Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/JACoders/OpenJK
/ functions
Functions
22,519 in github.com/JACoders/OpenJK
⨍
Functions
22,519
◇
Types & classes
2,088
↓ 9 callers
Function
NPC_FacePosition
code/game/NPC_utils.cpp:1334
↓ 9 callers
Function
NPC_FreeCombatPoint
codeJK2/game/NPC_combat.cpp:2770
↓ 9 callers
Function
NPC_FreeCombatPoint
codemp/game/NPC_combat.c:2904
↓ 9 callers
Function
NPC_ValidEnemy
codemp/game/NPC_utils.c:1113
↓ 9 callers
Function
OrgVisible
standard visibility check
codemp/game/ai_main.c:1013
↓ 9 callers
Function
PC_SetBaseFolder
end of the function PC_SourceFileAndLine ============================================================================ Parameter: - Returns: - Ch
codemp/botlib/l_precomp.cpp:3327
↓ 9 callers
Function
PM_CrouchAnim
codeJK2/game/bg_pmove.cpp:3942
↓ 9 callers
Function
PM_InSecondaryStyle
code/game/bg_panimate.cpp:2466
↓ 9 callers
Function
PM_InSpecialJump
codeJK2/game/bg_pmove.cpp:455
↓ 9 callers
Function
PM_SaberInTransitionAny
codeJK2/game/bg_panimate.cpp:650
↓ 9 callers
Function
PM_SetLegsAnimTimer
code/game/bg_panimate.cpp:4390
↓ 9 callers
Function
PM_SetTorsoAnimTimer
code/game/bg_panimate.cpp:4422
↓ 9 callers
Function
PS_ReadToken
end of the function PS_ReadPrimitive ============================================================================ Parameter: - Returns: - Chan
codemp/botlib/l_script.cpp:857
↓ 9 callers
Method
PlayEffect
------------------------------------------------------ PlayEffect Handles scheduling an effect so all the components happen at the specified time. Ap
codemp/client/FxScheduler.cpp:712
↓ 9 callers
Function
R_GetCommandBuffer
============ R_GetCommandBuffer make sure there is enough command space ============ */
codemp/rd-vanilla/tr_cmds.cpp:163
↓ 9 callers
Method
RegisterEffect
------------------------------------------------------ RegisterEffect Attempt to open the specified effect file, if file read succeeds, parse the file
codemp/client/FxScheduler.cpp:269
↓ 9 callers
Function
SV_Trace
================== SV_Trace Moves the given mins/maxs volume through the world from start to end. passEntityNum and entities owned by passEntityNum a
codemp/server/sv_world.cpp:818
↓ 9 callers
Function
S_StopAllSounds
================== S_StopAllSounds and music ================== */
code/client/snd_dma.cpp:1831
↓ 9 callers
Method
SaberActivateTrail
code/qcommon/q_shared.h:1743
↓ 9 callers
Function
Saboteur_Decloak
code/game/AI_Stormtrooper.cpp:90
↓ 9 callers
Method
SetAlphaEnd
code/cgame/FxPrimitives.h:337
↓ 9 callers
Method
SetAlphaStart
code/cgame/FxPrimitives.h:336
↓ 9 callers
Method
SetMatImpactFX
codemp/client/FxPrimitives.h:182
↓ 9 callers
Method
SetMatImpactParm
codemp/client/FxPrimitives.h:183
↓ 9 callers
Function
SetMiscModelDefaults
------------------------------------------------------------
code/game/g_misc_model.cpp:62
↓ 9 callers
Method
SetShader
code/cgame/FxPrimitives.h:265
↓ 9 callers
Method
SetSizeEnd
code/cgame/FxPrimitives.h:243
↓ 9 callers
Method
SetSizeStart
code/cgame/FxPrimitives.h:242
↓ 9 callers
Function
SkipBracedSection
================= SkipBracedSection The next token should be an open brace. Skips until a matching close brace is found. Internal brace depths are pr
code/qcommon/q_shared.cpp:499
↓ 9 callers
Function
TIMER_Exists
------------------------- TIMER_Exists ------------------------- */
code/game/G_Timer.cpp:415
↓ 9 callers
Function
TIMER_Remove
------------------------- TIMER_Remove Utility to get rid of any timer ------------------------- */
codemp/game/g_timer.c:289
↓ 9 callers
Function
Text_Paint
================ Text_Paint ================ */ iMaxPixelWidth is 0 here for no limit (but gets converted to -1), else max printable pixel width relat
code/ui/ui_main.cpp:619
↓ 9 callers
Function
TotalTrailDistance
tally up the distance between two waypoints
codemp/game/ai_main.c:1224
↓ 9 callers
Function
UIVM_SetActiveMenu
codemp/client/cl_uiapi.cpp:104
↓ 9 callers
Function
UI_BuildServerDisplayList
================== UI_BuildServerDisplayList ================== */
codemp/ui/ui_main.c:7413
↓ 9 callers
Function
UI_SetItemColor
code/ui/ui_shared.cpp:2391
↓ 9 callers
Function
WP_SaberDrop
codeJK2/game/wp_saber.cpp:4303
↓ 9 callers
Function
Z_MemSize
code/qcommon/z_memman_pc.cpp:625
↓ 9 callers
Function
cgi_Cvar_Set
codeJK2/cgame/cg_syscalls.cpp:66
↓ 9 callers
Function
cgi_Language_IsAsian
codeJK2/cgame/cg_syscalls.cpp:255
↓ 9 callers
Function
cgi_R_AddLightToScene
codeJK2/cgame/cg_syscalls.cpp:296
↓ 9 callers
Function
data
shared/qcommon/safe/limited_vector.h:137
↓ 9 callers
Method
destruct
code/Ratl/ratl_common.h:1109
↓ 9 callers
Method
full
/////////////////////////////////////////////////////////////////////////////// Check To See If The Size Is Full /////////////////////////////////////
code/Ragl/graph_vs.h:900
↓ 9 callers
Function
generateHashValue
================ return a hash value for the filename ================ */
codemp/rd-vanilla/tr_shader.cpp:137
↓ 9 callers
Function
png_app_warning
lib/libpng/pngerror.c:391
↓ 9 callers
Function
png_chunk_warning
lib/libpng/pngerror.c:496
↓ 9 callers
Function
png_free_data
lib/libpng/png.c:441
↓ 9 callers
Function
png_get_fixed_point
lib/libpng/pngrutil.c:40
↓ 9 callers
Function
png_write_chunk_end
Finish a chunk started with png_write_chunk_header(). */
lib/libpng/pngwutil.c:146
↓ 9 callers
Function
png_write_finish_row
Internal use only. Called when finished processing a row of data. */
lib/libpng/pngwutil.c:2049
↓ 9 callers
Function
thrownSaberTouch
codemp/game/w_saber.c:7078
↓ 9 callers
Function
unz64local_getLong64
lib/minizip/unzip.c:309
↓ 9 callers
Function
unzClose
Close a ZipFile opened with unzOpen. If there is files inside the .Zip opened with unzOpenCurrentFile (see later), these files MUST be closed wi
lib/minizip/unzip.c:815
↓ 8 callers
Function
AAS_ClusterAreaNum
ROUTING_DEBUG =========================================================================== returns the number of the area in the cluster assumes the gi
codemp/botlib/be_aas_route.cpp:114
↓ 8 callers
Function
AAS_HorizontalVelocityForJump
end of the function TestMovementPrediction =========================================================================== calculates the horizontal veloc
codemp/botlib/be_aas_move.cpp:1056
↓ 8 callers
Function
AAS_IntForBSPEpairKey
end of the function AAS_FloatForBSPEpairKey =========================================================================== Parameter: - Returns:
codemp/botlib/be_aas_bspq3.cpp:342
↓ 8 callers
Function
AS_SkipLine
codemp/client/snd_ambient.cpp:256
↓ 8 callers
Function
AS_SkipLine
code/client/snd_ambient.cpp:257
↓ 8 callers
Method
AddFxToScene
------------------------------------------------------
codeJK2/cgame/FxSystem.cpp:118
↓ 8 callers
Method
AddFxToScene
------------------------------------------------------
code/cgame/FxSystem.cpp:133
↓ 8 callers
Function
BG_FindItemForAmmo
=============== BG_FindItemForAmmo =============== */
codemp/game/bg_misc.c:1832
↓ 8 callers
Function
BG_InKnockDown
codemp/game/bg_pmove.c:8539
↓ 8 callers
Function
BG_InReboundHold
codemp/game/bg_panimate.c:182
↓ 8 callers
Function
BG_KnockDownable
codemp/game/bg_pmove.c:240
↓ 8 callers
Function
BG_SiegeCountBaseClass
Count the number of like base classes
codemp/game/bg_saga.c:1094
↓ 8 callers
Function
BG_SuperBreakWinAnim
codemp/game/bg_panimate.c:1477
↓ 8 callers
Function
BotCharacterFromHandle
======================================================================== Parameter: - Returns: - Changes Globals: - ===========================
codemp/botlib/be_ai_char.cpp:90
↓ 8 callers
Function
BotFuzzyPointReachabilityArea
end of the function AngleDiff =========================================================================== Parameter: - Returns: - Changes Global
codemp/botlib/be_ai_move.cpp:246
↓ 8 callers
Function
BotMoveStateFromHandle
end of the function BotFreeMoveState ======================================================================== Parameter: - Returns: - Changes
codemp/botlib/be_ai_move.cpp:173
↓ 8 callers
Function
CG_DrawStringExt
codemp/cgame/cg_drawtools.c:221
↓ 8 callers
Function
CG_RegisterItemSounds
================= CG_RegisterItemSounds The server says this item is used on this level ================= */
codeJK2/cgame/cg_main.cpp:574
↓ 8 callers
Function
CG_RegisterItemSounds
================= CG_RegisterItemSounds The server says this item is used on this level ================= */
code/cgame/cg_main.cpp:606
↓ 8 callers
Function
CG_WeaponSelectable
=============== CG_WeaponSelectable =============== */
codeJK2/cgame/cg_weapons.cpp:2027
↓ 8 callers
Function
CM_FindPlane
================== CM_FindPlane ================== */
codemp/qcommon/cm_patch.cpp:497
↓ 8 callers
Function
CM_FindPlane
================== CM_FindPlane ================== */
code/qcommon/cm_patch.cpp:533
↓ 8 callers
Function
CM_ModelBounds
=================== CM_ModelBounds =================== */
codemp/qcommon/cm_load.cpp:1011
↓ 8 callers
Function
Cbuf_Execute
============ Cbuf_Execute ============ */
codemp/qcommon/cmd.cpp:176
↓ 8 callers
Method
ClearActor
/////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
code/game/g_navigator.cpp:507
↓ 8 callers
Function
ClientBegin
codemp/game/g_client.c:2606
↓ 8 callers
Function
Cmd_TokenizeString
============ Cmd_TokenizeString ============ */
code/qcommon/cmd.cpp:591
↓ 8 callers
Method
Cross
code/Ravl/CVec.h:201
↓ 8 callers
Function
Cvar_SetValue
============ Cvar_SetValue ============ */
codemp/qcommon/cvar.cpp:843
↓ 8 callers
Function
Cvar_User_SetValue
============ Cvar_User_SetValue ============ */
codemp/qcommon/cvar.cpp:859
↓ 8 callers
Function
EA_Command
end of the function EA_Gesture =========================================================================== Parameter: - Returns: - Changes Glo
codemp/botlib/be_ea.cpp:142
↓ 8 callers
Method
Error
code/rd-vanilla/G2_API.cpp:215
↓ 8 callers
Function
EvaluateTrajectoryDelta
================ EvaluateTrajectoryDelta Returns current speed at given time ================ */
codeJK2/game/bg_misc.cpp:479
↓ 8 callers
Function
FS_SV_FOpenFileRead
=========== FS_SV_FOpenFileRead search for a file somewhere below the home path, base path or cd path we search in that order, matching FS_SV_FOpenFil
codemp/qcommon/files.cpp:866
↓ 8 callers
Function
FinishShader
========================= FinishShader Returns a freshly allocated shader with all the needed info from the current global working shader ===========
codemp/rd-vanilla/tr_shader.cpp:2859
↓ 8 callers
Function
FreeScript
end of the function LoadScriptMemory ============================================================================ Parameter: - Returns: - Chan
codemp/botlib/l_script.cpp:1438
↓ 8 callers
Function
G2_FindOverrideSurface
find a particular surface in the surface override list
codemp/rd-dedicated/G2_surfaces.cpp:58
↓ 8 callers
Function
G2_FindSurface
go away and determine what the pointer for a specific surface definition within the model definition is
codemp/rd-vanilla/G2_misc.cpp:1666
↓ 8 callers
Function
G2_FindSurface
go away and determine what the pointer for a specific surface definition within the model definition is
code/rd-vanilla/G2_misc.cpp:1750
↓ 8 callers
Function
G2_GetVertBoneWeight
code/rd-common/mdx_format.h:334
↓ 8 callers
Function
G2_GetVertWeights
these are convenience functions that I can invoked in code. Do NOT change them (because this is a shared file), but if you want to copy the logic out
code/rd-common/mdx_format.h:320
↓ 8 callers
Function
GEntity_PainFunc
code/game/g_functions.cpp:339
↓ 8 callers
Function
G_AlertTeam
code/game/g_combat.cpp:489
↓ 8 callers
Function
G_Alloc
code/game/g_mem.cpp:38
↓ 8 callers
Function
G_AllocateVehicleObject
codemp/game/g_utils.c:409
↓ 8 callers
Function
G_ChangePlayerModel
code/game/g_client.cpp:1984
← previous
next →
1,401–1,500 of 22,519, ranked by callers