MCPcopy Create free account
hub / github.com/crosire/reshade / Dispatch

Method Dispatch

source/d3d11/d3d11_device_context.cpp:553–560  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

551 _orig->DrawInstancedIndirect(pBufferForArgs, AlignedByteOffsetForArgs);
552}
553void STDMETHODCALLTYPE D3D11DeviceContext::Dispatch(UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ)
554{
555#if RESHADE_ADDON
556 if (reshade::invoke_addon_event<reshade::addon_event::dispatch>(this, ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ))
557 return;
558#endif
559 _orig->Dispatch(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
560}
561void STDMETHODCALLTYPE D3D11DeviceContext::DispatchIndirect(ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs)
562{
563#if RESHADE_ADDON

Callers 1

dispatchMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected