| 806 | _orig->ClearUnorderedAccessViewUint(pUnorderedAccessView, Values); |
| 807 | } |
| 808 | void STDMETHODCALLTYPE D3D11DeviceContext::ClearUnorderedAccessViewFloat(ID3D11UnorderedAccessView *pUnorderedAccessView, const FLOAT Values[4]) |
| 809 | { |
| 810 | #if RESHADE_ADDON |
| 811 | if (reshade::invoke_addon_event<reshade::addon_event::clear_unordered_access_view_float>(this, to_handle(pUnorderedAccessView), Values, 0, nullptr)) |
| 812 | return; |
| 813 | #endif |
| 814 | _orig->ClearUnorderedAccessViewFloat(pUnorderedAccessView, Values); |
| 815 | } |
| 816 | void STDMETHODCALLTYPE D3D11DeviceContext::ClearDepthStencilView(ID3D11DepthStencilView *pDepthStencilView, UINT ClearFlags, FLOAT Depth, UINT8 Stencil) |
| 817 | { |
| 818 | #if RESHADE_ADDON |
no test coverage detected