| 3430 | } |
| 3431 | |
| 3432 | void APIENTRY glAttachShader(GLuint program, GLuint shader) |
| 3433 | { |
| 3434 | if (sglAttachShader) |
| 3435 | { |
| 3436 | sglAttachShader(program, shader); |
| 3437 | ReportGLError("glAttachShader"); |
| 3438 | } |
| 3439 | else |
| 3440 | { |
| 3441 | ReportGLNullFunction("glAttachShader"); |
| 3442 | } |
| 3443 | |
| 3444 | #if defined(GTE_ENABLE_GLTRACE) |
| 3445 | gsTrace.Call("glAttachShader", "", |
| 3446 | program, shader); |
| 3447 | #endif |
| 3448 | } |
| 3449 | |
| 3450 | void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| 3451 | { |
no test coverage detected