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Function cgi_R_AddPolyToScene

code/cgame/cg_syscalls.cpp:321–323  ·  view source on GitHub ↗

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319}
320
321void cgi_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
322 Q_syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
323}
324
325void cgi_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
326 Q_syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );

Callers 6

AddPolyToSceneMethod · 0.70
DrawSegmentMethod · 0.70
CG_AddQuadFunction · 0.70
CG_AddSpriteFunction · 0.70
CG_ImpactMarkFunction · 0.70
CG_AddMarksFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected