MCPcopy Create free account
hub / github.com/JACoders/OpenJK / cgi_S_AddLoopingSound

Function cgi_S_AddLoopingSound

code/cgame/cg_syscalls.cpp:218–220  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

216}
217
218void cgi_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx, soundChannel_t chan ) {
219 Q_syscall( CG_S_ADDLOOPINGSOUND, entityNum, origin, velocity, sfx, chan );
220}
221
222void cgi_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) {
223 Q_syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin );

Callers 5

CG_AddViewWeaponFunction · 0.70
CG_EntityEffectsFunction · 0.70
CG_GeneralFunction · 0.70
CG_MissileFunction · 0.70
CG_StopWeaponSoundsFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected