MCPcopy Create free account

hub / github.com/JACoders/OpenJK / functions

Functions22,519 in github.com/JACoders/OpenJK

↓ 8 callersFunctionG_Dismember
codemp/game/g_combat.c:3341
↓ 8 callersFunctionG_IconIndex
codemp/game/g_utils.c:153
↓ 8 callersFunctionG_PickAutoKick
code/game/bg_pmove.cpp:10849
↓ 8 callersFunctionG_PickTarget
codemp/game/g_utils.c:530
↓ 8 callersFunctionG_PlayDoorLoopSound
codemp/game/g_mover.c:65
↓ 8 callersFunctionG_PowerDuelCount
codemp/game/g_main.c:633
↓ 8 callersFunctionG_StartMatrixEffect
codeJK2/game/g_combat.cpp:740
↓ 8 callersFunctionGetCRDelineatedString
returns either string or NULL for OOR...
codemp/ui/ui_main.c:542
↓ 8 callersMethodGetList
codemp/qcommon/GenericParser2.h:104
↓ 8 callersFunctionGetNoiseValue
codemp/rd-common/tr_noise.cpp:39
↓ 8 callersFunctionGetNoiseValue
code/rd-common/tr_noise.cpp:42
↓ 8 callersMethodGetOriginAxisFromBolt
------------------------------------------------------
codemp/client/FxSystem.cpp:114
↓ 8 callersFunctionGetStringForID
codemp/qcommon/q_shared.c:57
↓ 8 callersFunctionHuff_addRef
codemp/qcommon/huffman.cpp:186
↓ 8 callersFunctionHunk_FreeTempMemory
codemp/rd-vanilla/tr_subs.cpp:68
↓ 8 callersFunctionICARUS_Malloc
leave these two as standard mallocs for the moment, there's something weird happening in ICARUS...
codemp/icarus/Memory.cpp:27
↓ 8 callersFunctionInt_Parse
================= Int_Parse ================= */
codemp/ui/ui_shared.c:462
↓ 8 callersMethodIsList
codemp/qcommon/GenericParser2.cpp:328
↓ 8 callersMethodIsValid
codeJK2/game/ghoul2_shared.h:378
↓ 8 callersMethodIsValid
code/rd-vanilla/G2_API.cpp:615
↓ 8 callersFunctionItem_TextColor
================= Item_TextColor ================= */
code/ui/ui_shared.cpp:6259
↓ 8 callersFunctionJET_FlyStart
code/game/NPC_utils.cpp:1647
↓ 8 callersFunctionJedi_Advance
codeJK2/game/AI_Jedi.cpp:662
↓ 8 callersFunctionJedi_Decloak
codemp/game/NPC_AI_Jedi.c:823
↓ 8 callersFunctionJedi_PlayDeflectSound
codeJK2/game/AI_Jedi.cpp:144
↓ 8 callersFunctionJedi_Retreat
codemp/game/NPC_AI_Jedi.c:1304
↓ 8 callersFunctionJedi_Retreat
code/game/AI_Jedi.cpp:1117
↓ 8 callersMethodLength
code/qcommon/q_shared.h:1453
↓ 8 callersFunctionLerpColor
================= LerpColor ================= */
codemp/ui/ui_shared.c:362
↓ 8 callersFunctionLibVarSet
end of the function LibVarValue =========================================================================== Parameter: - Returns: - Changes Gl
codemp/botlib/l_libvar.cpp:244
↓ 8 callersFunctionMD5Update
* Update context to reflect the concatenation of another buffer full * of bytes. */
codemp/qcommon/md5.cpp:164
↓ 8 callersFunctionMax
code/Ravl/CVec.h:74
↓ 8 callersFunctionNPC_EnemyTooFar
codeJK2/game/NPC_combat.cpp:1324
↓ 8 callersFunctionNPC_EnemyTooFar
codemp/game/NPC_combat.c:1427
↓ 8 callersFunctionNPC_EnemyTooFar
code/game/NPC_combat.cpp:1527
↓ 8 callersFunctionNPC_FaceEntity
code/game/NPC_utils.cpp:1402
↓ 8 callersFunctionNPC_SetBoneAngles
rww - special system for sync'ing bone angles between client and server.
codemp/game/NPC_utils.c:928
↓ 8 callersFunctionPC_FindDefine
DEFINEHASHING ============================================================================ Parameter: - Returns: - Changes Globals: - =======
codemp/botlib/l_precomp.cpp:624
↓ 8 callersFunctionPC_FreeDefine
end of the function PC_FindDefineParm ============================================================================ Parameter: - Returns: - Cha
codemp/botlib/l_precomp.cpp:660
↓ 8 callersFunctionPC_ParseExt
code/ui/ui_shared.cpp:5900
↓ 8 callersFunctionPM_CanSetWeaponAnims
cheesy vehicle weapon hackery
codemp/game/bg_pmove.c:6401
↓ 8 callersFunctionPM_CheckEnemyPresence
codemp/game/bg_saber.c:1968
↓ 8 callersFunctionPM_IsRocketTrooper
hacky assumption check, assume any client non-humanoid is a rocket trooper
codemp/game/bg_pmove.c:262
↓ 8 callersFunctionPM_KickingAnim
code/game/bg_panimate.cpp:6814
↓ 8 callersFunctionPM_LockAngles
code/game/bg_pangles.cpp:415
↓ 8 callersFunctionPM_RollingAnim
codeJK2/game/bg_pmove.cpp:4153
↓ 8 callersFunctionPM_RollingAnim
code/game/bg_pmove.cpp:6970
↓ 8 callersFunctionPM_SaberInParry
codeJK2/game/bg_panimate.cpp:698
↓ 8 callersFunctionPM_SaberInStart
codeJK2/game/bg_panimate.cpp:634
↓ 8 callersFunctionPM_SaberLockBreak
codeJK2/game/bg_pmove.cpp:6307
↓ 8 callersFunctionPM_SetAnimFrame
codemp/game/bg_saber.c:810
↓ 8 callersFunctionPassLovedOneCheck
We cannot hurt the ones we love. Unless of course this function says we can.
codemp/game/ai_main.c:2102
↓ 8 callersFunctionPredictedAngularDecrement
method of decrementing the given angle based on the given taking variable frame times into account
codemp/game/FighterNPC.c:165
↓ 8 callersFunctionPredictedAngularDecrement
method of decrementing the given angle based on the given taking variable frame times into account
code/game/FighterNPC.cpp:248
↓ 8 callersFunctionQ_crandom
shared/qcommon/q_math.c:212
↓ 8 callersFunctionRB_SetGL2D
================ RB_SetGL2D ================ */
code/rd-vanilla/tr_backend.cpp:975
↓ 8 callersFunctionRE_RegisterMedia_GetLevel
codemp/rd-vanilla/tr_model.cpp:559
↓ 8 callersFunctionRE_RegisterModel
code/rd-vanilla/tr_model.cpp:765
↓ 8 callersFunctionR_BindAnimatedImage
de-static'd because tr_quicksprite wants it
codemp/rd-vanilla/tr_shade.cpp:228
↓ 8 callersFunctionR_BindAnimatedImage
================= R_BindAnimatedImage ================= */
code/rd-vanilla/tr_shade.cpp:228
↓ 8 callersFunctionR_DrawElements
================== R_DrawElements Optionally performs our own glDrawElements that looks for strip conditions instead of using the single glDrawElemen
codemp/rd-vanilla/tr_shade.cpp:173
↓ 8 callersFunctionR_FindImageFile
=============== R_FindImageFile Finds or loads the given image. Returns NULL if it fails, not a default image. ============== */
codemp/rd-vanilla/tr_image.cpp:1083
↓ 8 callersFunctionR_GetCommandBuffer
============ R_GetCommandBuffer make sure there is enough command space ============ */
code/rd-vanilla/tr_cmds.cpp:166
↓ 8 callersFunctionR_Radix
=============== R_Radix =============== */
codemp/rd-vanilla/tr_main.cpp:1041
↓ 8 callersFunctionR_Radix
=============== R_Radix =============== */
code/rd-vanilla/tr_main.cpp:1109
↓ 8 callersMethodRandom
Get a random (float) number.
code/game/Q3_Interface.cpp:9755
↓ 8 callersFunctionSCR_StopCinematic
code/client/cl_cin.cpp:2054
↓ 8 callersFunctionSV_GentityNum
these functions must be used instead of pointer arithmetic, because the game allocates gentities with private information after the server shared part
code/server/sv_game.cpp:66
↓ 8 callersFunctionSV_inPVS
================= SV_inPVS Also checks portalareas so that doors block sight ================= */
codemp/server/sv_game.cpp:83
↓ 8 callersFunctionS_FileExists
fixme: need to move this into qcommon sometime?, but too much stuff altered by other people and I won't be able to compile again for ages if I check t
code/client/snd_dma.cpp:3989
↓ 8 callersFunctionS_RegisterSound
================== S_RegisterSound Creates a default buzz sound if the file can't be loaded ================== */
code/client/snd_dma.cpp:1006
↓ 8 callersFunctionS_StopBackgroundTrack
codemp/client/snd_dma.cpp:4650
↓ 8 callersFunctionSaberAttacking
codemp/game/w_saber.c:1040
↓ 8 callersMethodSetReturn
codeJK2/icarus/Sequence.cpp:308
↓ 8 callersMethodSetReturn
codemp/icarus/Sequence.cpp:308
↓ 8 callersMethodSetReturn
code/icarus/Sequence.cpp:344
↓ 8 callersFunctionUI_Alloc
=============== UI_Alloc =============== */
codemp/ui/ui_shared.c:156
↓ 8 callersFunctionUI_GetBotNameByNumber
codemp/ui/ui_gameinfo.c:355
↓ 8 callersFunctionUI_MapCountByGameType
================== UI_MapCountByGameType ================== */
codemp/ui/ui_main.c:7220
↓ 8 callersFunctionUI_SetActiveMenu
================= UI_SetActiveMenu - this should be the ONLY way the menu system is brought up ================= */
code/ui/ui_atoms.cpp:66
↓ 8 callersFunctionWP_ActivateSaber
codemp/game/w_saber.c:257
↓ 8 callersFunctionWP_ForcePowerAvailable
codemp/game/w_force.c:620
↓ 8 callersFunctionWP_ForcePowerDrain
codeJK2/game/wp_saber.cpp:7615
↓ 8 callersFunctionWP_SaberBlockNonRandom
codemp/game/w_saber.c:9121
↓ 8 callersFunctionWP_SaberReturn
codeJK2/game/wp_saber.cpp:4281
↓ 8 callersFunctionWP_SaberReturn
code/game/wp_saber.cpp:6898
↓ 8 callersFunctionWP_SetSaberModel
codeJK2/game/wp_saber.cpp:365
↓ 8 callersFunctionZ_Size
stats-query function to ask how big a malloc is...
codemp/qcommon/z_memman_pc.cpp:412
↓ 8 callersFunctionZ_TagFree
Frees all blocks with the specified tag...
codemp/qcommon/z_memman_pc.cpp:482
↓ 8 callersFunctionZ_TagFree
Frees all blocks with the specified tag...
code/qcommon/z_memman_pc.cpp:632
↓ 8 callersMethodassign
/////////////////////////////////////////////////////////////////////////////// This Routine Is A Depth First Recursive Traversal It will visit all n
code/Ragl/graph_region.h:302
↓ 8 callersFunctioncgi_Argc
codeJK2/cgame/cg_syscalls.cpp:70
↓ 8 callersFunctioncgi_Argc
code/cgame/cg_syscalls.cpp:71
↓ 8 callersFunctioncgi_R_DrawStretchPic
codeJK2/cgame/cg_syscalls.cpp:308
↓ 8 callersFunctioncgi_R_Font_HeightPixels
codeJK2/cgame/cg_syscalls.cpp:251
↓ 8 callersFunctioncgi_R_Font_HeightPixels
code/cgame/cg_syscalls.cpp:274
↓ 8 callersMethodclear_bit
codemp/Ratl/ratl_common.h:391
↓ 8 callersFunctionemit_eobrun
lib/jpeg-9a/jchuff.c:463
↓ 8 callersMethoderase_swap
/////////////////////////////////////////////////////////////////////////////// Erase An Iterator Location... NOTE: THIS DOES NOT PRESERVE ORDER IN TH
code/Ratl/vector_vs.h:280
↓ 8 callersFunctionfdct16
------------------------------------------------------------*/ ---------------- 16 pt fdct -------------------------------*/
codemp/mp3code/cdct.c:170
← previousnext →1,501–1,600 of 22,519, ranked by callers