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hub / github.com/crosire/reshade / CSGetUnorderedAccessViews

Method CSGetUnorderedAccessViews

source/d3d11/d3d11_device_context.cpp:1097–1100  ·  view source on GitHub ↗

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1095 _orig->CSGetShaderResources(StartSlot, NumViews, ppShaderResourceViews);
1096}
1097void STDMETHODCALLTYPE D3D11DeviceContext::CSGetUnorderedAccessViews(UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView **ppUnorderedAccessViews)
1098{
1099 _orig->CSGetUnorderedAccessViews(StartSlot, NumUAVs, ppUnorderedAccessViews);
1100}
1101void STDMETHODCALLTYPE D3D11DeviceContext::CSGetShader(ID3D11ComputeShader **ppComputeShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances)
1102{
1103 _orig->CSGetShader(ppComputeShader, ppClassInstances, pNumClassInstances);

Callers 1

captureMethod · 0.80

Calls

no outgoing calls

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