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Functions4,589 in github.com/crosire/reshade

↓ 1 callersMethodDrawIndexedInstanced
source/d3d11/d3d11_device_context.cpp:338
↓ 1 callersMethodDrawIndexedInstanced
source/d3d12/d3d12_command_list.cpp:234
↓ 1 callersMethodDrawIndexedInstancedIndirect
source/d3d11/d3d11_device_context.cpp:537
↓ 1 callersMethodDrawInstanced
source/d3d10/d3d10_device.cpp:262
↓ 1 callersMethodDrawInstanced
source/d3d11/d3d11_device_context.cpp:346
↓ 1 callersMethodDrawInstanced
source/d3d12/d3d12_command_list.cpp:226
↓ 1 callersMethodDrawInstancedIndirect
source/d3d11/d3d11_device_context.cpp:545
↓ 1 callersMethodEmitRaytracingAccelerationStructurePostbuildInfo
source/d3d12/d3d12_command_list.cpp:1095
↓ 1 callersMethodEnd
include/reshade_overlay.hpp:838
↓ 1 callersMethodEndEvent
source/d3d11/d3d11_device_context.cpp:1545
↓ 1 callersMethodEndRenderPass
source/d3d12/d3d12_command_list.cpp:1035
↓ 1 callersMethodEndScene
source/d3d9/d3d9_device.cpp:1336
↓ 1 callersMethodEnumAdapterByLuid
source/dxgi/dxgi_factory.cpp:317
↓ 1 callersMethodGSGetShader
source/d3d10/d3d10_device.cpp:666
↓ 1 callersMethodGSGetShader
source/d3d11/d3d11_device_context.cpp:1001
↓ 1 callersMethodGSGetShaderResources
source/d3d10/d3d10_device.cpp:686
↓ 1 callersMethodGSGetShaderResources
source/d3d11/d3d11_device_context.cpp:1021
↓ 1 callersMethodGSSetConstantBuffers1
source/d3d11/d3d11_device_context.cpp:1382
↓ 1 callersMethodGSSetSamplers
source/d3d10/d3d10_device.cpp:320
↓ 1 callersMethodGSSetSamplers
source/d3d11/d3d11_device_context.cpp:416
↓ 1 callersMethodGenerateMips
source/d3d10/d3d10_device.cpp:610
↓ 1 callersMethodGenerateMips
source/d3d11/d3d11_device_context.cpp:824
↓ 1 callersMethodGetAttributes
(uint sfgaoMask, out uint psfgaoAttribs)
setup/Utilities/FileOpenDialog.cs:65
↓ 1 callersMethodGetBackBuffer
source/d3d9/d3d9_device.cpp:376
↓ 1 callersMethodGetBoolRef
include/reshade_overlay.hpp:830
↓ 1 callersFunctionGetClipboardText
include/reshade_overlay.hpp:812
↓ 1 callersFunctionGetColorU32
include/reshade_overlay.hpp:520
↓ 1 callersMethodGetCoreWindow
source/dxgi/dxgi_swapchain.cpp:543
↓ 1 callersMethodGetCount
(out uint pdwNumItems)
setup/Utilities/FileOpenDialog.cs:77
↓ 1 callersMethodGetD3D12Device
source/d3d9/d3d9on12_device.cpp:58
↓ 1 callersMethodGetDesc1
source/dxgi/dxgi_swapchain.cpp:484
↓ 1 callersMethodGetDirect3D
source/d3d9/d3d9_device.cpp:229
↓ 1 callersMethodGetDisplayName
(ShellItemDesignNameOptions sigdnName, [MarshalAs(UnmanagedType.LPWStr)] out string ppszName)
setup/Utilities/FileOpenDialog.cs:64
↓ 1 callersMethodGetFloat
include/reshade_overlay.hpp:825
↓ 1 callersMethodGetFloatRef
include/reshade_overlay.hpp:831
↓ 1 callersFunctionGetFont
include/reshade_overlay.hpp:500
↓ 1 callersMethodGetIntRef
include/reshade_overlay.hpp:829
↓ 1 callersMethodGetItemAt
(uint dwIndex, out IShellItem ppsi)
setup/Utilities/FileOpenDialog.cs:78
↓ 1 callersMethodGetPrivateData
source/dxgi/dxgi_swapchain.cpp:244
↓ 1 callersMethodGetPrivateData
source/d3d11/d3d11_device.cpp:1379
↓ 1 callersMethodGetRaytracingAccelerationStructurePrebuildInfo
source/d3d12/d3d12_device.cpp:1462
↓ 1 callersMethodGetRenderState
source/d3d9/d3d9_device.cpp:1536
↓ 1 callersMethodGetResults
(out IShellItemArray ppenum)
setup/Utilities/FileOpenDialog.cs:110
↓ 1 callersMethodGetSamplerState
source/d3d9/d3d9_device.cpp:1603
↓ 1 callersMethodGetSoftwareVertexProcessing
source/d3d9/d3d9_device.cpp:1651
↓ 1 callersMethodGetStreamSource
source/d3d9/d3d9_device.cpp:2114
↓ 1 callersMethodGetSwapChain
source/d3d9/d3d9_device.cpp:303
↓ 1 callersFunctionGetTextLineHeightWithSpacing
include/reshade_overlay.hpp:545
↓ 1 callersMethodGetTexture
source/d3d9/d3d9_device.cpp:1560
↓ 1 callersMethodGetTimestampFrequency
source/d3d12/d3d12_command_queue.cpp:232
↓ 1 callersMethodGetViewport
source/d3d9/d3d9_device.cpp:1422
↓ 1 callersMethodGetVoidPtr
include/reshade_overlay.hpp:827
↓ 1 callersMethodGetVoidPtrRef
include/reshade_overlay.hpp:832
↓ 1 callersFunctionGetWindowSize
include/reshade_overlay.hpp:469
↓ 1 callersMethodHSGetShader
source/d3d11/d3d11_device_context.cpp:1065
↓ 1 callersMethodHSSetConstantBuffers1
source/d3d11/d3d11_device_context.cpp:1362
↓ 1 callersMethodHSSetSamplers
source/d3d11/d3d11_device_context.cpp:884
↓ 1 callersMethodHSSetShaderResources
source/d3d11/d3d11_device_context.cpp:870
↓ 1 callersMethodHideIcon
(Window window)
setup/Utilities/AeroGlass.cs:69
↓ 1 callersMethodIAGetIndexBuffer
source/d3d10/d3d10_device.cpp:658
↓ 1 callersMethodIAGetIndexBuffer
source/d3d11/d3d11_device_context.cpp:993
↓ 1 callersMethodIAGetInputLayout
source/d3d10/d3d10_device.cpp:650
↓ 1 callersMethodIAGetInputLayout
source/d3d11/d3d11_device_context.cpp:985
↓ 1 callersMethodIAGetPrimitiveTopology
source/d3d10/d3d10_device.cpp:670
↓ 1 callersMethodIAGetPrimitiveTopology
source/d3d11/d3d11_device_context.cpp:1005
↓ 1 callersMethodIAGetVertexBuffers
source/d3d10/d3d10_device.cpp:654
↓ 1 callersMethodIASetVertexBuffers
source/d3d12/d3d12_command_list.cpp:762
↓ 1 callersMethodIncludeItemsByIndex
include/reshade_overlay.hpp:840
↓ 1 callersFunctionInputInt2
include/reshade_overlay.hpp:626
↓ 1 callersFunctionIsAnyItemFocused
include/reshade_overlay.hpp:765
↓ 1 callersMethodIsGlyphInFont
include/reshade_overlay.hpp:889
↓ 1 callersFunctionIsItemActivated
include/reshade_overlay.hpp:759
↓ 1 callersFunctionIsMouseClicked
include/reshade_overlay.hpp:796
↓ 1 callersFunctionIsMouseDown
include/reshade_overlay.hpp:795
↓ 1 callersFunctionIsMouseReleased
include/reshade_overlay.hpp:797
↓ 1 callersMethodOMGetRenderTargets
source/d3d10/d3d10_device.cpp:694
↓ 1 callersMethodOMGetRenderTargets
source/d3d11/d3d11_device_context.cpp:1029
↓ 1 callersMethodOMSetFrontAndBackStencilRef
source/d3d12/d3d12_command_list.cpp:1247
↓ 1 callersMethodOMSetRenderTargetsAndUnorderedAccessViews
source/d3d11/d3d11_device_context.cpp:444
↓ 1 callersMethodOMSetStencilRef
source/d3d12/d3d12_command_list.cpp:430
↓ 1 callersMethodOpenSharedFence
source/d3d11/d3d11_device.cpp:2206
↓ 1 callersMethodOpenSharedResource
source/d3d10/d3d10_device.cpp:1687
↓ 1 callersMethodOpenSharedResource
source/d3d11/d3d11_device.cpp:1287
↓ 1 callersMethodOpenSharedResource1
source/d3d11/d3d11_device.cpp:1608
↓ 1 callersMethodPSGetConstantBuffers
source/d3d10/d3d10_device.cpp:646
↓ 1 callersMethodPSGetConstantBuffers
source/d3d11/d3d11_device_context.cpp:981
↓ 1 callersMethodPSGetSamplers
source/d3d10/d3d10_device.cpp:638
↓ 1 callersMethodPSGetSamplers
source/d3d11/d3d11_device_context.cpp:973
↓ 1 callersMethodPSGetShader
source/d3d10/d3d10_device.cpp:634
↓ 1 callersMethodPSGetShader
source/d3d11/d3d11_device_context.cpp:969
↓ 1 callersMethodPSGetShaderResources
source/d3d10/d3d10_device.cpp:630
↓ 1 callersMethodPSGetShaderResources
source/d3d11/d3d11_device_context.cpp:965
↓ 1 callersMethodPSSetConstantBuffers1
source/d3d11/d3d11_device_context.cpp:1392
↓ 1 callersMethodPathArcToFast
include/reshade_overlay.hpp:874
↓ 1 callersMethodPathBezierCubicCurveTo
include/reshade_overlay.hpp:876
↓ 1 callersMethodPathBezierQuadraticCurveTo
include/reshade_overlay.hpp:877
↓ 1 callersMethodPathEllipticalArcTo
include/reshade_overlay.hpp:875
↓ 1 callersMethodPathRect
include/reshade_overlay.hpp:878
↓ 1 callersFunctionPlotLines
include/reshade_overlay.hpp:666
↓ 1 callersMethodPopTexture
include/reshade_overlay.hpp:848
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