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github.com/JACoders/OpenJK
/ functions
Functions
22,519 in github.com/JACoders/OpenJK
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Functions
22,519
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Types & classes
2,088
↓ 5 callers
Method
GetRadius
codeJK2/game/g_navigator.h:109
↓ 5 callers
Method
GetRadius
codemp/server/NPCNav/navigator.h:114
↓ 5 callers
Method
GetRank
codeJK2/game/g_navigator.cpp:342
↓ 5 callers
Method
GetRank
codemp/server/NPCNav/navigator.cpp:371
↓ 5 callers
Method
GetString
code/game/Q3_Interface.cpp:10563
↓ 5 callers
Method
GetTag
Gets the value of a tag by the give name.
code/game/Q3_Interface.cpp:8202
↓ 5 callers
Method
GetValue
codeJK2/icarus/Tokenizer.cpp:151
↓ 5 callers
Method
GetValue
codemp/icarus/Tokenizer.cpp:156
↓ 5 callers
Function
ICARUS_InitEnt
codeJK2/game/g_ICARUS.cpp:591
↓ 5 callers
Function
ICARUS_Malloc
leave these two as standard mallocs for the moment, there's something weird happening in ICARUS...
codeJK2/game/Q3_Interface.cpp:9279
↓ 5 callers
Function
ICARUS_RunScript
============= ICARUS_RunScript Runs the script by the given name ============= */
codeJK2/game/g_ICARUS.cpp:90
↓ 5 callers
Function
IN_DeactivateMouse
=============== IN_DeactivateMouse =============== */
shared/sdl/sdl_input.cpp:459
↓ 5 callers
Method
Init
----------------------------
codemp/client/FxPrimitives.cpp:51
↓ 5 callers
Function
InitTrigger
codeJK2/game/g_trigger.cpp:37
↓ 5 callers
Method
IsRunning
codeJK2/icarus/TaskManager.cpp:363
↓ 5 callers
Function
IsTeamplay
codemp/game/ai_main.c:352
↓ 5 callers
Method
IsValid
codemp/rd-dedicated/G2_API.cpp:385
↓ 5 callers
Function
Item_Action
codemp/ui/ui_shared.c:4045
↓ 5 callers
Function
Item_ListBox_MaxScroll
codemp/ui/ui_shared.c:2574
↓ 5 callers
Function
Item_ListBox_MaxScroll
================= Item_ListBox_MaxScroll ================= */
code/ui/ui_shared.cpp:8885
↓ 5 callers
Function
Item_ListBox_ThumbPosition
================= Item_ListBox_ThumbPosition ================= */
code/ui/ui_shared.cpp:8912
↓ 5 callers
Function
Jedi_Move
codemp/game/NPC_AI_Jedi.c:1223
↓ 5 callers
Function
Jedi_Move
code/game/AI_Jedi.cpp:1010
↓ 5 callers
Function
Jedi_ReCalcParryTime
code/game/AI_Jedi.cpp:2645
↓ 5 callers
Function
Jedi_TryJump
codeJK2/game/AI_Jedi.cpp:3869
↓ 5 callers
Function
Jedi_TryJump
codemp/game/NPC_AI_Jedi.c:4691
↓ 5 callers
Function
Key_ClearStates
=================== Key_ClearStates =================== */
code/client/cl_keys.cpp:1357
↓ 5 callers
Function
Key_KeynumToString
=================== Key_KeynumToString Returns a string (either a single ascii char, a K_* name, or a 0x11 hex string) for the given keynum. ========
codemp/client/cl_keys.cpp:963
↓ 5 callers
Function
Key_SetBinding
=================== Key_SetBinding =================== */
code/client/cl_keys.cpp:929
↓ 5 callers
Function
Kyle_CanDoGrab
code/game/AI_Jedi.cpp:1319
↓ 5 callers
Method
LRTest
/////////////////////////////////////////////////////////////////////////////// Left Right Test (For Triangulation) //////////////////////////////////
code/Ragl/ragl_common.h:148
↓ 5 callers
Function
LibVarGetString
end of the function LibVarGet =========================================================================== Parameter: - Returns: - Changes Glob
codemp/botlib/l_libvar.cpp:155
↓ 5 callers
Function
LoadScriptFile
============================================================================ Parameter: - Returns: - Changes Globals: - =====================
codemp/botlib/l_script.cpp:1333
↓ 5 callers
Function
LogAccuracyHit
=============== LogAccuracyHit =============== */
codemp/game/g_weapon.c:3594
↓ 5 callers
Function
MD5Init
* Start MD5 accumulation. Set bit count to 0 and buffer to mysterious * initialization constants. */
codemp/qcommon/md5.cpp:49
↓ 5 callers
Function
MSG_ReadStringLine
codemp/qcommon/msg.cpp:524
↓ 5 callers
Function
MSG_WriteDeltaEntity
================== MSG_WriteDeltaEntity Writes part of a packetentities message, including the entity number. Can delta from either a baseline or a p
codemp/qcommon/msg.cpp:1009
↓ 5 callers
Function
MenuFontToHandle
codemp/ui/ui_main.c:685
↓ 5 callers
Function
Menus_CloseByName
codemp/ui/ui_shared.c:1411
↓ 5 callers
Function
Music_BuildFileName
the 2nd param here is pretty kludgy (sigh), and only used for testing for the "boss" type. Unfortunately two of the places that calls this doesn't hav
codemp/client/snd_music.cpp:143
↓ 5 callers
Function
Music_BuildFileName
the 2nd param here is pretty kludgy (sigh), and only used for testing for the "boss" type. Unfortunately two of the places that calls this doesn't hav
code/client/snd_music.cpp:163
↓ 5 callers
Function
NAV_ClearPathToPoint
codeJK2/game/g_nav.cpp:211
↓ 5 callers
Function
NPC_BSFlee
code/game/NPC_behavior.cpp:1697
↓ 5 callers
Function
NPC_BSFollowLeader
codeJK2/game/NPC_behavior.cpp:543
↓ 5 callers
Function
NPC_BSFollowLeader
codemp/game/NPC_behavior.c:542
↓ 5 callers
Function
NPC_BSFollowLeader
code/game/NPC_behavior.cpp:748
↓ 5 callers
Function
NPC_BSST_Patrol
code/game/AI_Stormtrooper.cpp:1196
↓ 5 callers
Function
NPC_BSSearchStart
codeJK2/game/NPC_behavior.cpp:1155
↓ 5 callers
Function
NPC_CheckCanAttack
NOTE: BE SURE TO CHECK PVS BEFORE THIS!
codeJK2/game/NPC_combat.cpp:2121
↓ 5 callers
Function
NPC_CheckCanAttack
NOTE: BE SURE TO CHECK PVS BEFORE THIS!
codemp/game/NPC_combat.c:2229
↓ 5 callers
Function
NPC_CheckCanAttack
NOTE: BE SURE TO CHECK PVS BEFORE THIS!
code/game/NPC_combat.cpp:2341
↓ 5 callers
Function
NPC_ChoosePainAnimation
codeJK2/game/NPC_reactions.cpp:219
↓ 5 callers
Function
NPC_ChoosePainAnimation
codemp/game/NPC_reactions.c:221
↓ 5 callers
Function
NPC_ChoosePainAnimation
code/game/NPC_reactions.cpp:217
↓ 5 callers
Function
NPC_ClearGoal
codeJK2/game/NPC_goal.cpp:88
↓ 5 callers
Function
NPC_ClearGoal
codemp/game/NPC_goal.c:87
↓ 5 callers
Function
NPC_FindCombatPointRetry
code/game/NPC_combat.cpp:2901
↓ 5 callers
Function
NPC_GetEntsNearBolt
code/game/NPC_utils.cpp:1615
↓ 5 callers
Function
NPC_Jumping
code/game/NPC_move.cpp:573
↓ 5 callers
Function
NPC_Mark1_Part_Explode
------------------------- NPC_Mark1_Part_Explode ------------------------- */
codeJK2/game/AI_Mark1.cpp:101
↓ 5 callers
Function
NPC_Mark1_Part_Explode
------------------------- NPC_Mark1_Part_Explode ------------------------- */
codemp/game/NPC_AI_Mark1.c:101
↓ 5 callers
Function
NPC_Mark1_Part_Explode
------------------------- NPC_Mark1_Part_Explode ------------------------- */
code/game/AI_Mark1.cpp:103
↓ 5 callers
Function
NPC_ReachedGoal
codeJK2/game/NPC_goal.cpp:140
↓ 5 callers
Function
NPC_ReachedGoal
codemp/game/NPC_goal.c:139
↓ 5 callers
Function
NPC_SetCombatPoint
codeJK2/game/NPC_combat.cpp:2796
↓ 5 callers
Function
NPC_SetCombatPoint
codemp/game/NPC_combat.c:2930
↓ 5 callers
Function
NPC_ShotEntity
codeJK2/game/NPC_combat.cpp:2010
↓ 5 callers
Function
NPC_UpdateFiringAngles
qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw ) Includes aim when determining angles - so they don't always hit... */
codeJK2/game/NPC_utils.cpp:560
↓ 5 callers
Function
NPC_UpdateFiringAngles
qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw ) Includes aim when determining angles - so they don't always hit... */
codemp/game/NPC_utils.c:562
↓ 5 callers
Function
PC_Color_Parse
================= PC_Color_Parse ================= */
codemp/ui/ui_shared.c:444
↓ 5 callers
Function
PM_CheckPlayerAttackFromParry
code/game/bg_panimate.cpp:3391
↓ 5 callers
Function
PM_DroidMelee
codeJK2/game/bg_pmove.cpp:7936
↓ 5 callers
Function
PM_DroidMelee
code/game/bg_pmove.cpp:13257
↓ 5 callers
Function
PM_InGetUp
codeJK2/game/bg_pmove.cpp:3675
↓ 5 callers
Function
PM_InReboundHold
code/game/bg_pmove.cpp:850
↓ 5 callers
Function
PM_InReboundJump
code/game/bg_pmove.cpp:836
↓ 5 callers
Function
PM_InRollComplete
codemp/game/bg_panimate.c:1421
↓ 5 callers
Function
PM_InSaberLock
code/game/bg_pmove.cpp:10461
↓ 5 callers
Function
PM_LandingAnim
codeJK2/game/bg_pmove.cpp:4056
↓ 5 callers
Function
PM_SaberInIdle
codeJK2/game/bg_panimate.cpp:574
↓ 5 callers
Function
PM_SaberInIdle
code/game/bg_panimate.cpp:1200
↓ 5 callers
Function
PM_SaberInKnockaway
codeJK2/game/bg_panimate.cpp:706
↓ 5 callers
Function
PM_SaberInReflect
codeJK2/game/bg_panimate.cpp:714
↓ 5 callers
Function
PM_SaberInReturn
codemp/game/bg_panimate.c:1212
↓ 5 callers
Function
PM_SaberKataDone
codeJK2/game/bg_panimate.cpp:989
↓ 5 callers
Function
PM_SaberKataDone
code/game/bg_panimate.cpp:1944
↓ 5 callers
Function
PM_SaberLungeAttackMove
code/game/bg_panimate.cpp:2484
↓ 5 callers
Function
PM_StabDownAnim
code/game/bg_panimate.cpp:6841
↓ 5 callers
Function
PM_WeaponOkOnVehicle
//constrain him based on the angles of his vehicle and the caps void PM_VehicleViewAngles(playerState_t *ps, bgEntity_t *veh, usercmd_t *ucmd) { Vehi
codemp/game/bg_pmove.c:9745
↓ 5 callers
Function
PlaneFromPoints
////////////////////////////////////////////////////////////////////// GEOMETRIC UTILITIES /////////////////////////////////////////////////////////
shared/qcommon/q_math.c:555
↓ 5 callers
Function
PlayCinematic
code/client/cl_cin.cpp:1819
↓ 5 callers
Function
PrintCTFMessage
plIndex used to print pl->client->pers.netname teamIndex used to print team name
codemp/game/g_team.c:120
↓ 5 callers
Method
ProjectToLine
/////////////////////////////////////////////////////////////////////////////// Project To Line This function takes two other points in space as the
code/Ravl/CVec.h:327
↓ 5 callers
Function
Q3_SetObjective
------------------------- Q3_SetObjective ------------------------- */
codeJK2/game/Q3_Interface.cpp:722
↓ 5 callers
Function
Q3_VariableDeclared
codeJK2/game/Q3_Registers.cpp:43
↓ 5 callers
Function
Q_acos
===================== Q_acos the msvc acos doesn't always return a value between -PI and PI: int i; i = 1065353246; acos(*(float*) &i) == -1.#IND0
shared/qcommon/q_math.c:400
↓ 5 callers
Function
Q_random
shared/qcommon/q_math.c:207
↓ 5 callers
Function
Q_strchrs
shared/qcommon/q_string.c:387
↓ 5 callers
Function
RB_AddQuadStamp
============== RB_AddQuadStamp ============== */
codemp/rd-vanilla/tr_surface.cpp:150
↓ 5 callers
Function
RB_AddQuadStamp
============== RB_AddQuadStamp ============== */
code/rd-vanilla/tr_surface.cpp:152
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