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Functions22,519 in github.com/JACoders/OpenJK

↓ 9 callersFunctionNPC_FacePosition
code/game/NPC_utils.cpp:1334
↓ 9 callersFunctionNPC_FreeCombatPoint
codeJK2/game/NPC_combat.cpp:2770
↓ 9 callersFunctionNPC_FreeCombatPoint
codemp/game/NPC_combat.c:2904
↓ 9 callersFunctionNPC_ValidEnemy
codemp/game/NPC_utils.c:1113
↓ 9 callersFunctionOrgVisible
standard visibility check
codemp/game/ai_main.c:1013
↓ 9 callersFunctionPC_SetBaseFolder
end of the function PC_SourceFileAndLine ============================================================================ Parameter: - Returns: - Ch
codemp/botlib/l_precomp.cpp:3327
↓ 9 callersFunctionPM_CrouchAnim
codeJK2/game/bg_pmove.cpp:3942
↓ 9 callersFunctionPM_InSecondaryStyle
code/game/bg_panimate.cpp:2466
↓ 9 callersFunctionPM_InSpecialJump
codeJK2/game/bg_pmove.cpp:455
↓ 9 callersFunctionPM_SaberInTransitionAny
codeJK2/game/bg_panimate.cpp:650
↓ 9 callersFunctionPM_SetLegsAnimTimer
code/game/bg_panimate.cpp:4390
↓ 9 callersFunctionPM_SetTorsoAnimTimer
code/game/bg_panimate.cpp:4422
↓ 9 callersFunctionPS_ReadToken
end of the function PS_ReadPrimitive ============================================================================ Parameter: - Returns: - Chan
codemp/botlib/l_script.cpp:857
↓ 9 callersMethodPlayEffect
------------------------------------------------------ PlayEffect Handles scheduling an effect so all the components happen at the specified time. Ap
codemp/client/FxScheduler.cpp:712
↓ 9 callersFunctionR_GetCommandBuffer
============ R_GetCommandBuffer make sure there is enough command space ============ */
codemp/rd-vanilla/tr_cmds.cpp:163
↓ 9 callersMethodRegisterEffect
------------------------------------------------------ RegisterEffect Attempt to open the specified effect file, if file read succeeds, parse the file
codemp/client/FxScheduler.cpp:269
↓ 9 callersFunctionSV_Trace
================== SV_Trace Moves the given mins/maxs volume through the world from start to end. passEntityNum and entities owned by passEntityNum a
codemp/server/sv_world.cpp:818
↓ 9 callersFunctionS_StopAllSounds
================== S_StopAllSounds and music ================== */
code/client/snd_dma.cpp:1831
↓ 9 callersMethodSaberActivateTrail
code/qcommon/q_shared.h:1743
↓ 9 callersFunctionSaboteur_Decloak
code/game/AI_Stormtrooper.cpp:90
↓ 9 callersMethodSetAlphaEnd
code/cgame/FxPrimitives.h:337
↓ 9 callersMethodSetAlphaStart
code/cgame/FxPrimitives.h:336
↓ 9 callersMethodSetMatImpactFX
codemp/client/FxPrimitives.h:182
↓ 9 callersMethodSetMatImpactParm
codemp/client/FxPrimitives.h:183
↓ 9 callersFunctionSetMiscModelDefaults
------------------------------------------------------------
code/game/g_misc_model.cpp:62
↓ 9 callersMethodSetShader
code/cgame/FxPrimitives.h:265
↓ 9 callersMethodSetSizeEnd
code/cgame/FxPrimitives.h:243
↓ 9 callersMethodSetSizeStart
code/cgame/FxPrimitives.h:242
↓ 9 callersFunctionSkipBracedSection
================= SkipBracedSection The next token should be an open brace. Skips until a matching close brace is found. Internal brace depths are pr
code/qcommon/q_shared.cpp:499
↓ 9 callersFunctionTIMER_Exists
------------------------- TIMER_Exists ------------------------- */
code/game/G_Timer.cpp:415
↓ 9 callersFunctionTIMER_Remove
------------------------- TIMER_Remove Utility to get rid of any timer ------------------------- */
codemp/game/g_timer.c:289
↓ 9 callersFunctionText_Paint
================ Text_Paint ================ */ iMaxPixelWidth is 0 here for no limit (but gets converted to -1), else max printable pixel width relat
code/ui/ui_main.cpp:619
↓ 9 callersFunctionTotalTrailDistance
tally up the distance between two waypoints
codemp/game/ai_main.c:1224
↓ 9 callersFunctionUIVM_SetActiveMenu
codemp/client/cl_uiapi.cpp:104
↓ 9 callersFunctionUI_BuildServerDisplayList
================== UI_BuildServerDisplayList ================== */
codemp/ui/ui_main.c:7413
↓ 9 callersFunctionUI_SetItemColor
code/ui/ui_shared.cpp:2391
↓ 9 callersFunctionWP_SaberDrop
codeJK2/game/wp_saber.cpp:4303
↓ 9 callersFunctionZ_MemSize
code/qcommon/z_memman_pc.cpp:625
↓ 9 callersFunctioncgi_Cvar_Set
codeJK2/cgame/cg_syscalls.cpp:66
↓ 9 callersFunctioncgi_Language_IsAsian
codeJK2/cgame/cg_syscalls.cpp:255
↓ 9 callersFunctioncgi_R_AddLightToScene
codeJK2/cgame/cg_syscalls.cpp:296
↓ 9 callersFunctiondata
shared/qcommon/safe/limited_vector.h:137
↓ 9 callersMethoddestruct
code/Ratl/ratl_common.h:1109
↓ 9 callersMethodfull
/////////////////////////////////////////////////////////////////////////////// Check To See If The Size Is Full /////////////////////////////////////
code/Ragl/graph_vs.h:900
↓ 9 callersFunctiongenerateHashValue
================ return a hash value for the filename ================ */
codemp/rd-vanilla/tr_shader.cpp:137
↓ 9 callersFunctionpng_app_warning
lib/libpng/pngerror.c:391
↓ 9 callersFunctionpng_chunk_warning
lib/libpng/pngerror.c:496
↓ 9 callersFunctionpng_free_data
lib/libpng/png.c:441
↓ 9 callersFunctionpng_get_fixed_point
lib/libpng/pngrutil.c:40
↓ 9 callersFunctionpng_write_chunk_end
Finish a chunk started with png_write_chunk_header(). */
lib/libpng/pngwutil.c:146
↓ 9 callersFunctionpng_write_finish_row
Internal use only. Called when finished processing a row of data. */
lib/libpng/pngwutil.c:2049
↓ 9 callersFunctionthrownSaberTouch
codemp/game/w_saber.c:7078
↓ 9 callersFunctionunz64local_getLong64
lib/minizip/unzip.c:309
↓ 9 callersFunctionunzClose
Close a ZipFile opened with unzOpen. If there is files inside the .Zip opened with unzOpenCurrentFile (see later), these files MUST be closed wi
lib/minizip/unzip.c:815
↓ 8 callersFunctionAAS_ClusterAreaNum
ROUTING_DEBUG =========================================================================== returns the number of the area in the cluster assumes the gi
codemp/botlib/be_aas_route.cpp:114
↓ 8 callersFunctionAAS_HorizontalVelocityForJump
end of the function TestMovementPrediction =========================================================================== calculates the horizontal veloc
codemp/botlib/be_aas_move.cpp:1056
↓ 8 callersFunctionAAS_IntForBSPEpairKey
end of the function AAS_FloatForBSPEpairKey =========================================================================== Parameter: - Returns:
codemp/botlib/be_aas_bspq3.cpp:342
↓ 8 callersFunctionAS_SkipLine
codemp/client/snd_ambient.cpp:256
↓ 8 callersFunctionAS_SkipLine
code/client/snd_ambient.cpp:257
↓ 8 callersMethodAddFxToScene
------------------------------------------------------
codeJK2/cgame/FxSystem.cpp:118
↓ 8 callersMethodAddFxToScene
------------------------------------------------------
code/cgame/FxSystem.cpp:133
↓ 8 callersFunctionBG_FindItemForAmmo
=============== BG_FindItemForAmmo =============== */
codemp/game/bg_misc.c:1832
↓ 8 callersFunctionBG_InKnockDown
codemp/game/bg_pmove.c:8539
↓ 8 callersFunctionBG_InReboundHold
codemp/game/bg_panimate.c:182
↓ 8 callersFunctionBG_KnockDownable
codemp/game/bg_pmove.c:240
↓ 8 callersFunctionBG_SiegeCountBaseClass
Count the number of like base classes
codemp/game/bg_saga.c:1094
↓ 8 callersFunctionBG_SuperBreakWinAnim
codemp/game/bg_panimate.c:1477
↓ 8 callersFunctionBotCharacterFromHandle
======================================================================== Parameter: - Returns: - Changes Globals: - ===========================
codemp/botlib/be_ai_char.cpp:90
↓ 8 callersFunctionBotFuzzyPointReachabilityArea
end of the function AngleDiff =========================================================================== Parameter: - Returns: - Changes Global
codemp/botlib/be_ai_move.cpp:246
↓ 8 callersFunctionBotMoveStateFromHandle
end of the function BotFreeMoveState ======================================================================== Parameter: - Returns: - Changes
codemp/botlib/be_ai_move.cpp:173
↓ 8 callersFunctionCG_DrawStringExt
codemp/cgame/cg_drawtools.c:221
↓ 8 callersFunctionCG_RegisterItemSounds
================= CG_RegisterItemSounds The server says this item is used on this level ================= */
codeJK2/cgame/cg_main.cpp:574
↓ 8 callersFunctionCG_RegisterItemSounds
================= CG_RegisterItemSounds The server says this item is used on this level ================= */
code/cgame/cg_main.cpp:606
↓ 8 callersFunctionCG_WeaponSelectable
=============== CG_WeaponSelectable =============== */
codeJK2/cgame/cg_weapons.cpp:2027
↓ 8 callersFunctionCM_FindPlane
================== CM_FindPlane ================== */
codemp/qcommon/cm_patch.cpp:497
↓ 8 callersFunctionCM_FindPlane
================== CM_FindPlane ================== */
code/qcommon/cm_patch.cpp:533
↓ 8 callersFunctionCM_ModelBounds
=================== CM_ModelBounds =================== */
codemp/qcommon/cm_load.cpp:1011
↓ 8 callersFunctionCbuf_Execute
============ Cbuf_Execute ============ */
codemp/qcommon/cmd.cpp:176
↓ 8 callersMethodClearActor
/////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
code/game/g_navigator.cpp:507
↓ 8 callersFunctionClientBegin
codemp/game/g_client.c:2606
↓ 8 callersFunctionCmd_TokenizeString
============ Cmd_TokenizeString ============ */
code/qcommon/cmd.cpp:591
↓ 8 callersMethodCross
code/Ravl/CVec.h:201
↓ 8 callersFunctionCvar_SetValue
============ Cvar_SetValue ============ */
codemp/qcommon/cvar.cpp:843
↓ 8 callersFunctionCvar_User_SetValue
============ Cvar_User_SetValue ============ */
codemp/qcommon/cvar.cpp:859
↓ 8 callersFunctionEA_Command
end of the function EA_Gesture =========================================================================== Parameter: - Returns: - Changes Glo
codemp/botlib/be_ea.cpp:142
↓ 8 callersMethodError
code/rd-vanilla/G2_API.cpp:215
↓ 8 callersFunctionEvaluateTrajectoryDelta
================ EvaluateTrajectoryDelta Returns current speed at given time ================ */
codeJK2/game/bg_misc.cpp:479
↓ 8 callersFunctionFS_SV_FOpenFileRead
=========== FS_SV_FOpenFileRead search for a file somewhere below the home path, base path or cd path we search in that order, matching FS_SV_FOpenFil
codemp/qcommon/files.cpp:866
↓ 8 callersFunctionFinishShader
========================= FinishShader Returns a freshly allocated shader with all the needed info from the current global working shader ===========
codemp/rd-vanilla/tr_shader.cpp:2859
↓ 8 callersFunctionFreeScript
end of the function LoadScriptMemory ============================================================================ Parameter: - Returns: - Chan
codemp/botlib/l_script.cpp:1438
↓ 8 callersFunctionG2_FindOverrideSurface
find a particular surface in the surface override list
codemp/rd-dedicated/G2_surfaces.cpp:58
↓ 8 callersFunctionG2_FindSurface
go away and determine what the pointer for a specific surface definition within the model definition is
codemp/rd-vanilla/G2_misc.cpp:1666
↓ 8 callersFunctionG2_FindSurface
go away and determine what the pointer for a specific surface definition within the model definition is
code/rd-vanilla/G2_misc.cpp:1750
↓ 8 callersFunctionG2_GetVertBoneWeight
code/rd-common/mdx_format.h:334
↓ 8 callersFunctionG2_GetVertWeights
these are convenience functions that I can invoked in code. Do NOT change them (because this is a shared file), but if you want to copy the logic out
code/rd-common/mdx_format.h:320
↓ 8 callersFunctionGEntity_PainFunc
code/game/g_functions.cpp:339
↓ 8 callersFunctionG_AlertTeam
code/game/g_combat.cpp:489
↓ 8 callersFunctionG_Alloc
code/game/g_mem.cpp:38
↓ 8 callersFunctionG_AllocateVehicleObject
codemp/game/g_utils.c:409
↓ 8 callersFunctionG_ChangePlayerModel
code/game/g_client.cpp:1984
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