------------------------------------------------------------
| 60 | |
| 61 | //------------------------------------------------------------ |
| 62 | void SetMiscModelDefaults( gentity_t *ent, useFunc_t use_func, const char *material, int solid_mask,int animFlag, |
| 63 | qboolean take_damage, qboolean damage_model = qfalse ) |
| 64 | { |
| 65 | // Apply damage and chunk models if they exist |
| 66 | SetMiscModelModels( ent->model, ent, damage_model ); |
| 67 | |
| 68 | ent->s.eFlags = animFlag; |
| 69 | ent->svFlags |= SVF_PLAYER_USABLE; |
| 70 | ent->contents = solid_mask; |
| 71 | |
| 72 | G_SetOrigin( ent, ent->s.origin ); |
| 73 | VectorCopy( ent->s.angles, ent->s.apos.trBase ); |
| 74 | gi.linkentity (ent); |
| 75 | |
| 76 | // Set a generic use function |
| 77 | |
| 78 | ent->e_UseFunc = use_func; |
| 79 | /* if (use_func == useF_health_use) |
| 80 | { |
| 81 | G_SoundIndex("sound/player/suithealth.wav"); |
| 82 | } |
| 83 | else if (use_func == useF_ammo_use ) |
| 84 | { |
| 85 | G_SoundIndex("sound/player/suitenergy.wav"); |
| 86 | } |
| 87 | */ |
| 88 | G_SpawnInt( "material", material, (int *)&ent->material ); |
| 89 | |
| 90 | if (ent->health) |
| 91 | { |
| 92 | ent->max_health = ent->health; |
| 93 | ent->takedamage = take_damage; |
| 94 | ent->e_PainFunc = painF_misc_model_breakable_pain; |
| 95 | ent->e_DieFunc = dieF_misc_model_breakable_die; |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | void HealthStationSettings(gentity_t *ent) |
| 100 | { |
no test coverage detected