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github.com/JACoders/OpenJK
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Functions
22,519 in github.com/JACoders/OpenJK
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Functions
22,519
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Types & classes
2,088
↓ 12 callers
Function
PM_PickAnim
codeJK2/game/bg_panimate.cpp:2012
↓ 12 callers
Function
PM_SaberInStart
code/game/bg_panimate.cpp:1370
↓ 12 callers
Function
Q3_SetForcePower
code/game/Q3_Interface.cpp:6162
↓ 12 callers
Function
RB_BeginSurface
============== RB_BeginSurface We must set some things up before beginning any tesselation, because a surface may be forced to perform a RB_End due t
codemp/rd-vanilla/tr_shade.cpp:355
↓ 12 callers
Function
RE_RegisterModel
codemp/rd-dedicated/tr_model.cpp:1348
↓ 12 callers
Function
RE_RegisterModel
codemp/rd-vanilla/tr_model.cpp:1417
↓ 12 callers
Function
R_AddDrawSurf
================= R_AddDrawSurf ================= */
code/rd-vanilla/tr_main.cpp:1162
↓ 12 callers
Function
R_FindShader
=============== R_FindShader Will always return a valid shader, but it might be the default shader if the real one can't be found. In the interest o
code/rd-vanilla/tr_shader.cpp:3433
↓ 12 callers
Function
R_GetShaderByHandle
==================== R_GetShaderByHandle When a handle is passed in by another module, this range checks it and returns a valid (possibly default) sh
code/rd-vanilla/tr_shader.cpp:3630
↓ 12 callers
Method
Rewind
codemp/client/snd_dma.cpp:111
↓ 12 callers
Function
SE_GetString
convenience-function for the main GetString call...
codemp/qcommon/stringed_ingame.cpp:985
↓ 12 callers
Function
S_StopAllSounds
================== S_StopAllSounds and music ================== */
codemp/client/snd_dma.cpp:1850
↓ 12 callers
Method
SetAlphaEnd
codeJK2/cgame/FxPrimitives.h:325
↓ 12 callers
Method
SetAlphaStart
codeJK2/cgame/FxPrimitives.h:324
↓ 12 callers
Method
SetFlags
codemp/client/FxPrimitives.h:172
↓ 12 callers
Method
SetShader
codeJK2/cgame/FxPrimitives.h:258
↓ 12 callers
Method
SetSizeEnd
codeJK2/cgame/FxPrimitives.h:236
↓ 12 callers
Method
SetSizeStart
codeJK2/cgame/FxPrimitives.h:235
↓ 12 callers
Function
SetWeaponSelectTime
=============== SetWeaponSelectTime =============== */
codeJK2/cgame/cg_weapons.cpp:1790
↓ 12 callers
Function
SetWeaponSelectTime
=============== SetWeaponSelectTime =============== */
code/cgame/cg_weapons.cpp:1748
↓ 12 callers
Function
Sys_FreeFileList
shared/sys/sys_unix.cpp:341
↓ 12 callers
Function
Team_ReturnFlag
codemp/game/g_team.c:650
↓ 12 callers
Function
UI_SaberParseParm
code/ui/ui_saber.cpp:90
↓ 12 callers
Function
VM_Call
============================================================== VIRTUAL MACHINE ============================================================== */
code/client/vmachine.cpp:35
↓ 12 callers
Function
WP_ForcePowerAvailable
codeJK2/game/wp_saber.cpp:7697
↓ 12 callers
Function
WP_ForcePowerAvailable
code/game/wp_saber.cpp:12797
↓ 12 callers
Function
cgi_Cvar_Set
code/cgame/cg_syscalls.cpp:67
↓ 12 callers
Function
cgi_R_DrawStretchPic
code/cgame/cg_syscalls.cpp:337
↓ 12 callers
Function
cgi_S_AddLoopingSound
codeJK2/cgame/cg_syscalls.cpp:195
↓ 12 callers
Function
cgi_S_AddLoopingSound
code/cgame/cg_syscalls.cpp:218
↓ 12 callers
Function
png_save_int_32
The png_save_int_32 function assumes integers are stored in two's * complement format. If this isn't the case, then this routine needs to * be modi
lib/libpng/png.c:676
↓ 12 callers
Method
push_front
/////////////////////////////////////////////////////////////////////////////// Front Insert Value(BEFORE POINTED ELEMENT) ///////////////////////////
code/Ratl/list_vs.h:525
↓ 12 callers
Method
remove
Remove item from the hash table referenced by key
code/qcommon/chash.h:107
↓ 12 callers
Function
vectoyaw
codeJK2/game/g_utils.cpp:675
↓ 11 callers
Function
AAS_FloatForBSPEpairKey
end of the function AAS_VectorForBSPEpairKey =========================================================================== Parameter: - Returns:
codemp/botlib/be_aas_bspq3.cpp:327
↓ 11 callers
Function
AAS_PredictClientMovement
end of the function AAS_ClientMovementPrediction =========================================================================== Parameter: - Returns:
codemp/botlib/be_aas_move.cpp:988
↓ 11 callers
Function
BG_CanUseFPNow
codemp/game/bg_misc.c:1701
↓ 11 callers
Function
BG_EnoughForcePowerForMove
codemp/game/bg_saber.c:124
↓ 11 callers
Function
BG_FindItem
=============== BG_FindItem =============== */
codemp/game/bg_misc.c:1851
↓ 11 callers
Function
BG_InDeathAnim
codemp/game/bg_panimate.c:855
↓ 11 callers
Function
BG_PlayerStateToEntityState
======================== BG_PlayerStateToEntityState This is done after each set of usercmd_t on the server, and after local prediction on the client
codemp/game/bg_misc.c:2741
↓ 11 callers
Function
BG_UnrestrainedPitchRoll
code/game/bg_pmove.cpp:209
↓ 11 callers
Function
B_TempAlloc
codemp/game/ai_util.c:37
↓ 11 callers
Function
BotDoChat
codemp/game/ai_util.c:348
↓ 11 callers
Function
BotFreeCharacterStrings
end of the function BotDumpCharacter ======================================================================== Parameter: - Returns: - Changes Gl
codemp/botlib/be_ai_char.cpp:134
↓ 11 callers
Function
CG_CenterPrint
============== CG_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */
codemp/cgame/cg_draw.c:4443
↓ 11 callers
Function
CG_DrawNumField
============== CG_DrawNumField Take x,y positions as if 640 x 480 and scales them to the proper resolution ============== */
code/cgame/cg_drawtools.cpp:374
↓ 11 callers
Function
CG_DrawRect
================ CG_DrawRect Coordinates are 640*480 virtual values ================= */
codemp/cgame/cg_drawtools.c:36
↓ 11 callers
Function
CG_TeamScoreboard
================= CG_TeamScoreboard ================= */
codemp/cgame/cg_scoreboard.c:209
↓ 11 callers
Function
CG_TestLine
code/cgame/cg_effects.cpp:614
↓ 11 callers
Function
CG_Trace
================ CG_Trace ================ */
code/cgame/cg_predict.cpp:179
↓ 11 callers
Function
CG_WeaponSelectable
=============== CG_WeaponSelectable =============== */
codemp/cgame/cg_weapons.c:1057
↓ 11 callers
Function
CL_IsRunningInGameCinematic
code/client/cl_cin.cpp:2166
↓ 11 callers
Function
Com_OPrintf
codemp/rd-vanilla/tr_subs.cpp:39
↓ 11 callers
Function
Cvar_FindVar
============ Cvar_FindVar ============ */
codemp/qcommon/cvar.cpp:101
↓ 11 callers
Method
Dist
/////////////////////////////////////////////////////////////////////////////////// Distance To Other Point //////////////////////////////////////////
code/Ravl/CVec.cpp:67
↓ 11 callers
Function
FS_CheckFilenameIsMutable
================= FS_CheckFilenameIsMutable ERR_FATAL if trying to maniuplate a file with the platform library, or pk3 extension ================= */
codemp/qcommon/files.cpp:573
↓ 11 callers
Function
FS_CheckFilenameIsMutable
================= FS_CheckFilenameIsMutable ERR_FATAL if trying to maniuplate a file with the platform library, or pk3 extension ================= */
code/qcommon/files.cpp:527
↓ 11 callers
Function
Field_Clear
================== Field_Clear ================== */
code/qcommon/common.cpp:1599
↓ 11 callers
Function
FindItem
=============== FindItem =============== */
code/game/bg_misc.cpp:318
↓ 11 callers
Function
G2_Add_Bone
we need to add a bone to the list - find a free one and see if we can find a corresponding bone in the gla file
codemp/rd-dedicated/G2_bones.cpp:79
↓ 11 callers
Function
G2_Add_Bone
we need to add a bone to the list - find a free one and see if we can find a corresponding bone in the gla file
codemp/rd-vanilla/G2_bones.cpp:78
↓ 11 callers
Function
G2_Add_Bone
we need to add a bone to the list - find a free one and see if we can find a corresponding bone in the gla file
code/rd-vanilla/G2_bones.cpp:91
↓ 11 callers
Function
G2_GenerateWorldMatrix
generate the world matrix for a given set of angles and origin - called from lots of places
codemp/rd-vanilla/G2_misc.cpp:1655
↓ 11 callers
Function
GL_Cull
** GL_Cull */
code/rd-vanilla/tr_backend.cpp:129
↓ 11 callers
Function
GM_CreateExplosion
-----------------------------------------------------------------
codeJK2/game/AI_GalakMech.cpp:122
↓ 11 callers
Function
G_CheckInSolid
===============================================================================
codeJK2/game/g_utils.cpp:1075
↓ 11 callers
Function
G_CheckInSolid
codemp/game/g_utils.c:1941
↓ 11 callers
Function
G_DrainPowerForSpecialMove
code/game/wp_saber.cpp:4370
↓ 11 callers
Function
G_DrawNode
codemp/game/g_nav.c:53
↓ 11 callers
Function
G_PlayDoorSound
codeJK2/game/g_mover.cpp:93
↓ 11 callers
Function
G_PlayDoorSound
code/game/g_mover.cpp:89
↓ 11 callers
Function
G_SabCol_PointRelativeToPlane
collision utility function -rww
codemp/game/w_saber.c:2551
↓ 11 callers
Function
G_SoundSetIndex
codemp/game/g_utils.c:164
↓ 11 callers
Function
G_Throw
----------------------------------------------------------
codeJK2/game/wp_saber.cpp:308
↓ 11 callers
Method
GetPairs
codemp/qcommon/GenericParser2.h:140
↓ 11 callers
Method
GetSubGroups
codemp/qcommon/GenericParser2.h:142
↓ 11 callers
Function
HasSetSaberOnly
codemp/game/w_saber.c:9447
↓ 11 callers
Function
Info_SetValueForKey
================== Info_SetValueForKey Changes or adds a key/value pair ================== */
code/qcommon/q_shared.cpp:883
↓ 11 callers
Function
InitMover
codeJK2/game/g_mover.cpp:1053
↓ 11 callers
Function
InitMover
code/game/g_mover.cpp:1061
↓ 11 callers
Method
Len
/////////////////////////////////////////////////////////////////////////////////// Length ///////////////////////////////////////////////////////////
code/Ravl/CVec.cpp:58
↓ 11 callers
Function
LerpDrawVert
============ LerpDrawVert ============ */
codemp/rd-vanilla/tr_curve.cpp:47
↓ 11 callers
Function
MSG_ReadByte
returns -1 if no more characters are available
code/qcommon/msg.cpp:285
↓ 11 callers
Function
MSG_ReadDeltaKey
codemp/qcommon/msg.cpp:640
↓ 11 callers
Function
MSG_ReadShort
code/qcommon/msg.cpp:297
↓ 11 callers
Function
MSG_WriteDeltaKey
codemp/qcommon/msg.cpp:629
↓ 11 callers
Function
MSG_WriteShort
code/qcommon/msg.cpp:233
↓ 11 callers
Function
Menu_ItemsMatchingGroup
=============== Menu_ItemsMatchingGroup =============== */
code/ui/ui_shared.cpp:1459
↓ 11 callers
Function
MoveTrace
/////////////////////////////////////////////////////////////////////////////////// Helper Function : Move Trace /////////////////////////////////////
code/game/g_navigator.cpp:861
↓ 11 callers
Function
NET_OutOfBandPrint
=============== NET_OutOfBandPrint Sends a text message in an out-of-band datagram ================ */
code/qcommon/net_chan.cpp:555
↓ 11 callers
Function
NPC_AimAdjust
code/game/NPC_combat.cpp:3218
↓ 11 callers
Function
PC_ReadLine
end of the function PC_Directive_include ============================================================================ reads a token from the current l
codemp/botlib/l_precomp.cpp:1083
↓ 11 callers
Function
PM_DodgeAnim
code/game/bg_pmove.cpp:6787
↓ 11 callers
Function
PM_SaberInReflect
codemp/game/bg_panimate.c:1194
↓ 11 callers
Function
PM_SaberInReflect
code/game/bg_panimate.cpp:1450
↓ 11 callers
Function
Q_rsqrt
shared/qcommon/q_math.c:360
↓ 11 callers
Function
R_FindShader
=============== R_FindShader Will always return a valid shader, but it might be the default shader if the real one can't be found. In the interest o
codemp/rd-vanilla/tr_shader.cpp:3402
↓ 11 callers
Function
RadiusFromBounds
////////////////////////////////////////////////////////////////////// BOUNDING BOX ////////////////////////////////////////////////////////////////
shared/qcommon/q_math.c:867
↓ 11 callers
Function
RestoreNPCGlobals
codeJK2/game/NPC.cpp:828
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