| 1095 | _orig->CSGetShaderResources(StartSlot, NumViews, ppShaderResourceViews); |
| 1096 | } |
| 1097 | void STDMETHODCALLTYPE D3D11DeviceContext::CSGetUnorderedAccessViews(UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView **ppUnorderedAccessViews) |
| 1098 | { |
| 1099 | _orig->CSGetUnorderedAccessViews(StartSlot, NumUAVs, ppUnorderedAccessViews); |
| 1100 | } |
| 1101 | void STDMETHODCALLTYPE D3D11DeviceContext::CSGetShader(ID3D11ComputeShader **ppComputeShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances) |
| 1102 | { |
| 1103 | _orig->CSGetShader(ppComputeShader, ppClassInstances, pNumClassInstances); |