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hub / github.com/JACoders/OpenJK / cgi_S_UpdateEntityPosition

Function cgi_S_UpdateEntityPosition

codeJK2/cgame/cg_syscalls.cpp:199–201  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

197}
198
199void cgi_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) {
200 Q_syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin );
201}
202
203void cgi_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], qboolean inwater ) {
204 Q_syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater );

Callers 5

CG_Weapon_fFunction · 0.70
CG_PlayerFunction · 0.70
G_SoundOnEntFunction · 0.50
G_SpeechEventFunction · 0.50

Calls

no outgoing calls

Tested by

no test coverage detected