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Functions22,519 in github.com/JACoders/OpenJK

↓ 10 callersFunctionPC_SourceError
================= PC_SourceError ================= */
codemp/ui/ui_shared.c:340
↓ 10 callersFunctionPM_AnimLength
just use whatever pm->animations is
codemp/game/bg_panimate.c:1601
↓ 10 callersFunctionPM_CrouchAnim
code/game/bg_pmove.cpp:6713
↓ 10 callersFunctionPM_GetSaberStance
codemp/game/bg_pmove.c:276
↓ 10 callersFunctionPM_GroundDistance
codemp/game/bg_saber.c:1905
↓ 10 callersFunctionPM_InAirKickingAnim
code/game/bg_panimate.cpp:6801
↓ 10 callersFunctionPM_RidingVehicle
code/game/bg_pmove.cpp:198
↓ 10 callersFunctionPM_SaberInDeflect
codemp/game/bg_panimate.c:1167
↓ 10 callersFunctionPM_SaberInParry
code/game/bg_panimate.cpp:1434
↓ 10 callersFunctionPM_SaberLockBreak
code/game/bg_pmove.cpp:10204
↓ 10 callersFunctionPM_SetAnimFrame
code/game/bg_pmove.cpp:9888
↓ 10 callersFunctionPM_SetLegsAnimTimer
codeJK2/game/bg_panimate.cpp:2052
↓ 10 callersFunctionPM_SetTorsoAnimTimer
codeJK2/game/bg_panimate.cpp:2084
↓ 10 callersFunctionRB_BeginSurface
============== RB_BeginSurface We must set some things up before beginning any tesselation, because a surface may be forced to perform a RB_End due t
code/rd-vanilla/tr_shade.cpp:425
↓ 10 callersFunctionR_CreateImage
================ R_CreateImage This is the only way any image_t are created ================ */
codemp/rd-vanilla/tr_image.cpp:979
↓ 10 callersFunctionR_DrawElements
================== R_DrawElements Optionally performs our own glDrawElements that looks for strip conditions instead of using the single glDrawElemen
code/rd-vanilla/tr_shade.cpp:173
↓ 10 callersFunctionSV_GetStringEdString
codemp/server/sv_ccmds.cpp:39
↓ 10 callersFunctionSV_Shutdown
================ SV_Shutdown Called when each game quits, before Sys_Quit or Sys_Error ================ */
codemp/server/sv_init.cpp:1077
↓ 10 callersFunctionS_SwitchDynamicTracks
codemp/client/snd_dma.cpp:4294
↓ 10 callersFunctionS_SwitchDynamicTracks
code/client/snd_dma.cpp:4288
↓ 10 callersFunctionSaveNPCGlobals
codeJK2/game/NPC.cpp:820
↓ 10 callersFunctionSaveNPCGlobals
codemp/game/NPC.c:573
↓ 10 callersFunctionScaleModelAxis
codemp/cgame/cg_ents.c:638
↓ 10 callersMethodSetAlphaEnd
codemp/client/FxPrimitives.h:354
↓ 10 callersMethodSetAlphaStart
codemp/client/FxPrimitives.h:353
↓ 10 callersMethodSetShader
codemp/client/FxPrimitives.h:339
↓ 10 callersMethodSetSizeEnd
codemp/client/FxPrimitives.h:272
↓ 10 callersMethodSetSizeStart
codemp/client/FxPrimitives.h:271
↓ 10 callersFunctionUI_LoadMenus
================= UI_LoadMenus Load all menus based on the files listed in the data file in menuFile (default "ui/menus.txt") ================= */
code/ui/ui_main.cpp:2923
↓ 10 callersFunctionVehicle_SetAnim
codemp/game/g_vehicles.c:41
↓ 10 callersFunctionVehicle_SetAnim
code/game/g_vehicles.cpp:106
↓ 10 callersFunctionWP_DeactivateSaber
code/game/wp_saber.cpp:11302
↓ 10 callersFunctionWP_RemoveSaber
code/game/wp_saberLoad.cpp:2065
↓ 10 callersFunctionWP_SaberDrop
code/game/wp_saber.cpp:6922
↓ 10 callersFunctionWriteIndent
end of the function ReadStructure =========================================================================== Parameter: - Returns: - Changes
codemp/botlib/l_struct.cpp:335
↓ 10 callersFunctionadler32
========================================================================= */
lib/zlib/adler32.c:65
↓ 10 callersMethodbegin
shared/qcommon/safe/files.h:78
↓ 10 callersMethodclear
/////////////////////////////////////////////////////////////////////////////// Clear Out All Nodes And Edges ////////////////////////////////////////
code/Ragl/graph_vs.h:537
↓ 10 callersFunctionend
lib/gsl-lite/include/gsl/gsl-lite.h:579
↓ 10 callersMethodfront
/////////////////////////////////////////////////////////////////////////////// This is the map internal recursive front function - do not use externa
code/Ratl/map_vs.h:630
↓ 10 callersFunctiongz_comp
Compress whatever is at avail_in and next_in and write to the output file. Return -1 if there is an error writing to the output file, otherwise 0.
lib/zlib/gzwrite.c:70
↓ 10 callersFunctioninflate_table
Build a set of tables to decode the provided canonical Huffman code. The code lengths are lens[0..codes-1]. The result starts at *table, whose
lib/zlib/inftrees.c:32
↓ 10 callersMethodis_used_index
/////////////////////////////////////////////////////////////////////////////// Check If An Index Has Been Allocated /////////////////////////////////
code/Ratl/pool_vs.h:169
↓ 10 callersFunctionjpeg_destroy_decompress
lib/jpeg-9a/jdapimin.c:91
↓ 10 callersFunctionlen
code/Ratl/ratl_common.h:202
↓ 10 callersFunctionpng_write_chunk_header
Write the start of a PNG chunk. The type is the chunk type. * The total_length is the sum of the lengths of all the data you will be * passing in p
lib/libpng/pngwutil.c:72
↓ 10 callersFunctionpng_zstream_error
Ensure that png_ptr->zstream.msg holds some appropriate error message string. * If it doesn't 'ret' is used to set it to something appropriate, even
lib/libpng/png.c:957
↓ 10 callersFunctionread_1_byte
Read one byte, testing for EOF */
lib/jpeg-9a/rdjpgcom.c:76
↓ 9 callersFunctionAAS_AreaCrouch
end of the function AAS_MaxJumpDistance =========================================================================== returns true if a player can only
codemp/botlib/be_aas_reach.cpp:661
↓ 9 callersFunctionAAS_DebugLine
end of the function AAS_ClearShownDebugLines =========================================================================== Parameter: - Returns:
codemp/botlib/be_aas_debug.cpp:130
↓ 9 callersFunctionAAS_PresenceTypeBoundingBox
=========================================================================== Parameter: - Returns: - Changes Globals: - ======================
codemp/botlib/be_aas_sample.cpp:78
↓ 9 callersMethodAddFxToScene
codemp/client/FxSystem.h:161
↓ 9 callersFunctionBG_EvaluateTrajectoryDelta
================ BG_EvaluateTrajectoryDelta For determining velocity at a given time ================ */
codemp/game/bg_misc.c:2270
↓ 9 callersFunctionBG_VehicleGetIndex
codemp/game/bg_vehicleLoad.c:1415
↓ 9 callersFunctionBotCheckBarrierJump
end of the function BotGapDistance =========================================================================== Parameter: - Returns: - Changes G
codemp/botlib/be_ai_move.cpp:1053
↓ 9 callersFunctionBotFreeReplyChat
end of the function BotDumpReplyChat =========================================================================== Parameter: - Returns: - Chang
codemp/botlib/be_ai_chat.cpp:1717
↓ 9 callersFunctionCG_ChangeWeapon
void CG_ChangeWeapon( int num ) Meant to be called from the normal game, so checks the game-side weapon inventory data */
codeJK2/cgame/cg_weapons.cpp:2336
↓ 9 callersFunctionCG_IsMindTricked
codemp/cgame/cg_players.c:6536
↓ 9 callersFunctionCG_RegisterWeapon
================= CG_RegisterWeapon The server says this item is used on this level ================= */
codemp/cgame/cg_weaponinit.c:36
↓ 9 callersFunctionCG_SpawnString
codemp/cgame/cg_spawn.c:86
↓ 9 callersFunctionCG_Trace
================ CG_Trace ================ */
codeJK2/cgame/cg_predict.cpp:151
↓ 9 callersFunctionCG_WeaponSelectable
=============== CG_WeaponSelectable =============== */
code/cgame/cg_weapons.cpp:2068
↓ 9 callersFunctionCL_Disconnect
===================== CL_Disconnect Called when a connection, demo, or cinematic is being terminated. Goes from a connected state to either a menu st
codemp/client/cl_main.cpp:771
↓ 9 callersFunctionCL_WritePacket
=================== CL_WritePacket Create and send the command packet to the server Including both the reliable commands and the usercmds During nor
codemp/client/cl_input.cpp:1494
↓ 9 callersFunctionCheatsOk
================== CheatsOk ================== */
code/game/g_cmds.cpp:52
↓ 9 callersFunctionClientThink
================== ClientThink A new command has arrived from the client ================== */
codemp/game/g_active.c:3558
↓ 9 callersFunctionCom_StartupVariable
=============== Com_StartupVariable Searches for command line parameters that are set commands. If match is not NULL, only that cvar will be looked f
code/qcommon/common.cpp:416
↓ 9 callersFunctionCreate_Matrix
create a matrix using a set of angles
codemp/rd-dedicated/G2_misc.cpp:1606
↓ 9 callersFunctionCreate_Matrix
create a matrix using a set of angles
codemp/rd-vanilla/G2_misc.cpp:1607
↓ 9 callersFunctionCreate_Matrix
create a matrix using a set of angles
code/rd-vanilla/G2_misc.cpp:1691
↓ 9 callersFunctionCvar_InfoString
===================== Cvar_InfoString ===================== */
codemp/qcommon/cvar.cpp:1432
↓ 9 callersFunctionDistanceHorizontal
shared/qcommon/q_math.c:1268
↓ 9 callersFunctionEvaluateTrajectoryDelta
================ EvaluateTrajectoryDelta Returns current speed at given time ================ */
code/game/bg_misc.cpp:535
↓ 9 callersFunctionFS_FOpenFileWrite
=========== FS_FOpenFileWrite =========== */
code/qcommon/files.cpp:1002
↓ 9 callersFunctionFindItemForInventory
----------------------------------------------
codeJK2/game/bg_misc.cpp:218
↓ 9 callersFunctionFindItemForInventory
----------------------------------------------
code/game/bg_misc.cpp:267
↓ 9 callersFunctionG2_GenerateWorldMatrix
generate the world matrix for a given set of angles and origin - called from lots of places
code/rd-vanilla/G2_misc.cpp:1739
↓ 9 callersFunctionG_CheckCharmed
code/game/NPC_utils.cpp:1524
↓ 9 callersFunctionG_GetSelfForPlayerCmd
codeJK2/game/g_svcmds.cpp:177
↓ 9 callersFunctionG_RunObject
codemp/game/g_object.c:94
↓ 9 callersFunctionG_TryingSpecial
code/game/wp_saber.cpp:4219
↓ 9 callersMethodGetEdgeCost
codemp/server/NPCNav/navigator.cpp:271
↓ 9 callersMethodGetSequence
code/icarus/Sequencer.cpp:338
↓ 9 callersMethodGetType
codeJK2/icarus/Interpreter.cpp:935
↓ 9 callersMethodGetType
codemp/icarus/Interpreter.cpp:936
↓ 9 callersFunctionGlobalUse
codemp/game/g_utils.c:561
↓ 9 callersFunctionHT_Speech
code/game/AI_HazardTrooper.cpp:89
↓ 9 callersFunctionHunk_AllocateTempMemory
HUNK
codemp/rd-vanilla/tr_subs.cpp:64
↓ 9 callersFunctionInitTrigger
codemp/game/g_trigger.c:29
↓ 9 callersFunctionItem_EnableShowViaCvar
codemp/ui/ui_shared.c:2211
↓ 9 callersFunctionJedi_CultistDestroyer
code/game/AI_Jedi.cpp:157
↓ 9 callersFunctionLerpDrawVert
============ LerpDrawVert ============ */
code/rd-vanilla/tr_curve.cpp:51
↓ 9 callersFunctionMenu_SetItemBackground
Set all the items within a given menu, with the given itemName, to the given shader
codemp/ui/ui_shared.c:2071
↓ 9 callersFunctionMenu_ShowGroup
codemp/ui/ui_shared.c:1320
↓ 9 callersFunctionNAV_HitNavGoal
codeJK2/game/g_nav.cpp:156
↓ 9 callersFunctionNAV_HitNavGoal
codemp/game/g_nav.c:189
↓ 9 callersFunctionNPC_BSSearchStart
codemp/game/NPC_behavior.c:1153
↓ 9 callersFunctionNPC_CheckForDanger
code/game/NPC_senses.cpp:747
↓ 9 callersFunctionNPC_FaceEntity
codeJK2/game/NPC_utils.cpp:1316
↓ 9 callersFunctionNPC_FaceEntity
codemp/game/NPC_utils.c:1570
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