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/
github.com/davideberly/GeometricTools
/ AttachToUnit
Method
AttachToUnit
GTE/Graphics/GL46/GL46ConstantBuffer.cpp:30–33 ·
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Source
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28
}
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void GL46ConstantBuffer::AttachToUnit(GLint uniformBufferUnit)
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{
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glBindBufferBase(GL_UNIFORM_BUFFER, uniformBufferUnit, mGLHandle);
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}
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35
Callers
2
EnableCBuffers
Method · 0.45
EnableSBuffers
Method · 0.45
Calls
1
glBindBufferBase
Function · 0.85
Tested by
no test coverage detected