MCPcopy Create free account

hub / github.com/JACoders/OpenJK / functions

Functions22,519 in github.com/JACoders/OpenJK

↓ 8 callersFunctionfdct16
------------------------------------------------------------*/ ---------------- 16 pt fdct -------------------------------*/
code/mp3code/cdct.c:170
↓ 8 callersFunctionfdct16_dual
------------------------------------------------------------*/ ---------------- 16 pt fdct dual chan---------------------*/
codemp/mp3code/cdct.c:193
↓ 8 callersFunctionfdct16_dual
------------------------------------------------------------*/ ---------------- 16 pt fdct dual chan---------------------*/
code/mp3code/cdct.c:193
↓ 8 callersFunctionfdct32
codemp/mp3code/cdct.c:94
↓ 8 callersFunctionfdct32
code/mp3code/cdct.c:94
↓ 8 callersFunctionfdct32_dual
------------------------------------------------------------*/
codemp/mp3code/cdct.c:118
↓ 8 callersFunctionfdct32_dual
------------------------------------------------------------*/
code/mp3code/cdct.c:118
↓ 8 callersFunctionfdct8
------------------------------------------------------------*/ ---------------- 8 pt fdct -------------------------------*/
codemp/mp3code/cdct.c:246
↓ 8 callersFunctionfdct8
------------------------------------------------------------*/ ---------------- 8 pt fdct -------------------------------*/
code/mp3code/cdct.c:246
↓ 8 callersFunctionfdct8_dual
------------------------------------------------------------*/ ---------------- 8 pt fdct dual chan---------------------*/
codemp/mp3code/cdct.c:269
↓ 8 callersFunctionfdct8_dual
------------------------------------------------------------*/ ---------------- 8 pt fdct dual chan---------------------*/
code/mp3code/cdct.c:269
↓ 8 callersFunctionfill_a_scan
lib/jpeg-9a/jcparam.c:535
↓ 8 callersMethodget_buffer_data
code/qcommon/ojk_saved_game.cpp:756
↓ 8 callersFunctionjcopy_block_row
lib/jpeg-9a/jutils.c:210
↓ 8 callersMethodlength
/////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
code/Rufl/hstring.cpp:155
↓ 8 callersMethodnext
/////////////////////////////////////////////////////////////////////////////// This is the map internal recursive next function - do not use external
code/Ratl/map_vs.h:665
↓ 8 callersMethodnext_bit
code/Ratl/ratl_common.h:392
↓ 8 callersMethodnodes_begin
/////////////////////////////////////////////////////////////////////////////// Access The Beginning Of The Nodes List ///////////////////////////////
code/Ragl/graph_vs.h:590
↓ 8 callersMethodnodes_end
/////////////////////////////////////////////////////////////////////////////// Access The End Of The Nodes List /////////////////////////////////////
code/Ragl/graph_vs.h:600
↓ 8 callersFunctionpng_calculate_crc
Calculate the CRC over a section of data. We can only pass as * much data to this routine as the largest single buffer size. We * also check that
lib/libpng/png.c:113
↓ 8 callersFunctionpng_gamma_8bit_correct
lib/libpng/png.c:3751
↓ 8 callersFunctionpng_gamma_correct
This does the right thing based on the bit_depth field of the * png_struct, interpreting values as 8-bit or 16-bit. While the result * is nominally
lib/libpng/png.c:3834
↓ 8 callersFunctionpng_read_buffer
Manage the read buffer; this simply reallocates the buffer if it is not small * enough (or if it is not allocated). The routine returns a pointer to
lib/libpng/pngrutil.c:288
↓ 8 callersFunctionpng_read_finish_row
lib/libpng/pngrutil.c:4118
↓ 8 callersFunctionpng_save_uint_32
Place a 32-bit number into a buffer in PNG byte order. We work * with unsigned numbers for convenience, although one supported * ancillary chunk us
lib/libpng/pngwutil.c:23
↓ 8 callersMethodpointer_to_index
/////////////////////////////////////////////////////////////////////////////// Convert a pointer back to an index ///////////////////////////////////
code/Ratl/pool_vs.h:177
↓ 8 callersMethodprevious
/////////////////////////////////////////////////////////////////////////////// This is the map internal recursive previous function - do not use exte
code/Ratl/map_vs.h:690
↓ 8 callersFunctionread_byte
lib/jpeg-9a/rdbmp.c:68
↓ 8 callersMethodset_bit
codemp/Ratl/ratl_common.h:386
↓ 8 callersMethodsuccess
/////////////////////////////////////////////////////////////////////////// Return True If We Have Found The Node We Were Searching For //////////////
code/Ragl/graph_vs.h:1307
↓ 8 callersFunctiontrap_Cvar_VariableValue
code/ui/ui_syscalls.cpp:28
↓ 8 callersFunctiontrap_R_RegisterShaderNoMip
codemp/ui/ui_syscalls.c:144
↓ 8 callersFunctiontri_tri_intersect
codemp/game/tri_coll_test.c:216
↓ 8 callersMethodtry_read_chunk
code/qcommon/ojk_saved_game_helper.h:104
↓ 8 callersFunctionunzCloseCurrentFile
Close the file in zip opened with unzOpenCurrentFile Return UNZ_CRCERROR if all the file was read but the CRC is not good */
lib/minizip/unzip.c:2011
↓ 8 callersMethodupdate
code/Ratl/scheduler_vs.h:164
↓ 7 callersFunctionAAS_AreaTravelTime
end of the function AAS_CreateReversedReachability =========================================================================== Parameter: - Returns
codemp/botlib/be_aas_route.cpp:479
↓ 7 callersMethodActivate
/////////////////////////////////////////////////////////////////////////////// Activate /////////////////////////////////////////////////////////////
code/game/g_navigator.cpp:4092
↓ 7 callersMethodAddPolyToScene
codemp/client/FxSystem.h:193
↓ 7 callersFunctionAnyLanguage_ReadCharFromString
takes char *, returns integer char at that point, and advances char * on by enough bytes to move past the letter (either western 1 byte or Asian multi
code/rd-common/tr_font.cpp:716
↓ 7 callersFunctionBG_ClearRocketLock
codemp/game/bg_pmove.c:5788
↓ 7 callersFunctionBG_InReboundJump
codemp/game/bg_panimate.c:168
↓ 7 callersFunctionBG_TempAlloc
codemp/game/bg_misc.c:3120
↓ 7 callersFunctionBG_TempFree
codemp/game/bg_misc.c:3135
↓ 7 callersFunctionBotFreeMatchPieces
end of the function BotDumpMatchTemplates =========================================================================== Parameter: - Returns: -
codemp/botlib/be_ai_chat.cpp:1140
↓ 7 callersFunctionBotFreeMatchTemplates
end of the function BotLoadMatchPieces =========================================================================== Parameter: - Returns: - Cha
codemp/botlib/be_ai_chat.cpp:1267
↓ 7 callersFunctionCG_AddCEntity
=============== CG_AddCEntity =============== */
codemp/cgame/cg_ents.c:3287
↓ 7 callersFunctionCG_CenterPrint
============== CG_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */
code/cgame/cg_text.cpp:676
↓ 7 callersFunctionCG_DrawPlayerSphere
codemp/cgame/cg_players.c:6576
↓ 7 callersFunctionCG_G2Trace
================ CG_G2Trace ================ */
codemp/cgame/cg_predict.c:390
↓ 7 callersFunctionCG_SetGhoul2Info
Copy the ghoul2 data into the ref ent correctly
codeJK2/cgame/cg_ents.cpp:215
↓ 7 callersFunctionCG_SetGhoul2Info
Copy the ghoul2 data into the ref ent correctly
code/cgame/cg_ents.cpp:244
↓ 7 callersFunctionCM_LeafCluster
codemp/qcommon/cm_load.cpp:898
↓ 7 callersFunctionCM_LeafCluster
code/qcommon/cm_load.cpp:983
↓ 7 callersFunctionCOM_SkipPath
============ COM_SkipPath ============ */
codemp/qcommon/q_shared.c:78
↓ 7 callersFunctionCOM_SkipPath
============ COM_SkipPath ============ */
code/qcommon/q_shared.cpp:34
↓ 7 callersFunctionCON_Show
================== CON_Show Show the current line FIXME need to position the cursor if needed? ================== */
shared/sys/con_tty.cpp:152
↓ 7 callersFunctionCbuf_Execute
============ Cbuf_Execute ============ */
code/qcommon/cmd.cpp:174
↓ 7 callersFunctionClientNumberFromString
================== ClientNumberFromString Returns a player number for either a number or name string Returns -1 if invalid ================== */
codemp/game/g_cmds.c:184
↓ 7 callersFunctionClientThink
codeJK2/game/g_active.cpp:2913
↓ 7 callersFunctionClientThink
code/game/g_active.cpp:5549
↓ 7 callersFunctionCmd_ToggleSaber_f
codemp/game/g_cmds.c:2671
↓ 7 callersFunctionCom_Milliseconds
================ Com_Milliseconds Can be used for profiling, but will be journaled accurately ================ */
code/qcommon/common.cpp:901
↓ 7 callersFunctionCon_Close
codemp/client/cl_console.cpp:929
↓ 7 callersFunctionCon_Close
code/client/cl_console.cpp:761
↓ 7 callersFunctionCvar_VM_Set
============ Cvar_VM_Set Set cvar for game, cgame, or ui vm. ============ */
codemp/qcommon/cvar.cpp:817
↓ 7 callersFunctionEvaluateFields
code/game/g_savegame.cpp:794
↓ 7 callersFunctionFS_CreatePath
============ FS_CreatePath Creates any directories needed to store the given filename ============ */
codemp/qcommon/files.cpp:532
↓ 7 callersFunctionFS_ListFiles
================= FS_ListFiles ================= */
code/qcommon/files.cpp:2156
↓ 7 callersFunctionFighterOverValidLandingSurface
codemp/game/FighterNPC.c:217
↓ 7 callersFunctionFighterOverValidLandingSurface
code/game/FighterNPC.cpp:300
↓ 7 callersMethodFindSubGroup
codemp/qcommon/GenericParser2.cpp:668
↓ 7 callersFunctionForceHeal
code/game/wp_saber.cpp:10196
↓ 7 callersMethodFree
codeJK2/game/g_navigator.cpp:551
↓ 7 callersFunctionFreeWinding
codemp/qcommon/cm_polylib.cpp:66
↓ 7 callersFunctionG2API_GiveMeVectorFromMatrix
given a boltmatrix, return in vec a normalised vector for the axis requested in flags
codemp/rd-dedicated/G2_API.cpp:2156
↓ 7 callersFunctionG2API_GiveMeVectorFromMatrix
given a boltmatrix, return in vec a normalised vector for the axis requested in flags
codemp/rd-vanilla/G2_API.cpp:2403
↓ 7 callersFunctionG2_FindOverrideSurface
find a particular surface in the surface override list
code/rd-vanilla/G2_surfaces.cpp:86
↓ 7 callersFunctionG2_IsSurfaceLegal
given a surface name, lets see if it's legal in the model
codemp/rd-dedicated/G2_surfaces.cpp:73
↓ 7 callersFunctionG2_IsSurfaceLegal
given a surface name, lets see if it's legal in the model
codemp/rd-vanilla/G2_surfaces.cpp:73
↓ 7 callersFunctionG2_IsSurfaceLegal
given a surface name, lets see if it's legal in the model
code/rd-vanilla/G2_surfaces.cpp:137
↓ 7 callersFunctionG2_Remove_Bone_Index
Given a model handle, and a bone name, we want to remove this bone from the bone override list
codemp/rd-dedicated/G2_bones.cpp:152
↓ 7 callersFunctionG2_Remove_Bone_Index
Given a model handle, and a bone name, we want to remove this bone from the bone override list
codemp/rd-vanilla/G2_bones.cpp:151
↓ 7 callersFunctionGEntity_DieFunc
code/game/g_functions.cpp:381
↓ 7 callersFunctionG_AlertTeam
codeJK2/game/g_combat.cpp:423
↓ 7 callersFunctionG_CamPullBackForLegsAnim
code/game/g_active.cpp:2197
↓ 7 callersFunctionG_CanKickEntity
code/game/bg_pmove.cpp:10802
↓ 7 callersFunctionG_CheckInSolid
===============================================================================
code/game/g_utils.cpp:1262
↓ 7 callersFunctionG_DropSaberItem
code/game/g_items.cpp:265
↓ 7 callersFunctionG_FindConfigstringIndex
================ G_FindConfigstringIndex ================ */
codemp/game/g_utils.c:87
↓ 7 callersFunctionG_LoadRoff
codeJK2/game/g_roff.cpp:416
↓ 7 callersFunctionG_ParseAnimFileSet
/////////////////////////////////////////////////////////////////// G_ParseAnimFileSet This function is responsible for building the animation file a
code/game/NPC_stats.cpp:1040
↓ 7 callersFunctionG_PickTarget
codeJK2/game/g_utils.cpp:518
↓ 7 callersFunctionG_PickTarget
code/game/g_utils.cpp:570
↓ 7 callersFunctionG_PlayDoorLoopSound
codeJK2/game/g_mover.cpp:71
↓ 7 callersFunctionG_RunThink
============= G_RunThink Runs thinking code for this frame if necessary ============= */
codemp/game/g_main.c:2817
↓ 7 callersFunctionG_RunThink
============= G_RunThink Runs thinking code for this frame if necessary ============= */
code/game/g_main.cpp:1062
↓ 7 callersFunctionG_SetMovedir
=============== G_SetMovedir The editor only specifies a single value for angles (yaw), but we have special constants to generate an up or down direc
codeJK2/game/g_utils.cpp:658
↓ 7 callersFunctionG_SetMovedir
=============== G_SetMovedir The editor only specifies a single value for angles (yaw), but we have special constants to generate an up or down direc
codemp/game/g_utils.c:687
↓ 7 callersFunctionG_SetMovedir
=============== G_SetMovedir The editor only specifies a single value for angles (yaw), but we have special constants to generate an up or down direc
code/game/g_utils.cpp:700
← previousnext →1,601–1,700 of 22,519, ranked by callers