| 191 | } |
| 192 | |
| 193 | inline void AddPolyToScene( int shader, int count, polyVert_t *verts ) |
| 194 | { |
| 195 | re->AddPolyToScene( shader, count, verts, 1 ); |
| 196 | } |
| 197 | |
| 198 | inline void AddDecalToScene ( qhandle_t shader, const vec3_t origin, const vec3_t dir, float orientation, float r, float g, float b, float a, qboolean alphaFade, float radius, qboolean temporary ) |
| 199 | { |
no outgoing calls
no test coverage detected