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Functions9,004 in github.com/davideberly/GeometricTools

↓ 4 callersMethodRemove
Remove a point from the triangulation. The return value is the index associated with the vertex in the vertex map when that vertex exists. If the vert
GTE/Mathematics/IncrementalDelaunay2.h:218
↓ 4 callersMethodRemove
GTE/Samples/Intersection/IntersectConvexPolyhedra/MTMesh.h:200
↓ 4 callersMethodReplaceTriangle
GTE/Samples/Intersection/IntersectConvexPolyhedra/MTEdge.h:68
↓ 4 callersMethodReset
Reset so that the current time is the initial time.
GTE/Mathematics/Timer.h:53
↓ 4 callersMethodReset
GTE/Samples/Intersection/IntersectConvexPolyhedra/MTMesh.h:37
↓ 4 callersMethodSetActive
GTE/Applications/CameraRig.cpp:304
↓ 4 callersMethodSetDegree
Support for partial construction, where the default constructor is used when the degree is not yet known. The coefficients are uninitialized.
GTE/Mathematics/Polynomial1.h:49
↓ 4 callersMethodSetDescription
GTE/Graphics/DX11/HLSLReflection.cpp:30
↓ 4 callersMethodSetLayout
GTE/Graphics/TextureBuffer.h:50
↓ 4 callersMethodSetMatrix
{{M,0},{0,1}}
GTE/Mathematics/Transform.h:155
↓ 4 callersMethodSetPVWMatrix
GTE/Graphics/VisualEffect.h:56
↓ 4 callersMethodSetPreViewMatrix
GTE/Graphics/Camera.cpp:23
↓ 4 callersMethodSetVertexBuffer
Member access.
GTE/Graphics/Visual.h:28
↓ 4 callersMethodShiftLeft
The shift is performed in-place; that is, the result is stored in 'this' object.
GTE/Mathematics/UIntegerALU32.h:381
↓ 4 callersMethodShiftRightToOdd
The 'number' is even and positive. It is shifted right to become an odd number and the return value is the amount shifted. The operation is performe
GTE/Mathematics/UIntegerALU32.h:445
↓ 4 callersMethodStandardUsage
GTE/Graphics/VertexBuffer.h:51
↓ 4 callersMethodUpdate
GTE/Mathematics/IncrementalDelaunay2.h:776
↓ 4 callersMethodUpdateSurface
GTE/Samples/Physics/WaterDropFormation/RevolutionSurface.cpp:89
↓ 4 callersMethodUpdateWorldRT
GTE/Graphics/IKController.cpp:247
↓ 4 callersFunctionglActiveTexture
GTE/Graphics/GL46/GL46.cpp:2468
↓ 4 callersFunctionglAttachShader
GTE/Graphics/GL46/GL46.cpp:3432
↓ 4 callersFunctionglBindVertexArray
GTE/Graphics/GL46/GL46.cpp:6819
↓ 4 callersFunctionglDeleteProgram
GTE/Graphics/GL46/GL46.cpp:3527
↓ 4 callersFunctionglDepthRange
GTE/Graphics/GL46/GL46.cpp:2059
↓ 4 callersFunctionglGetBufferSubData
GTE/Graphics/GL46/GL46.cpp:3123
↓ 4 callersFunctionglGetProgramiv
GTE/Graphics/GL46/GL46.cpp:3692
↓ 4 callersFunctionglGetShaderiv
GTE/Graphics/GL46/GL46.cpp:3728
↓ 4 callersFunctionglIsShader
GTE/Graphics/GL46/GL46.cpp:3932
↓ 4 callersFunctionglTexSubImage2D
GTE/Graphics/GL46/GL46.cpp:2271
↓ 4 callersFunctionglUniform1i
GTE/Graphics/GL46/GL46.cpp:4079
↓ 4 callersFunctionglUseProgram
GTE/Graphics/GL46/GL46.cpp:3989
↓ 4 callersFunctionisign
GTE/Mathematics/BSNumber.h:1463
↓ 4 callersFunctionreverse
GTE/Mathematics/RangeIteration.h:59
↓ 3 callersMethodAdd
Arithmetic operations to compute intervals at the leaf nodes of an expression tree. Such nodes correspond to the raw floating-point variables of the e
GTE/Mathematics/APInterval.h:96
↓ 3 callersMethodAppend
GTE/Samples/Intersection/IntersectConvexPolyhedra/UnorderedSet.h:108
↓ 3 callersFunctionApproximateEllipseByArcs
GTE/Mathematics/ApprEllipseByArcs.h:34
↓ 3 callersMethodAttachToUnit
GTE/Graphics/GL46/GL46ConstantBuffer.cpp:30
↓ 3 callersFunctionCircumscribe
GTE/Mathematics/ContScribeCircle2.h:21
↓ 3 callersMethodComputeBlendingMatrix
Compute the blending matrix that combines the control points and the polynomial vector. The matrix A is stored in row-major order.
GTE/Mathematics/IntpBSplineUniform.h:195
↓ 3 callersMethodComputeDCoefficients
Compute the coefficients for the derivative polynomial terms.
GTE/Mathematics/IntpBSplineUniform.h:276
↓ 3 callersMethodComputeDerived
GTE/Samples/Physics/CollisionsMovingSphereTriangle/RTSphereTriangle.cpp:20
↓ 3 callersMethodComputeNormals
GTE/Samples/Physics/WrigglingSnake/TubeSurface.cpp:233
↓ 3 callersMethodComputePoints
GTE/Mathematics/IntrLine3Cone3.h:80
↓ 3 callersMethodComputePowers
Compute powers of ds/dt.
GTE/Mathematics/IntpBSplineUniform.h:304
↓ 3 callersMethodContainsConvexOrderN
O(N) algorithm (which-side-of-edge tests)
GTE/Mathematics/ContPointInPolygon2.h:73
↓ 3 callersMethodContainsPoint
GTE/Samples/Intersection/IntersectConvexPolyhedra/ConvexPolyhedron.h:451
↓ 3 callersMethodCreateHexahedron
GTE/Graphics/MeshFactory.cpp:918
↓ 3 callersMethodCreateIcosahedron
GTE/Samples/Physics/GelatinBlob/GelatinBlobWindow3.cpp:127
↓ 3 callersMethodCreateOctahedron
GTE/Graphics/MeshFactory.cpp:989
↓ 3 callersMethodCreateSharedDXObject
GTE/Graphics/DX11/DX11Texture2.cpp:149
↓ 3 callersMethodDisable
GTE/Graphics/DX11/DX11Engine.cpp:912
↓ 3 callersMethodExecute
GTE/Samples/Mathematics/PartialSums/PartialSumsConsole.cpp:23
↓ 3 callersMethodExecute
GTE/Samples/Graphics/ShadowMaps/SMBlurEffect.cpp:40
↓ 3 callersMethodExecute
GTE/Tools/GenerateProject/ProjectTemplate.cpp:23
↓ 3 callersMethodGenerateAlignedBox
GTE/Mathematics/ConvexPolyhedron3.h:85
↓ 3 callersMethodGeneratePlanes
If you modifty the vertices or indices and you want the new face planes or aligned box computed, call these functions.
GTE/Mathematics/ConvexPolyhedron3.h:66
↓ 3 callersMethodGet
GTE/Graphics/Shader.cpp:22
↓ 3 callersFunctionGetBasis
GTE/Mathematics/Matrix2x2.h:153
↓ 3 callersMethodGetConstant
GTE/Graphics/CullingPlane.h:102
↓ 3 callersMethodGetControls
GTE/Mathematics/NURBSCurve.h:74
↓ 3 callersMethodGetDSTexture
GTE/Graphics/DrawTarget.h:51
↓ 3 callersMethodGetDisplay
Member access.
GTE/Graphics/GL46/GLX/GLXEngine.h:34
↓ 3 callersMethodGetELabel
GTE/Samples/Intersection/IntersectConvexPolyhedra/MTMesh.h:86
↓ 3 callersMethodGetFirstPrimitive
GTE/Graphics/IndexBuffer.h:73
↓ 3 callersMethodGetKey
Determine the interval [index,index+1) corresponding to the specified value of t and compute u in that interval.
GTE/Mathematics/IntpBSplineUniform.h:319
↓ 3 callersMethodGetNumTetrahedra
GTE/Samples/Physics/BouncingTetrahedra/PhysicsModule.h:41
↓ 3 callersMethodGetNumVertices
Mesh information.
GTE/Mathematics/PlanarMesh.h:220
↓ 3 callersMethodGetPartition
GTE/Mathematics/BSPPolygon2.h:393
↓ 3 callersMethodGetPoints
GTE/Mathematics/ConvexHull2.h:168
↓ 3 callersMethodGetStringArray
GTE/Graphics/GL46/GL46.cpp:637
↓ 3 callersMethodGetTexture
Member access.
GTE/Graphics/GL46/GL46Texture.h:26
↓ 3 callersMethodGetTime
GTE/Mathematics/FastMarch.h:105
↓ 3 callersMethodGetTranslate
GTE/Graphics/KeyframeController.cpp:205
↓ 3 callersMethodGetTriangulation
Get the current triangulation including the supervertices and triangles containing supervertices.
GTE/Mathematics/IncrementalDelaunay2.h:337
↓ 3 callersFunctionHashCombine
GTE/Mathematics/HashCombine.h:31
↓ 3 callersFunctionHyperCross
GTE/Mathematics/Vector4.h:31
↓ 3 callersMethodInsert
GTE/Mathematics/MeshStaticManifold2.h:86
↓ 3 callersMethodInsertEAdjacent
GTE/Mathematics/StaticVETManifoldMesh2.h:113
↓ 3 callersMethodInsertTriangle
GTE/Samples/Intersection/IntersectConvexPolyhedra/MTMesh.h:693
↓ 3 callersMethodInverse
Invert the transform. If possible, the channels are properly assigned. For example, if the input has mIsRSMatrix equal to 'true', then the inverse a
GTE/Mathematics/Transform.h:552
↓ 3 callersMethodIsInitialized
GTE/Applications/MSW/WICFileIONative.cpp:67
↓ 3 callersMethodMakeConeFrustum
GTE/Mathematics/Cone.h:207
↓ 3 callersMethodNegate
GTE/Mathematics/BSNumber.h:376
↓ 3 callersMethodRegisterMoveBackward
GTE/Applications/CameraRig.h:141
↓ 3 callersMethodRegisterMoveForward
The motion is controlled indirectly. TheRegister* calls map the 'trigger' to the function specified by the *-suffix. If trigger >= 0, the function i
GTE/Applications/CameraRig.h:136
↓ 3 callersMethodRegisterTurnLeft
GTE/Applications/CameraRig.h:171
↓ 3 callersMethodRegisterTurnRight
GTE/Applications/CameraRig.h:166
↓ 3 callersMethodRemoveAt
GTE/Samples/Intersection/IntersectConvexPolyhedra/UnorderedSet.h:138
↓ 3 callersMethodRemoveTriangle
GTE/Samples/Intersection/IntersectConvexPolyhedra/MTMesh.h:853
↓ 3 callersMethodReplaceEdge
GTE/Samples/Intersection/IntersectConvexPolyhedra/MTVertex.h:53
↓ 3 callersFunctionRobustDOP
GTE/Mathematics/BSNumber.h:1515
↓ 3 callersMethodSetAngle
The angle must be in (0,pi/2). The function sets 'angle' and computes 'cosAngle', 'sinAngle', 'tanAngle', 'cosAngleSqr', 'sinAngleSqr' and 'invSinAngl
GTE/Mathematics/Cone.h:172
↓ 3 callersMethodSetAngularVelocity
GTE/Mathematics/RigidBody.h:357
↓ 3 callersMethodSetComputeShader
GTE/Graphics/ComputeProgram.h:28
↓ 3 callersMethodSetConstant
GTE/Mathematics/MassSpringCurve.h:43
↓ 3 callersMethodSetConstantC
GTE/Samples/Physics/MassSprings3D/CpuMassSpringVolume.cpp:68
↓ 3 callersMethodSetConstantR
GTE/Samples/Physics/MassSprings3D/CpuMassSpringVolume.cpp:78
↓ 3 callersMethodSetData
GTE/Graphics/Resource.h:101
↓ 3 callersMethodSetGeometryShader
GTE/Graphics/VisualProgram.h:56
↓ 3 callersMethodSetLength
GTE/Mathematics/MassSpringCurve.h:48
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