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hub / github.com/crosire/reshade / DispatchMesh

Method DispatchMesh

source/d3d12/d3d12_command_list.cpp:1192–1202  ·  view source on GitHub ↗

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1190}
1191
1192void STDMETHODCALLTYPE D3D12GraphicsCommandList::DispatchMesh(UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ)
1193{
1194 assert(_interface_version >= 6);
1195
1196#if RESHADE_ADDON
1197 if (reshade::invoke_addon_event<reshade::addon_event::dispatch_mesh>(this, ThreadGroupCountX, ThreadGroupCountX, ThreadGroupCountZ))
1198 return;
1199#endif
1200
1201 static_cast<ID3D12GraphicsCommandList6 *>(_orig)->DispatchMesh(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
1202}
1203
1204void STDMETHODCALLTYPE D3D12GraphicsCommandList::Barrier(UINT32 NumBarrierGroups, const D3D12_BARRIER_GROUP *pBarrierGroups)
1205{

Callers 1

dispatch_meshMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected