| 648 | _orig->PSGetConstantBuffers(StartSlot, NumBuffers, ppConstantBuffers); |
| 649 | } |
| 650 | void STDMETHODCALLTYPE D3D10Device::IAGetInputLayout(ID3D10InputLayout **ppInputLayout) |
| 651 | { |
| 652 | _orig->IAGetInputLayout(ppInputLayout); |
| 653 | } |
| 654 | void STDMETHODCALLTYPE D3D10Device::IAGetVertexBuffers(UINT StartSlot, UINT NumBuffers, ID3D10Buffer **ppVertexBuffers, UINT *pStrides, UINT *pOffsets) |
| 655 | { |
| 656 | _orig->IAGetVertexBuffers(StartSlot, NumBuffers, ppVertexBuffers, pStrides, pOffsets); |