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hub / github.com/crosire/reshade / ClearUnorderedAccessViewUint

Method ClearUnorderedAccessViewUint

source/d3d11/d3d11_device_context.cpp:800–807  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

798 _orig->ClearRenderTargetView(pRenderTargetView, ColorRGBA);
799}
800void STDMETHODCALLTYPE D3D11DeviceContext::ClearUnorderedAccessViewUint(ID3D11UnorderedAccessView *pUnorderedAccessView, const UINT Values[4])
801{
802#if RESHADE_ADDON
803 if (reshade::invoke_addon_event<reshade::addon_event::clear_unordered_access_view_uint>(this, to_handle(pUnorderedAccessView), Values, 0, nullptr))
804 return;
805#endif
806 _orig->ClearUnorderedAccessViewUint(pUnorderedAccessView, Values);
807}
808void STDMETHODCALLTYPE D3D11DeviceContext::ClearUnorderedAccessViewFloat(ID3D11UnorderedAccessView *pUnorderedAccessView, const FLOAT Values[4])
809{
810#if RESHADE_ADDON

Callers 1

Calls 1

to_handleFunction · 0.70

Tested by

no test coverage detected