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Functions22,519 in github.com/JACoders/OpenJK

↓ 7 callersFunctionG_SpeechEvent
code/game/g_utils.cpp:298
↓ 7 callersMethodGetBaseParseGroup
codemp/qcommon/GenericParser2.h:169
↓ 7 callersMethodGetEdgeCost
codeJK2/game/g_navigator.cpp:242
↓ 7 callersFunctionGetLine
* GetLine * * inputs: * * return: * ************************************************************************************************/
code/qcommon/strip.cpp:344
↓ 7 callersMethodGetNearestNode
codeJK2/game/g_navigator.cpp:1484
↓ 7 callersMethodGetOriginAxisFromBolt
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code/cgame/FxSystem.cpp:177
↓ 7 callersFunctionICARUS_Free
codemp/icarus/Memory.cpp:34
↓ 7 callersFunctionInitTrigger
code/game/g_trigger.cpp:40
↓ 7 callersFunctionItem_TextColor
codemp/ui/ui_shared.c:4483
↓ 7 callersFunctionItem_Text_Paint
codemp/ui/ui_shared.c:4651
↓ 7 callersFunctionItem_Text_Paint
================= Menu_Paint ================= */
code/ui/ui_shared.cpp:6376
↓ 7 callersFunctionJedi_CultistDestroyer
codemp/game/NPC_AI_Jedi.c:187
↓ 7 callersFunctionJedi_DodgeEvasion
qboolean Jedi_DodgeEvasion( gentity_t *self, gentity_t *shooter, trace_t *tr, int hitLoc ) Jedi will play a dodge anim, blur, and make the force spee
code/game/AI_Jedi.cpp:2092
↓ 7 callersFunctionJedi_WaitingAmbush
codeJK2/game/AI_Jedi.cpp:4666
↓ 7 callersFunctionJedi_WaitingAmbush
code/game/AI_Jedi.cpp:6262
↓ 7 callersFunctionKey_SetCatcher
==================== Key_SetCatcher ==================== */
code/client/cl_keys.cpp:1385
↓ 7 callersFunctionMSG_Init
code/qcommon/msg.cpp:38
↓ 7 callersFunctionMenus_CloseByName
=============== Menus_CloseByName =============== */
code/ui/ui_shared.cpp:1662
↓ 7 callersFunctionNAV_GetLastMove
codeJK2/game/NPC_move.cpp:170
↓ 7 callersFunctionNAV_GetLastMove
codemp/game/NPC_move.c:169
↓ 7 callersFunctionNPC_BSIdle
codeJK2/game/AI_Default.cpp:177
↓ 7 callersFunctionNPC_BSIdle
codemp/game/NPC_AI_Default.c:171
↓ 7 callersFunctionNPC_BSIdle
code/game/AI_Default.cpp:173
↓ 7 callersFunctionNPC_BSSearchStart
code/game/NPC_behavior.cpp:1203
↓ 7 callersFunctionNPC_CheckForDanger
codeJK2/game/NPC_senses.cpp:588
↓ 7 callersFunctionNPC_CheckForDanger
codemp/game/NPC_senses.c:590
↓ 7 callersFunctionNPC_MoveDirClear
code/game/AI_Jedi.cpp:870
↓ 7 callersFunctionNPC_StartFlee
code/game/NPC_behavior.cpp:1908
↓ 7 callersFunctionNPC_ValidEnemy
codeJK2/game/NPC_utils.cpp:931
↓ 7 callersFunctionPC_FindHashedDefine
end of the function PC_AddDefineToHash ============================================================================ Parameter: - Returns: - Ch
codemp/botlib/l_precomp.cpp:605
↓ 7 callersFunctionPM_Accelerate
codeJK2/game/bg_pmove.cpp:351
↓ 7 callersFunctionPM_Accelerate
============== PM_Accelerate Handles user intended acceleration ============== */
codemp/game/bg_pmove.c:1102
↓ 7 callersFunctionPM_Accelerate
code/game/bg_pmove.cpp:732
↓ 7 callersFunctionPM_ForceAnim
code/game/bg_pmove.cpp:5874
↓ 7 callersFunctionPM_InGetUp
code/game/bg_pmove.cpp:5954
↓ 7 callersFunctionPM_InOnGroundAnim
codeJK2/game/bg_panimate.cpp:3865
↓ 7 callersFunctionPM_SaberInBounce
code/game/bg_panimate.cpp:1402
↓ 7 callersFunctionPM_SaberInStart
codemp/game/bg_panimate.c:1203
↓ 7 callersFunctionPM_SaberInTransition
code/game/bg_panimate.cpp:1362
↓ 7 callersFunctionPM_SaberLockBreak
codemp/game/bg_saber.c:1152
↓ 7 callersMethodPick
codemp/rd-vanilla/tr_WorldEffects.cpp:156
↓ 7 callersMethodPick
code/rd-vanilla/tr_WorldEffects.cpp:160
↓ 7 callersFunctionPickTeam
================ PickTeam ================ */
codemp/game/g_client.c:1341
↓ 7 callersFunctionQ3_TaskIDClear
------------------------- void Q3_ClearTaskID( int *taskID ) WARNING: Clearing a taskID will make that task never finish unless you intend to retu
codeJK2/game/Q3_Interface.cpp:532
↓ 7 callersFunctionQ3_TaskIDClear
------------------------- void Q3_ClearTaskID( int *taskID ) WARNING: Clearing a taskID will make that task never finish unless you intend to retu
code/game/Q3_Interface.cpp:580
↓ 7 callersFunctionRB_SetGL2D
================ RB_SetGL2D ================ */
codemp/rd-vanilla/tr_backend.cpp:1186
↓ 7 callersFunctionRE_RegisterMedia_GetLevel
code/rd-vanilla/tr_model.cpp:422
↓ 7 callersFunctionR_RenderShadowEdges
codemp/rd-vanilla/tr_shadows.cpp:66
↓ 7 callersFunctionR_RenderShadowEdges
code/rd-vanilla/tr_shadows.cpp:67
↓ 7 callersFunctionRancor_Attack
code/game/AI_Rancor.cpp:767
↓ 7 callersMethodResetHeap
reset the heap back to the start
codemp/qcommon/MiniHeap.h:45
↓ 7 callersFunctionSCR_DrawSmallChar
** SCR_DrawSmallChar ** small chars are drawn at native screen resolution */
codemp/client/cl_scrn.cpp:129
↓ 7 callersFunctionSCR_DrawSmallChar
** SCR_DrawSmallChar ** small chars are drawn at native screen resolution */
code/client/cl_scrn.cpp:143
↓ 7 callersFunctionSCR_UpdateScreen
================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. ================== */
codemp/client/cl_scrn.cpp:492
↓ 7 callersFunctionSCR_UpdateScreen
================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. ================== */
code/client/cl_scrn.cpp:482
↓ 7 callersFunctionSV_DropClient
===================== SV_DropClient Called when the player is totally leaving the server, either willingly or unwillingly. This is NOT called if the
code/server/sv_client.cpp:162
↓ 7 callersFunctionSV_SendServerCommand
================= SV_SendServerCommand Sends a reliable command string to be interpreted by the client game module: "cp", "print", "chat", etc A NULL
code/server/sv_main.cpp:123
↓ 7 callersFunctionSV_Shutdown
================ SV_Shutdown Called when each game quits, before Sys_Quit or Sys_Error ================ */
code/server/sv_init.cpp:451
↓ 7 callersFunctionS_ClearSoundBuffer
================== S_ClearSoundBuffer If we are about to perform file access, clear the buffer so sound doesn't stutter. ================== */
codemp/client/snd_dma.cpp:1720
↓ 7 callersFunctionS_FileExists
fixme: need to move this into qcommon sometime?, but too much stuff altered by other people and I won't be able to compile again for ages if I check t
codemp/client/snd_dma.cpp:3998
↓ 7 callersFunctionS_RegisterSound
================== S_RegisterSound Creates a default buzz sound if the file can't be loaded ================== */
codemp/client/snd_dma.cpp:998
↓ 7 callersFunctionS_SetDynamicMusicState
called by both the config-string parser and the console-command state-changer... This either changes the music right now (copying track structures et
codemp/client/snd_dma.cpp:4331
↓ 7 callersFunctionS_SetDynamicMusicState
called by both the config-string parser and the console-command state-changer... This either changes the music right now (copying track structures et
code/client/snd_dma.cpp:4326
↓ 7 callersMethodSaberBladeActivate
Activate or deactivate a specific Blade of a Saber. Created: 10/03/02 by Aurelio Reis, Modified: 10/03/02 by Aurelio Reis. [in] int iSaber Which Sabe
code/qcommon/q_shared.h:1720
↓ 7 callersFunctionSaboteur_Cloak
code/game/AI_Stormtrooper.cpp:108
↓ 7 callersMethodSetAccel
codeJK2/cgame/FxPrimitives.h:313
↓ 7 callersMethodSetBoltinfo
codemp/client/FxPrimitives.h:261
↓ 7 callersMethodSetElasticity
codeJK2/cgame/FxPrimitives.h:330
↓ 7 callersMethodSetID
codeJK2/icarus/sequence.h:74
↓ 7 callersMethodSetID
codemp/icarus/sequence.h:73
↓ 7 callersMethodSetID
code/icarus/sequence.h:68
↓ 7 callersMethodSetImpactFxID
codeJK2/cgame/FxPrimitives.h:155
↓ 7 callersFunctionSetMiscModelDefaults
------------------------------------------------------------
codeJK2/game/g_misc_model.cpp:65
↓ 7 callersMethodSetOrgOffset
codemp/client/FxPrimitives.h:275
↓ 7 callersMethodSetParent
codeJK2/icarus/Sequence.cpp:168
↓ 7 callersMethodSetParent
codemp/icarus/Sequence.cpp:168
↓ 7 callersMethodSetParent
code/icarus/Sequence.cpp:199
↓ 7 callersMethodSetVel
codeJK2/cgame/FxPrimitives.h:312
↓ 7 callersMethodSetVel
codemp/client/FxPrimitives.h:342
↓ 7 callersMethodSetVel
code/cgame/FxPrimitives.h:324
↓ 7 callersFunctionStringContainsWord
end of the function StringContains =========================================================================== Parameter: - Returns: - Changes
codemp/botlib/be_ai_chat.cpp:513
↓ 7 callersFunctionSys_UnloadDll
================= Sys_UnloadDll ================= */
shared/sys/sys_main.cpp:278
↓ 7 callersFunctionTIMER_Done2
codeJK2/game/G_Timer.cpp:398
↓ 7 callersFunctionTeam_SetFlagStatus
codemp/game/g_team.c:291
↓ 7 callersFunctionTossClientItems
code/game/g_combat.cpp:128
↓ 7 callersFunctionTransformAndTranslatePoint
codemp/rd-dedicated/G2_misc.cpp:1596
↓ 7 callersFunctionTransformAndTranslatePoint
codemp/rd-vanilla/G2_misc.cpp:1597
↓ 7 callersFunctionUI_Alloc
=============== UI_Alloc =============== */
code/ui/ui_shared.cpp:1421
↓ 7 callersFunctionUI_BuildPlayerList
=============== UI_BuildPlayerList =============== */
codemp/ui/ui_main.c:838
↓ 7 callersFunctionUI_DrawHandlePic
================ UI_DrawHandlePic ================= */
code/ui/ui_atoms.cpp:337
↓ 7 callersFunctionUI_FeederSelection
codemp/ui/ui_main.c:8769
↓ 7 callersMethodUpdate
codemp/icarus/TaskManager.cpp:337
↓ 7 callersFunctionVM_ArgPtr
codemp/qcommon/vm.cpp:256
↓ 7 callersFunctionVM_Free
codemp/qcommon/vm.cpp:193
↓ 7 callersFunctionWP_SaberBlockEffect
code/game/wp_saber.cpp:2348
↓ 7 callersFunctionWP_SaberInitBladeData
codeJK2/game/wp_saber.cpp:406
↓ 7 callersFunctionWP_SaberInitBladeData
code/game/wp_saber.cpp:838
↓ 7 callersFunctionWP_SetSaberModel
codemp/game/NPC_spawn.c:103
↓ 7 callersFunctionbegin
lib/gsl-lite/include/gsl/gsl-lite.h:574
↓ 7 callersFunctioncgi_CM_PointContents
code/cgame/cg_syscalls.cpp:148
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