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hub / github.com/crosire/reshade / IAGetInputLayout

Method IAGetInputLayout

source/d3d10/d3d10_device.cpp:650–653  ·  view source on GitHub ↗

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648 _orig->PSGetConstantBuffers(StartSlot, NumBuffers, ppConstantBuffers);
649}
650void STDMETHODCALLTYPE D3D10Device::IAGetInputLayout(ID3D10InputLayout **ppInputLayout)
651{
652 _orig->IAGetInputLayout(ppInputLayout);
653}
654void STDMETHODCALLTYPE D3D10Device::IAGetVertexBuffers(UINT StartSlot, UINT NumBuffers, ID3D10Buffer **ppVertexBuffers, UINT *pStrides, UINT *pOffsets)
655{
656 _orig->IAGetVertexBuffers(StartSlot, NumBuffers, ppVertexBuffers, pStrides, pOffsets);

Callers 1

captureMethod · 0.45

Calls

no outgoing calls

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