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hub / github.com/JACoders/OpenJK / cgi_CM_PointContents

Function cgi_CM_PointContents

code/cgame/cg_syscalls.cpp:148–150  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

146}
147
148int cgi_CM_PointContents( const vec3_t p, clipHandle_t model ) {
149 return Q_syscall( CG_CM_POINTCONTENTS, p, model );
150}
151
152int cgi_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ) {
153 return Q_syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles );

Callers 5

CG_AddFragmentFunction · 0.70
CG_BreathPuffsFunction · 0.70
_PlayerSplashFunction · 0.70
CG_PointContentsFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected