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hub / github.com/crosire/reshade / dispatch

Method dispatch

source/d3d11/d3d11_impl_command_list.cpp:663–666  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

661 _orig->DrawIndexedInstanced(index_count, instance_count, first_index, vertex_offset, first_instance);
662}
663void reshade::d3d11::device_context_impl::dispatch(uint32_t group_count_x, uint32_t group_count_y, uint32_t group_count_z)
664{
665 _orig->Dispatch(group_count_x, group_count_y, group_count_z);
666}
667void reshade::d3d11::device_context_impl::dispatch_mesh(uint32_t, uint32_t, uint32_t)
668{
669 assert(false);

Callers

nothing calls this directly

Calls 1

DispatchMethod · 0.45

Tested by

no test coverage detected