MCPcopy Create free account

hub / github.com/JACoders/OpenJK / functions

Functions22,519 in github.com/JACoders/OpenJK

↓ 11 callersFunctionRestoreNPCGlobals
codemp/game/NPC.c:578
↓ 11 callersFunctionS_ClearSoundBuffer
================== S_ClearSoundBuffer If we are about to perform file access, clear the buffer so sound doesn't stutter. ================== */
code/client/snd_dma.cpp:1704
↓ 11 callersMethodSetFlags
code/cgame/FxPrimitives.h:156
↓ 11 callersMethodSetRGBEnd
codemp/client/FxPrimitives.h:277
↓ 11 callersMethodSetRGBEnd
code/cgame/FxPrimitives.h:247
↓ 11 callersMethodSetRGBStart
codemp/client/FxPrimitives.h:276
↓ 11 callersMethodSetRGBStart
code/cgame/FxPrimitives.h:246
↓ 11 callersMethodToStr
/////////////////////////////////////////////////////////////////////////////////// Write Values To A String /////////////////////////////////////////
code/Ravl/CVec.cpp:406
↓ 11 callersFunctionTranslateTeamName
codeJK2/game/NPC_stats.cpp:139
↓ 11 callersFunctionUI_SetItemVisible
code/ui/ui_shared.cpp:2368
↓ 11 callersFunctionUI_UpdateClientForcePowers
Set the client's force power layout.
codemp/ui/ui_force.c:192
↓ 11 callersMethodUpdate
/////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////
code/game/g_rail.cpp:775
↓ 11 callersFunctionUpdateForceUsed
codemp/ui/ui_force.c:308
↓ 11 callersFunctionVectorCopy2
shared/qcommon/q_math.c:1060
↓ 11 callersFunctionWP_SaberAddG2SaberModels
code/game/wp_saber.cpp:417
↓ 11 callersMethodalloc_raw
/////////////////////////////////////////////////////////////////////////////// Allocs an item (raw), when constucted, call insert_alloced ///////////
code/Ratl/map_vs.h:885
↓ 11 callersFunctioncgi_R_AddLightToScene
code/cgame/cg_syscalls.cpp:325
↓ 11 callersMethodhandle
/////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
code/Ragl/graph_vs.h:1173
↓ 11 callersMethodindex
Handle & Index Access -----------------------
code/Ratl/pool_vs.h:309
↓ 11 callersFunctionjpeg_std_error
lib/jpeg-9a/jerror.c:231
↓ 11 callersFunctionpng_benign_error
lib/libpng/pngerror.c:361
↓ 11 callersFunctionpng_combine_row
Combines the row recently read in with the existing pixels in the row. This * routine takes care of alpha and transparency if requested. This routi
lib/libpng/pngrutil.c:3001
↓ 11 callersFunctionpng_read_row
lib/libpng/pngread.c:374
↓ 11 callersFunctionselect_transform
lib/jpeg-9a/jpegtran.c:97
↓ 11 callersFunctionswap
code/Ratl/ratl_common.h:173
↓ 11 callersFunctiontrap_FX_RegisterEffect
codemp/cgame/cg_syscalls.c:440
↓ 10 callersFunctionAAS_BSPModelMinsMaxsOrigin
end of the function AAS_inPHS =========================================================================== Parameter: - Returns: - Changes Glob
codemp/botlib/be_aas_bspq3.cpp:216
↓ 10 callersFunctionAAS_PointContents
end of the function AAS_Trace =========================================================================== returns the contents at the given point Par
codemp/botlib/be_aas_bspq3.cpp:164
↓ 10 callersFunctionAAS_ReachabilityExists
end op the function AAS_BarrierJumpTravelTime =========================================================================== returns true if there alread
codemp/botlib/be_aas_reach.cpp:790
↓ 10 callersFunctionAAS_VectorForBSPEpairKey
end of the function AAS_FindBSPEpair =========================================================================== Parameter: - Returns: - Chang
codemp/botlib/be_aas_bspq3.cpp:306
↓ 10 callersFunctionBG_CheckIncrementLockAnim
codemp/game/bg_saber.c:1253
↓ 10 callersFunctionBG_FindItemForPowerup
============== BG_FindItemForPowerup ============== */
codemp/game/bg_misc.c:1772
↓ 10 callersFunctionBG_ParseAnimationFile
====================== BG_ParseAnimationFile Read a configuration file containing animation counts and rates models/players/visor/animation.cfg, etc
codemp/game/bg_panimate.c:2302
↓ 10 callersFunctionCGCam_Anything
codemp/icarus/Q3_Interface.cpp:707
↓ 10 callersFunctionCGCam_Shake
codemp/cgame/cg_view.c:2007
↓ 10 callersFunctionCG_AllocLocalEntity
=================== CG_AllocLocalEntity Will allways succeed, even if it requires freeing an old active entity =================== */
codeJK2/cgame/cg_localents.cpp:81
↓ 10 callersFunctionCG_AllocLocalEntity
=================== CG_AllocLocalEntity Will allways succeed, even if it requires freeing an old active entity =================== */
code/cgame/cg_localents.cpp:84
↓ 10 callersFunctionCG_DrawNumField
============== CG_DrawNumField Take x,y positions as if 640 x 480 and scales them to the proper resolution ============== */
codeJK2/cgame/cg_drawtools.cpp:338
↓ 10 callersFunctionCG_FreeLocalEntity
================== CG_FreeLocalEntity ================== */
codemp/cgame/cg_localents.c:59
↓ 10 callersFunctionCG_InventorySelectable
=============== CG_InventorySelectable =============== */
codeJK2/cgame/cg_main.cpp:2486
↓ 10 callersFunctionCG_InventorySelectable
=============== CG_InventorySelectable =============== */
code/cgame/cg_main.cpp:3033
↓ 10 callersFunctionCG_TestLine
codeJK2/cgame/cg_effects.cpp:582
↓ 10 callersFunctionCheatsOk
================== CheatsOk ================== */
codeJK2/game/g_cmds.cpp:51
↓ 10 callersFunctionCheckSaberDamage
codemp/game/w_saber.c:3825
↓ 10 callersFunctionClearBounds
shared/qcommon/q_math.c:881
↓ 10 callersFunctionCmd_ArgsFrom
============ Cmd_ArgsFrom Returns a single string containing argv(arg) to argv(argc()-1) ============ */
codemp/qcommon/cmd.cpp:401
↓ 10 callersFunctionCom_DPrintf
================ Com_DPrintf DLL glue ================ */
code/rd-vanilla/tr_subs.cpp:61
↓ 10 callersFunctionCom_StartupVariable
=============== Com_StartupVariable Searches for command line parameters that are set commands. If match is not NULL, only that cvar will be looked f
codemp/qcommon/common.cpp:411
↓ 10 callersFunctionCvar_FindVar
============ Cvar_FindVar ============ */
code/qcommon/cvar.cpp:103
↓ 10 callersFunctionDisplay_MouseMove
================= Display_MouseMove ================= */
code/ui/ui_shared.cpp:9420
↓ 10 callersMethodDot
/////////////////////////////////////////////////////////////////////////////// Dot, Cross & Perpendicular Vector ////////////////////////////////////
code/Ravl/CVec.h:200
↓ 10 callersFunctionFS_AddGameDirectory
code/qcommon/files.cpp:2708
↓ 10 callersFunctionFS_FreeFileList
================= FS_FreeFileList ================= */
codemp/qcommon/files.cpp:2448
↓ 10 callersFunctionFX_AddLine
------------------------- FX_AddLine -------------------------
codeJK2/cgame/FxUtil.cpp:549
↓ 10 callersFunctionFlyingCreature
codemp/game/g_nav.c:68
↓ 10 callersFunctionFreeFuzzySeperators_r
end of the function ReadFuzzyWeight =========================================================================== Parameter: - Returns: - Change
codemp/botlib/be_ai_weight.cpp:124
↓ 10 callersFunctionFreeWeightConfig
end of the function FreeWeightConfig2 =========================================================================== Parameter: - Returns: - Change
codemp/botlib/be_ai_weight.cpp:154
↓ 10 callersFunctionG2_FindOverrideSurface
find a particular surface in the surface override list
codemp/rd-vanilla/G2_surfaces.cpp:58
↓ 10 callersFunctionG2_GenerateWorldMatrix
generate the world matrix for a given set of angles and origin - called from lots of places
codemp/rd-dedicated/G2_misc.cpp:1654
↓ 10 callersFunctionGEntity_TouchFunc
codeJK2/game/g_functions.cpp:205
↓ 10 callersFunctionGEntity_TouchFunc
code/game/g_functions.cpp:210
↓ 10 callersFunctionGM_CreateExplosion
-----------------------------------------------------------------
codemp/game/NPC_AI_GalakMech.c:119
↓ 10 callersFunctionG_Alloc
codeJK2/game/g_mem.cpp:39
↓ 10 callersFunctionG_CheckIncrementLockAnim
code/game/wp_saber.cpp:3071
↓ 10 callersFunctionG_DrawEdge
codemp/game/g_nav.c:48
↓ 10 callersFunctionG_FindClosestPointOnLineSegment
shared/qcommon/q_math.c:692
↓ 10 callersFunctionG_InCinematicSaberAnim
code/game/wp_saber.cpp:2434
↓ 10 callersFunctionG_SecurityLogPrintf
================= G_SecurityLogPrintf Print to the security logfile with a time stamp if it is open ================= */
codemp/game/g_main.c:1535
↓ 10 callersFunctionGetLanguageEnum
this is to cut down on all the stupid string compares I've been doing, and convert asian stuff to switch-case
codemp/rd-common/tr_font.cpp:49
↓ 10 callersFunctionGetLanguageEnum
this is to cut down on all the stupid string compares I've been doing, and convert asian stuff to switch-case
code/rd-common/tr_font.cpp:61
↓ 10 callersMethodGetName
codeJK2/icarus/Tokenizer.cpp:80
↓ 10 callersFunctionGetNearestVisibleWP
get the index to the nearest visible waypoint in the global trail
codemp/game/ai_main.c:1135
↓ 10 callersMethodGetNext
codeJK2/icarus/Tokenizer.cpp:304
↓ 10 callersMethodGetNext
codemp/icarus/Tokenizer.cpp:309
↓ 10 callersMethodGetParent
code/icarus/sequence.h:50
↓ 10 callersMethodGetPointSize
codemp/rd-common/tr_font.cpp:233
↓ 10 callersMethodGetSet
codemp/client/snd_ambient.cpp:168
↓ 10 callersMethodGetSet
code/client/snd_ambient.cpp:169
↓ 10 callersFunctionInFOV
codemp/game/NPC_senses.c:170
↓ 10 callersFunctionItem_EnableShowViaCvar
================= Item_EnableShowViaCvar ================= */
code/ui/ui_shared.cpp:6103
↓ 10 callersFunctionJedi_AdjustSaberAnimLevel
codeJK2/game/AI_Jedi.cpp:676
↓ 10 callersFunctionJedi_AdjustSaberAnimLevel
codemp/game/NPC_AI_Jedi.c:1331
↓ 10 callersFunctionJedi_AdjustSaberAnimLevel
code/game/AI_Jedi.cpp:1147
↓ 10 callersFunctionLoadSourceFile
end of the function PC_SetPunctuations ============================================================================ Parameter: - Returns: - Chan
codemp/botlib/l_precomp.cpp:3066
↓ 10 callersFunctionMSG_Init
codemp/qcommon/msg.cpp:59
↓ 10 callersFunctionMSG_ReadDelta
code/qcommon/msg.cpp:416
↓ 10 callersFunctionMSG_WriteData
codemp/qcommon/msg.cpp:307
↓ 10 callersFunctionMSG_WriteDelta
code/qcommon/msg.cpp:407
↓ 10 callersFunctionMSG_WriteDeltaPlayerstate
codemp/qcommon/msg.cpp:2065
↓ 10 callersFunctionMakeDeadSaber
codemp/game/w_saber.c:6206
↓ 10 callersFunctionMatchTeam
================ MatchTeam All entities in a mover team will move from pos1 to pos2 in the same amount of time ================ */
codeJK2/game/g_mover.cpp:683
↓ 10 callersFunctionMatchTeam
================ MatchTeam All entities in a mover team will move from pos1 to pos2 in the same amount of time ================ */
codemp/game/g_mover.c:630
↓ 10 callersFunctionMatchTeam
================ MatchTeam All entities in a mover team will move from pos1 to pos2 in the same amount of time ================ */
code/game/g_mover.cpp:691
↓ 10 callersFunctionNAV_CheckAhead
codeJK2/game/g_nav.cpp:482
↓ 10 callersFunctionNAV_CheckAhead
codemp/game/g_nav.c:516
↓ 10 callersFunctionNAV_FindClosestWaypointForEnt
codeJK2/game/g_nav.cpp:341
↓ 10 callersFunctionNAV_FindClosestWaypointForEnt
codemp/game/g_nav.c:374
↓ 10 callersFunctionNPC_FreeCombatPoint
code/game/NPC_combat.cpp:3076
↓ 10 callersMethodNorm
/////////////////////////////////////////////////////////////////////////////////// Normalize ////////////////////////////////////////////////////////
code/Ravl/CVec.cpp:79
↓ 10 callersFunctionPC_FreeToken
end of the function PC_CopyToken ============================================================================ Parameter: - Returns: - Changes
codemp/botlib/l_precomp.cpp:299
← previousnext →1,201–1,300 of 22,519, ranked by callers