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Functions4,589 in github.com/crosire/reshade

↓ 1 callersMethodCSGetConstantBuffers
source/d3d11/d3d11_device_context.cpp:1109
↓ 1 callersMethodCSGetSamplers
source/d3d11/d3d11_device_context.cpp:1105
↓ 1 callersMethodCSGetShader
source/d3d11/d3d11_device_context.cpp:1101
↓ 1 callersMethodCSGetShaderResources
source/d3d11/d3d11_device_context.cpp:1093
↓ 1 callersMethodCSGetUnorderedAccessViews
source/d3d11/d3d11_device_context.cpp:1097
↓ 1 callersMethodCSSetConstantBuffers1
source/d3d11/d3d11_device_context.cpp:1402
↓ 1 callersMethodCheckFormatSupport
source/d3d10/d3d10_device.cpp:1667
↓ 1 callersMethodCheckFormatSupport
source/d3d11/d3d11_device.cpp:1359
↓ 1 callersMethodClear
deps/openvr/headers/openvr.h:5998
↓ 1 callersMethodClearUnorderedAccessViewFloat
source/d3d11/d3d11_device_context.cpp:808
↓ 1 callersMethodClearUnorderedAccessViewFloat
source/d3d12/d3d12_command_list.cpp:867
↓ 1 callersMethodClearUnorderedAccessViewUint
source/d3d11/d3d11_device_context.cpp:800
↓ 1 callersMethodClearUnorderedAccessViewUint
source/d3d12/d3d12_command_list.cpp:855
↓ 1 callersMethodCloneOutput
include/reshade_overlay.hpp:881
↓ 1 callersFunctionColorButton
include/reshade_overlay.hpp:636
↓ 1 callersMethodColorFill
source/d3d9/d3d9_device.cpp:1120
↓ 1 callersMethodCopyDescriptorsSimple
source/d3d12/d3d12_device.cpp:769
↓ 1 callersMethodCopyRaytracingAccelerationStructure
source/d3d12/d3d12_command_list.cpp:1123
↓ 1 callersMethodCopyResource
source/d3d10/d3d10_device.cpp:546
↓ 1 callersMethodCopyResource
source/d3d11/d3d11_device_context.cpp:689
↓ 1 callersMethodCopyResource
source/d3d12/d3d12_command_list.cpp:357
↓ 1 callersMethodCreateBlendState
source/d3d11/d3d11_device.cpp:1007
↓ 1 callersMethodCreateBlendState1
source/d3d10/d3d10_device.cpp:1811
↓ 1 callersMethodCreateBlendState1
source/d3d11/d3d11_device.cpp:1466
↓ 1 callersMethodCreateCommandQueue
source/d3d12/d3d12_device.cpp:222
↓ 1 callersMethodCreateComputeShader
source/d3d11/d3d11_device.cpp:957
↓ 1 callersMethodCreateDepthStencilState
source/d3d10/d3d10_device.cpp:1472
↓ 1 callersMethodCreateDepthStencilState
source/d3d11/d3d11_device.cpp:1066
↓ 1 callersMethodCreateDepthStencilSurface
source/d3d9/d3d9_device.cpp:922
↓ 1 callersMethodCreateDepthStencilView
source/d3d10/d3d10_device.cpp:1111
↓ 1 callersMethodCreateDepthStencilView
source/d3d11/d3d11_device.cpp:575
↓ 1 callersMethodCreateDepthStencilView
source/d3d12/d3d12_device.cpp:598
↓ 1 callersMethodCreateDeviceContextState
source/d3d11/d3d11_device.cpp:1602
↓ 1 callersMethodCreateDomainShader
source/d3d11/d3d11_device.cpp:911
↓ 1 callersMethodCreateGeometryShader
source/d3d10/d3d10_device.cpp:1258
↓ 1 callersMethodCreateGeometryShader
source/d3d11/d3d11_device.cpp:722
↓ 1 callersMethodCreateGraphicsPipelineState
source/d3d12/d3d12_device.cpp:278
↓ 1 callersMethodCreateHullShader
source/d3d11/d3d11_device.cpp:865
↓ 1 callersMethodCreateIndexBuffer
source/d3d9/d3d9_device.cpp:789
↓ 1 callersMethodCreateInputLayout
source/d3d10/d3d10_device.cpp:1154
↓ 1 callersMethodCreateInputLayout
source/d3d11/d3d11_device.cpp:618
↓ 1 callersMethodCreateOffscreenPlainSurface
source/d3d9/d3d9_device.cpp:1130
↓ 1 callersMethodCreatePixelShader
source/d3d10/d3d10_device.cpp:1355
↓ 1 callersMethodCreatePixelShader
source/d3d9/d3d9_device.cpp:2152
↓ 1 callersMethodCreatePixelShader
source/d3d11/d3d11_device.cpp:819
↓ 1 callersMethodCreateQueryHeap
source/d3d12/d3d12_device.cpp:1056
↓ 1 callersMethodCreateRasterizerState
source/d3d10/d3d10_device.cpp:1541
↓ 1 callersMethodCreateRasterizerState
source/d3d11/d3d11_device.cpp:1135
↓ 1 callersMethodCreateRasterizerState2
source/d3d11/d3d11_device.cpp:1922
↓ 1 callersMethodCreateRenderTargetView
source/d3d11/d3d11_device.cpp:532
↓ 1 callersMethodCreateRenderTargetView
source/d3d12/d3d12_device.cpp:576
↓ 1 callersMethodCreateRenderTargetView1
source/d3d11/d3d11_device.cpp:2089
↓ 1 callersMethodCreateReservedResource
source/d3d12/d3d12_device.cpp:921
↓ 1 callersMethodCreateSamplerState
source/d3d10/d3d10_device.cpp:1612
↓ 1 callersMethodCreateSamplerState
source/d3d11/d3d11_device.cpp:1206
↓ 1 callersMethodCreateShaderResourceView
source/d3d11/d3d11_device.cpp:446
↓ 1 callersMethodCreateShaderResourceView1
source/d3d10/d3d10_device.cpp:1768
↓ 1 callersMethodCreateShaderResourceView1
source/d3d11/d3d11_device.cpp:1999
↓ 1 callersMethodCreateStateBlock
source/d3d9/d3d9_device.cpp:1540
↓ 1 callersMethodCreateSwapChainForHwnd
source/dxgi/dxgi_factory.cpp:240
↓ 1 callersMethodCreateTexture1D
source/d3d10/d3d10_device.cpp:841
↓ 1 callersMethodCreateTexture1D
source/d3d11/d3d11_device.cpp:283
↓ 1 callersMethodCreateTexture2D
source/d3d10/d3d10_device.cpp:903
↓ 1 callersMethodCreateTexture2D
source/d3d11/d3d11_device.cpp:338
↓ 1 callersMethodCreateTexture2D1
source/d3d11/d3d11_device.cpp:1810
↓ 1 callersMethodCreateTexture3D
source/d3d10/d3d10_device.cpp:964
↓ 1 callersMethodCreateTexture3D
source/d3d11/d3d11_device.cpp:392
↓ 1 callersMethodCreateTexture3D1
source/d3d11/d3d11_device.cpp:1866
↓ 1 callersMethodCreateUnorderedAccessView
source/d3d11/d3d11_device.cpp:489
↓ 1 callersMethodCreateUnorderedAccessView1
source/d3d11/d3d11_device.cpp:2044
↓ 1 callersMethodCreateVertexShader
source/d3d10/d3d10_device.cpp:1212
↓ 1 callersMethodCreateVertexShader
source/d3d9/d3d9_device.cpp:1968
↓ 1 callersMethodCreateVertexShader
source/d3d11/d3d11_device.cpp:676
↓ 1 callersFunctionD3D10CreateDeviceAndSwapChain
source/d3d10/d3d10.cpp:51
↓ 1 callersFunctionD3D12CommandQueueDownlevel
source/d3d12/d3d12_command_queue_downlevel.hpp:19
↓ 1 callersFunctionD3D12CreateDevice
source/d3d12/d3d12.cpp:17
↓ 1 callersFunctionD3D12DescriptorHeap
source/d3d12/d3d12_descriptor_heap.hpp:17
↓ 1 callersFunctionD3D12GetDebugInterface
source/d3d12/d3d12.cpp:112
↓ 1 callersFunctionD3D12SerializeRootSignature
source/d3d12/d3d12.cpp:137
↓ 1 callersFunctionD3DPERF_BeginEvent
source/d3d9/d3d9_pix.cpp:10
↓ 1 callersFunctionD3DPERF_EndEvent
source/d3d9/d3d9_pix.cpp:24
↓ 1 callersFunctionD3DPERF_SetMarker
source/d3d9/d3d9_pix.cpp:36
↓ 1 callersMethodDSGetShader
source/d3d11/d3d11_device_context.cpp:1081
↓ 1 callersMethodDSSetConstantBuffers1
source/d3d11/d3d11_device_context.cpp:1372
↓ 1 callersMethodDSSetSamplers
source/d3d11/d3d11_device_context.cpp:912
↓ 1 callersMethodDSSetShaderResources
source/d3d11/d3d11_device_context.cpp:898
↓ 1 callersMethodDequeue
(this HashSet<T> items)
setup/Pages/SelectAppPage.xaml.cs:36
↓ 1 callersFunctionDirect3D9SetMaximizedWindowedModeShim
source/d3d9/d3d9_internal.cpp:25
↓ 1 callersFunctionDirect3DCreate9
source/d3d9/d3d9.cpp:425
↓ 1 callersFunctionDirect3DCreate9Ex
source/d3d9/d3d9.cpp:452
↓ 1 callersFunctionDirect3DCreate9On12
source/d3d9/d3d9on12.cpp:40
↓ 1 callersFunctionDirect3DDevice9On12
source/d3d9/d3d9on12_device.hpp:19
↓ 1 callersMethodDispatch
source/d3d11/d3d11_device_context.cpp:553
↓ 1 callersMethodDispatchIndirect
source/d3d11/d3d11_device_context.cpp:561
↓ 1 callersMethodDispatchMesh
source/d3d12/d3d12_command_list.cpp:1192
↓ 1 callersMethodDispatchRays
source/d3d12/d3d12_command_list.cpp:1148
↓ 1 callersFunctionDockSpace
include/reshade_overlay.hpp:733
↓ 1 callersFunctionDragInt
include/reshade_overlay.hpp:597
↓ 1 callersFunctionDragScalar
include/reshade_overlay.hpp:602
↓ 1 callersMethodDrawIndexedInstanced
source/d3d10/d3d10_device.cpp:254
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