MCPcopy Create free account

hub / github.com/JACoders/OpenJK / functions

Functions22,519 in github.com/JACoders/OpenJK

↓ 5 callersFunctionCG_PointContents
code/cgame/cg_predict.cpp:200
↓ 5 callersFunctionCG_RegisterClientModelname
codemp/cgame/cg_players.c:443
↓ 5 callersFunctionCG_RegisterCustomSounds
codeJK2/cgame/cg_players.cpp:234
↓ 5 callersFunctionCG_S_StopLoopingSound
================== CG_S_AddLoopingSound Clear looping sounds. ================== */
codemp/cgame/cg_ents.c:202
↓ 5 callersFunctionCG_SetClientViewAngles
code/cgame/cg_predict.cpp:238
↓ 5 callersFunctionCG_WorldCoordToScreenCoordFloat
codemp/cgame/cg_draw.c:5294
↓ 5 callersFunctionCIN_StopCinematic
code/client/cl_cin.cpp:1362
↓ 5 callersFunctionCL_AddReliableCommand
====================== CL_AddReliableCommand The given command will be transmitted to the server, and is gauranteed to not have future usercmd_t exec
code/client/cl_main.cpp:115
↓ 5 callersFunctionCL_CloseAVI
=============== CL_CloseAVI Closes the AVI file and writes an index chunk =============== */
codemp/client/cl_avi.cpp:605
↓ 5 callersFunctionCL_DemoCompleted
================= CL_DemoCompleted ================= */
codemp/client/cl_main.cpp:404
↓ 5 callersFunctionCL_StartHunkUsers
============================ CL_StartHunkUsers After the server has cleared the hunk, these will need to be restarted This is the only place that any
code/client/cl_main.cpp:951
↓ 5 callersFunctionCM_ClipHandleToModel
================== CM_ClipHandleToModel ================== */
code/qcommon/cm_load.cpp:908
↓ 5 callersFunctionCM_InlineModel
================== CM_InlineModel ================== */
code/qcommon/cm_load.cpp:963
↓ 5 callersFunctionCM_LeafArea
code/qcommon/cm_load.cpp:990
↓ 5 callersFunctionCM_PlaneEqual
codemp/qcommon/cm_patch.cpp:420
↓ 5 callersFunctionCM_PlaneEqual
code/qcommon/cm_patch.cpp:456
↓ 5 callersFunctionCM_PointLeafnum
codemp/qcommon/cm_test.cpp:57
↓ 5 callersFunctionCM_TransformedBoxTrace
================== CM_TransformedBoxTrace Handles offseting and rotation of the end points for moving and rotating entities ================== */
codemp/qcommon/cm_trace.cpp:1478
↓ 5 callersFunctionCM_TransformedBoxTrace
================== CM_TransformedBoxTrace Handles offseting and rotation of the end points for moving and rotating entities ================== */
code/qcommon/cm_trace.cpp:901
↓ 5 callersFunctionCOM_CompareExtension
============ COM_CompareExtension string compare the end of the strings and return qtrue if strings match ============ */
codemp/qcommon/q_shared.c:130
↓ 5 callersFunctionCOM_CompareExtension
============ COM_CompareExtension string compare the end of the strings and return qtrue if strings match ============ */
code/qcommon/q_shared.cpp:86
↓ 5 callersFunctionCON_ColorCharToAttrib
================== CON_ColorCharToAttrib Convert Quake color character to Windows text attrib ================== */
shared/sys/con_win32.cpp:60
↓ 5 callersFunctionCON_Show
================== CON_Show ================== */
shared/sys/con_win32.cpp:182
↓ 5 callersFunctionCalcMuzzlePoint
=============== CalcMuzzlePoint set muzzle location relative to pivoting eye rwwFIXMEFIXME: Since ghoul2 models are on server and properly updated no
codemp/game/g_weapon.c:3639
↓ 5 callersFunctionCalcTeamDoorCenter
codeJK2/game/g_mover.cpp:594
↓ 5 callersFunctionCanGetToVector
codemp/game/ai_wpnav.c:829
↓ 5 callersFunctionChangeWeapon
codemp/game/NPC_combat.c:594
↓ 5 callersFunctionClientRespawn
codemp/game/g_client.c:1222
↓ 5 callersFunctionClientSpawn
codemp/game/g_client.c:3090
↓ 5 callersFunctionCmd_Args
============ Cmd_Args Returns a single string containing argv(1) to argv(argc()-1) ============ */
code/qcommon/cmd.cpp:437
↓ 5 callersFunctionColorBytes4
shared/qcommon/q_color.c:127
↓ 5 callersFunctionCon_ClearNotify
================ Con_ClearNotify ================ */
codemp/client/cl_console.cpp:258
↓ 5 callersFunctionConvertUTF32ToExpectedCharset
shared/sdl/sdl_input.cpp:636
↓ 5 callersFunctionConvertedEntity
codemp/server/sv_gameapi.cpp:567
↓ 5 callersFunctionCvar_CheckRange
===================== Cvar_CheckRange ===================== */
codemp/qcommon/cvar.cpp:1488
↓ 5 callersFunctionCvar_Realloc
codemp/qcommon/cvar.cpp:1622
↓ 5 callersFunctionCvar_Update
===================== Cvar_Update updates an interpreted modules' version of a cvar ===================== */
code/qcommon/cvar.cpp:1313
↓ 5 callersFunctionCvar_VariableStringBuffer
============ Cvar_VariableStringBuffer ============ */
code/qcommon/cvar.cpp:168
↓ 5 callersFunctionDebug_Printf
Debug_Printf */
codeJK2/game/NPC_misc.cpp:34
↓ 5 callersFunctionDrop_Item
================ Drop_Item Spawns an item and tosses it forward ================ */
codeJK2/game/g_items.cpp:736
↓ 5 callersFunctionDrop_Item
================ Drop_Item Spawns an item and tosses it forward ================ */
code/game/g_items.cpp:1022
↓ 5 callersMethodEffectorCollision
code/rd-vanilla/G2_bones.cpp:1533
↓ 5 callersFunctionEnumerateFields
codeJK2/game/g_savegame.cpp:452
↓ 5 callersMethodError
codeJK2/icarus/Tokenizer.cpp:1434
↓ 5 callersFunctionFS_FileForHandle
codemp/qcommon/files.cpp:392
↓ 5 callersFunctionFS_FileForHandle
code/qcommon/files.cpp:346
↓ 5 callersFunctionFS_HandleForFile
code/qcommon/files.cpp:329
↓ 5 callersFunctionFS_Printf
code/qcommon/files.cpp:1579
↓ 5 callersFunctionField_CompleteCommand
=============== Field_CompleteCommand =============== */
codemp/qcommon/common.cpp:1904
↓ 5 callersFunctionField_CompleteFilename
=============== Field_CompleteFilename =============== */
code/qcommon/common.cpp:1779
↓ 5 callersMethodFindPairValue
codemp/qcommon/GenericParser2.cpp:839
↓ 5 callersFunctionFireWeapon
codemp/game/g_weapon.c:4491
↓ 5 callersFunctionForcePowerDataPad_Valid
=============== ForcePowerDataPad_Valid =============== */
codeJK2/cgame/cg_main.cpp:3484
↓ 5 callersFunctionForcePowerDataPad_Valid
=============== ForcePowerDataPad_Valid =============== */
code/cgame/cg_main.cpp:3988
↓ 5 callersFunctionForcePower_Valid
char *showDataPadPowersName[MAX_DPSHOWPOWERS] = { "HEAL2", "JUMP2", "SPEED2", "PUSH2", "PULL2", "MINDTRICK2", "GRIP2", "LIGHTNING2", "SABER_T
codeJK2/cgame/cg_main.cpp:3222
↓ 5 callersFunctionForcePower_Valid
=============== ForcePower_Valid =============== */
code/cgame/cg_main.cpp:3726
↓ 5 callersFunctionForceRage
code/game/wp_saber.cpp:12225
↓ 5 callersMethodFree
codemp/icarus/Instance.cpp:89
↓ 5 callersMethodFree
code/icarus/TaskManager.cpp:79
↓ 5 callersFunctionG2API_GiveMeVectorFromMatrix
given a boltmatrix, return in vec a normalised vector for the axis requested in flags
code/rd-vanilla/G2_API.cpp:1967
↓ 5 callersFunctionG2_FindSurface
* G2_FindSurface * find a surface in a ghoul2 surface override list based on it's name * * Input * filename of model, surface list of model
code/rd-vanilla/G2_surfaces.cpp:171
↓ 5 callersFunctionG2_Find_Bone_Rag
codemp/rd-dedicated/G2_bones.cpp:1283
↓ 5 callersFunctionG2_GetBoltMatrixLow
codemp/rd-vanilla/tr_ghoul2.cpp:3079
↓ 5 callersFunctionG2_GetBoltMatrixLow
code/rd-vanilla/tr_ghoul2.cpp:2154
↓ 5 callersFunctionG2_RagDebugLine
codemp/rd-dedicated/G2_bones.cpp:2765
↓ 5 callersFunctionG2_RagDebugLine
codemp/rd-vanilla/G2_bones.cpp:2905
↓ 5 callersFunctionG2_RagDollSetup
codemp/rd-dedicated/G2_bones.cpp:2150
↓ 5 callersFunctionG2_RagDollSetup
codemp/rd-vanilla/G2_bones.cpp:2267
↓ 5 callersFunctionG2_RagDollSetup
code/rd-vanilla/G2_bones.cpp:2243
↓ 5 callersFunctionG2_TraceModels
codemp/rd-dedicated/G2_misc.cpp:1492
↓ 5 callersFunctionG2_TraceModels
codemp/rd-vanilla/G2_misc.cpp:1493
↓ 5 callersFunctionGEntity_PainFunc
codeJK2/game/g_functions.cpp:329
↓ 5 callersFunctionGVM_RunFrame
codemp/server/sv_gameapi.cpp:120
↓ 5 callersFunctionG_AddSpawnVarToken
==================== G_AddSpawnVarToken ==================== */
codemp/game/g_spawn.c:970
↓ 5 callersFunctionG_AddSpawnVarToken
==================== G_AddSpawnVarToken ==================== */
code/game/g_spawn.cpp:1183
↓ 5 callersFunctionG_BoundsOverlap
code/game/NPC_goal.cpp:115
↓ 5 callersFunctionG_CanUseDispOn
see if this guy needs servicing from a specific type of dispenser
codemp/game/g_utils.c:1484
↓ 5 callersFunctionG_ClearLineOfSight
qboolean G_ClearLineOfSight(const vec3_t point1, const vec3_t point2, int ignore, int clipmask) returns true if can see from point 1 to 2, even throu
code/game/NPC_senses.cpp:38
↓ 5 callersFunctionG_ClipVelocity
code/game/g_missile.cpp:992
↓ 5 callersFunctionG_GetHitLocation
codemp/game/g_combat.c:65
↓ 5 callersFunctionG_HeavyMelee
codemp/game/g_combat.c:52
↓ 5 callersFunctionG_LoadAnimFileSet
codeJK2/game/NPC_stats.cpp:517
↓ 5 callersFunctionG_ParseSpawnVars
==================== G_ParseSpawnVars Parses a brace bounded set of key / value pairs out of the level's entity strings into level.spawnVars[] This
code/game/g_spawn.cpp:1210
↓ 5 callersFunctionG_PointInBounds
codemp/game/g_utils.c:1853
↓ 5 callersFunctionG_PointInBounds
code/game/g_utils.cpp:1879
↓ 5 callersFunctionG_RadiusList
============ G_RadiusList - given an origin and a radius, return all entities that are in use that are within the list ============ */
codeJK2/game/g_utils.cpp:447
↓ 5 callersFunctionG_RadiusList
============ G_RadiusList - given an origin and a radius, return all entities that are in use that are within the list ============ */
codemp/game/g_utils.c:273
↓ 5 callersFunctionG_RadiusList
============ G_RadiusList - given an origin and a radius, return all entities that are in use that are within the list ============ */
code/game/g_utils.cpp:499
↓ 5 callersFunctionG_SetSaber
codemp/game/g_cmds.c:1317
↓ 5 callersFunctionG_SetTauntAnim
codemp/game/g_active.c:1606
↓ 5 callersFunctionG_SetTauntAnim
code/game/g_cmds.cpp:1057
↓ 5 callersFunctionG_StandardHumanoid
codeJK2/game/g_client.cpp:806
↓ 5 callersMethodGetDescender
code/rd-common/tr_font.cpp:270
↓ 5 callersMethodGetFloat
code/icarus/TaskManager.cpp:382
↓ 5 callersMethodGetHeight
code/rd-common/tr_font.cpp:268
↓ 5 callersFunctionGetHunkMemory
codemp/botlib/l_memory.cpp:157
↓ 5 callersMethodGetID
code/qcommon/strip.cpp:118
↓ 5 callersMethodGetInOrderNext
codemp/qcommon/GenericParser2.h:79
↓ 5 callersMethodGetNodeEdge
codeJK2/game/g_navigator.cpp:2441
↓ 5 callersMethodGetNodeNumEdges
codeJK2/game/g_navigator.cpp:2423
← previousnext →2,201–2,300 of 22,519, ranked by callers