrintTravelType
end of the function AAS_DrawCross =========================================================================== Parameter: - Returns: - Changes
codemp/botlib/be_aas_debug.cpp:550
↓ 5 callersFunctionAAS_Swimming
end of the function AAS_OnGround =========================================================================== returns qtrue if a bot at the given posit
codemp/botlib/be_aas_move.cpp:220
↓ 5 callersFunctionAAS_TravelFlagsForTeam
end of the function AAS_Reachability_Ladder =========================================================================== Parameter: - Returns: -
codemp/botlib/be_aas_reach.cpp:2715
↓ 5 callersMethodAddChild
codeJK2/icarus/Sequence.cpp:112
↓ 5 callersMethodAddChild
codemp/icarus/Sequence.cpp:115
↓ 5 callersMethodAddChild
code/icarus/Sequence.cpp:126
↓ 5 callersMethodAddFailedEdge
codeJK2/game/g_navigator.cpp:1886
↓ 5 callersMethodAddPolyToScene
------------------------------------------------------
code/cgame/FxSystem.cpp:165
↓ 5 callersFunctionAddSightEvent
codemp/game/NPC_senses.c:645
↓ 5 callersFunctionAddSoundEvent
codemp/game/NPC_senses.c:601
↓ 5 callersFunctionAdd_Ammo
-------------------------------------------------------
code/game/g_items.cpp:190
↓ 5 callersFunctionBG_BrokenParryForAttack
codemp/game/bg_panimate.c:711
↓ 5 callersFunctionBG_CycleInven
codemp/game/bg_misc.c:1973
↓ 5 callersFunctionBG_EmplacedView
================= BG_EmplacedView Shared code for emplaced angle gun constriction ================= */
codemp/game/bg_misc.c:2557
↓ 5 callersFunctionBG_ParseAnimationEvtFile
codemp/game/bg_panimate.c:2135
↓ 5 callersFunctionBG_ParseLiteral
Also used in npc code
codemp/game/bg_saberLoad.c:135
↓ 5 callersFunctionBG_SaberInKata
codemp/game/bg_panimate.c:311
↓ 5 callersFunctionBG_SaberStartTransAnim
codemp/game/bg_panimate.c:2693
↓ 5 callersFunctionBG_SiegeTranslateGenericTable
Used for the majority of generic val parsing stuff. buf should be the value string, table should be the appropriate string/id table. If bitflag is qtr
codemp/game/bg_saga.c:705
↓ 5 callersFunctionBG_ValidateSkinForTeam
codemp/game/bg_misc.c:2622
↓ 5 callersFunctionBoba_CanSeeEnemy
/////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////
code/game/AI_BobaFett.cpp:379
↓ 5 callersFunctionBoba_ChangeWeapon
/////////////////////////////////////////////////////////////////////////////////// This is just a super silly wrapper around NPC_Change Weapon //////
code/game/AI_BobaFett.cpp:284
↓ 5 callersFunctionBoba_FireDecide
/////////////////////////////////////////////////////////////////////////////////// Call this function to see if Fett should fire his current weapon /
code/game/AI_BobaFett.cpp:721
↓ 5 callersFunctionBotFindCachedCharacter
end of the function BotLoadCharacterFromFile =========================================================================== Parameter: - Returns: -
codemp/botlib/be_ai_char.cpp:367
↓ 5 callersFunctionBotGetReachabilityToGoal
end of the function BotAddAvoidSpot =========================================================================== Parameter: - Returns: - Changes
codemp/botlib/be_ai_move.cpp:749
↓ 5 callersFunctionBotLoadCharacterSkill
end of the function BotLoadCachedCharacter =========================================================================== Parameter: - Returns: - C
codemp/botlib/be_ai_char.cpp:501
↓ 5 callersFunctionBotSelectWeapon
codemp/game/ai_main.c:174
↓ 5 callersFunctionBotWeaponStateFromHandle
end of the function BotValidWeaponNumber ======================================================================== Parameter: - Returns: - Chan
codemp/botlib/be_ai_weap.cpp:157
↓ 5 callersFunctionBot_SetForcedMovement
movement overrides
codemp/game/ai_main.c:5918
↓ 5 callersFunctionCGCam_Shake
codeJK2/cgame/cg_camera.cpp:1225
↓ 5 callersFunctionCG_AddForceSightShell
code/cgame/cg_players.cpp:4504
↓ 5 callersFunctionCG_AddGhoul2Mark
codemp/cgame/cg_players.c:5780
↓ 5 callersFunctionCG_AddGhoul2Mark
code/cgame/cg_players.cpp:53
↓ 5 callersFunctionCG_AddRadarEnt
codemp/cgame/cg_ents.c:828
↓ 5 callersFunctionCG_AddSaberBlade
codeJK2/cgame/cg_players.cpp:4405
↓ 5 callersFunctionCG_AddSaberBlade
codemp/cgame/cg_players.c:6033
↓ 5 callersFunctionCG_AdjustPositionForMover
========================= CG_AdjustPositionForMover Also called by client movement prediction code ========================= */
codemp/cgame/cg_ents.c:3005
↓ 5 callersFunctionCG_CenterPrint
============== CG_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */
codeJK2/cgame/cg_text.cpp:670
↓ 5 callersFunctionCG_ChatBox_AddString
add chatbox string
codemp/cgame/cg_draw.c:7385
↓ 5 callersFunctionCG_DoSaberLight
code/cgame/cg_players.cpp:5632
↓ 5 callersFunctionCG_DrawNumField
============== CG_DrawNumField Take x,y positions as if 640 x 480 and scales them to the proper resolution ============== */
codemp/cgame/cg_drawtools.c:504
↓ 5 callersFunctionCG_FreeLocalEntity
================== CG_FreeLocalEntity ================== */
codeJK2/cgame/cg_localents.cpp:60
↓ 5 callersFunctionCG_FreeLocalEntity
================== CG_FreeLocalEntity ================== */
code/cgame/cg_localents.cpp:63
↓ 5 callersFunctionCG_ImpactMark
codeJK2/cgame/cg_marks.cpp:131
↓ 5 callersFunctionCG_MissileHitWall
================= CG_MissileHitWall Caused by an EV_MISSILE_MISS event, or directly by local bullet tracing ================= */
codemp/cgame/cg_weapons.c:1982
↓ 5 callersFunctionCG_PlayEffectBolted
code/cgame/cg_effects.cpp:1049
↓ 5 callersFunctionCG_PointContents
================ CG_PointContents ================ */
codeJK2/cgame/cg_predict.cpp:168
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