| 21 | } |
| 22 | |
| 23 | void Camera::SetPreViewMatrix(Matrix4x4<float> const& preViewMatrix) |
| 24 | { |
| 25 | mPreViewMatrix = preViewMatrix; |
| 26 | mPreViewIsIdentity = (mPreViewMatrix == Matrix4x4<float>::Identity()); |
| 27 | UpdatePVMatrix(); |
| 28 | } |
| 29 | |
| 30 | void Camera::SetPostProjectionMatrix(Matrix4x4<float> const& postProjMatrix) |
| 31 | { |