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Functions1,656 in github.com/REGoth-project/REGoth

↓ 1 callersMethodgetCamera
src/engine/World.cpp:1070
↓ 1 callersMethodgetCameraMode
* Returns current camera mode * @return ECameraMode camera mode */
src/logic/CameraController.h:141
↓ 1 callersMethodgetClosestWaypoint
src/logic/PlayerController.cpp:1955
↓ 1 callersMethodgetCollisionBBox
src/logic/visuals/ModelVisual.cpp:563
↓ 1 callersMethodgetCore
* @return Access to the internal core. Handle with care. */
src/logic/MobController.h:220
↓ 1 callersMethodgetCurrentSlot
src/engine/GameSession.h:58
↓ 1 callersMethodgetCurrentStateTime
* @return Time the Character already is inside this state */
src/logic/NpcScriptState.h:168
↓ 1 callersMethodgetData
Returns the current block of decoded data. * * Call read() before accessing data. * * @return The currently decoded block. *
src/audio/WavReader.h:40
↓ 1 callersMethodgetDataSize
src/audio/WavReader.h:41
↓ 1 callersMethodgetDateTimeFormatted
src/engine/GameClock.cpp:51
↓ 1 callersMethodgetDay
src/engine/GameClock.cpp:24
↓ 1 callersMethodgetDayFormatted
src/engine/GameClock.cpp:98
↓ 1 callersMethodgetDiffuseTexture
src/logic/visuals/StaticMeshVisual.cpp:78
↓ 1 callersMethodgetDomeColors
src/content/Sky.cpp:755
↓ 1 callersMethodgetEntityTransformFacing
src/logic/Controller.cpp:34
↓ 1 callersMethodgetEntries
src/ui/MenuItemListboxEntry.cpp:25
↓ 1 callersMethodgetFogValues
src/content/Sky.cpp:354
↓ 1 callersMethodgetFontTexture
* @return Texture handle (Engines texture allocator) */
src/ui/zFont.h:87
↓ 1 callersMethodgetFrameInstanceDataBuffer
* Access to the stored instanceDataBuffer at the given index * @param idx Index to look at * @return InstanceDataBuffer at the given
src/render/RenderSystem.h:85
↓ 1 callersMethodgetFreepointPosition
src/engine/World.cpp:887
↓ 1 callersFunctiongetFromFloat
Workaround for initializer-list
src/physics/MotionState.cpp:4
↓ 1 callersMethodgetInteractItem
* @return Item this NPC is currently interacting with */
src/logic/PlayerController.h:384
↓ 1 callersMethodgetItemFromSymbol
src/logic/ScriptEngine.cpp:328
↓ 1 callersMethodgetItemInSlot
src/logic/CharacterEquipment.cpp:546
↓ 1 callersMethodgetMainWorld
* @return data-access to the main world of this session */
src/engine/GameSession.h:65
↓ 1 callersMethodgetMeshBoundingSphereRadius
src/content/SkeletalMeshAllocator.h:40
↓ 1 callersMethodgetNPCsInRadius
src/logic/ScriptEngine.cpp:265
↓ 1 callersMethodgetNumItemsOf
src/logic/mobs/Container.cpp:91
↓ 1 callersMethodgetNumNodes
* @return Number of nodes in this skeleton */
src/components/AnimHandler.h:132
↓ 1 callersMethodgetPolyCloudsLayerColor
src/content/Sky.cpp:794
↓ 1 callersMethodgetRate
src/audio/WavReader.h:22
↓ 1 callersFunctiongetRigidBodyTransform
* Returns the transformation matrix of the rigid-bodys state * @param c Physicsscomponent to use * @return Transform of the
src/components/EntityActions.h:128
↓ 1 callersMethodgetRootNodePosition
src/components/AnimHandler.cpp:499
↓ 1 callersMethodgetRootNodeVelocity
src/components/AnimHandler.h:101
↓ 1 callersMethodgetScaling
src/ui/SubtitleBox.h:34
↓ 1 callersMethodgetSecondClosestWaypoint
src/logic/PlayerController.cpp:1965
↓ 1 callersMethodgetSelectedTopicEntries
src/ui/MenuItemListbox.cpp:79
↓ 1 callersMethodgetSelectionEvent
src/ui/MenuItem.cpp:156
↓ 1 callersMethodgetStaticObjectCollisionShape
src/engine/World.h:204
↓ 1 callersMethodgetSymbolNameByIndex
src/logic/ScriptEngine.cpp:210
↓ 1 callersMethodgetTarget
* @return The NPC the hero is talking to */
src/logic/DialogManager.h:111
↓ 1 callersMethodgetTimeOfDayFormatted
src/engine/GameClock.cpp:91
↓ 1 callersFunctiongetTiming
src/audio/AudioWorld.cpp:35
↓ 1 callersMethodgetTriangle
src/engine/WorldMesh.cpp:36
↓ 1 callersMethodgetWeaponKindOfItem
src/logic/CharacterEquipment.cpp:333
↓ 1 callersMethodgetWorldName
src/engine/World.cpp:1127
↓ 1 callersMethodget_and_create
! @brief create and return a reference to the pointed to value @complexity Linear in the number of reference tokens. */
lib/json/json.hpp:9557
↓ 1 callersFunctionget_decode_parameters
lib/adpcm/adpcm-lib.cpp:111
↓ 1 callersMethodget_number
! @brief return number value for number tokens This function translates the last token into the most appropriate number type
lib/json/json.hpp:9048
↓ 1 callersMethodgiveItem
src/logic/PlayerController.cpp:1424
↓ 1 callersFunctionglfwSetWindow
src/engine/PlatformGLFW.cpp:67
↓ 1 callersMethodhasEquippedMeleeWeapon
src/logic/PlayerController.cpp:292
↓ 1 callersFunctionhasGameData
* @return Whether game-data has been found */
src/engine/PlatformAndroid.cpp:414
↓ 1 callersMethodhasGameData
@return Whether valid gamedata to run from is available
REGoth-Android/app/src/main/java/com/regothproject/regoth/InstallerExtract.java:15
↓ 1 callersMethodhasInactiveWorld
src/engine/GameSession.cpp:37
↓ 1 callersMethodhasMeleeWeaponEquipped
src/logic/CharacterEquipment.cpp:412
↓ 1 callersMethodhasTopics
src/ui/MenuItemListbox.cpp:66
↓ 1 callersFunctionimportColorSetFromJson
src/content/SkyConfig.cpp:158
↓ 1 callersMethodimportCore
src/logic/MobController.cpp:29
↓ 1 callersMethodimportDialogManager
src/logic/DialogManager.cpp:487
↓ 1 callersMethodimportInventory
src/logic/Inventory.cpp:138
↓ 1 callersMethodimportLogManager
src/logic/LogManager.cpp:80
↓ 1 callersMethodimportObject
src/logic/PlayerController.cpp:1504
↓ 1 callersMethodimportScriptEngine
src/logic/ScriptEngine.cpp:492
↓ 1 callersMethodimportScriptState
src/logic/NpcScriptState.cpp:533
↓ 1 callersMethodimportSlots
src/logic/CharacterEquipment.cpp:647
↓ 1 callersMethodinitAnimations
src/logic/NpcAnimationHandler.cpp:244
↓ 1 callersMethodinitForWorld
src/logic/ScriptEngine.cpp:149
↓ 1 callersMethodinitializeLogEntries
src/ui/Menu_Log.cpp:44
↓ 1 callersMethodinsertRoutine
src/logic/NpcScriptState.cpp:391
↓ 1 callersFunctioninstallGame
src/utils/zTools.cpp:86
↓ 1 callersMethodinstallerExists
()
REGoth-Android/app/src/main/java/com/regothproject/regoth/ExtractInstallerAsyncTask.java:127
↓ 1 callersMethodinterpolate
src/content/Sky.cpp:87
↓ 1 callersMethodinterrupt
src/logic/PlayerController.cpp:1171
↓ 1 callersMethodisCameraLocked
* @return If camera position should be locked by CameraController */
src/logic/MobController.h:216
↓ 1 callersMethodisDead
* Returns whether pfx visual is dead (doesn't spawn new particles) */
src/logic/visuals/PfxVisual.h:47
↓ 1 callersMethodisHandleValid
* @return Whether handle h is still active and valid */
src/memory/AllocatorBundle.h:56
↓ 1 callersMethodisItemEquipable
src/logic/CharacterEquipment.cpp:499
↓ 1 callersMethodisLoaded
src/content/SkeletalMeshAllocator.h:41
↓ 1 callersMethodisNpcReady
src/logic/PlayerController.cpp:1272
↓ 1 callersMethodisRefusingTalk
* @return True, if m_RefuseTalkTime has not reached 0 yet */
src/logic/PlayerController.h:346
↓ 1 callersMethodisSameThread
src/engine/JobManager.cpp:12
↓ 1 callersFunctionisSkyDomeAvailable
src/render/SkyRendering.cpp:32
↓ 1 callersMethodisStateActive
* Checks if the current state is still active */
src/logic/NpcScriptState.h:106
↓ 1 callersMethodisTargetReachedByPosition
src/logic/Pathfinder.cpp:127
↓ 1 callersMethodis_boolean
! @brief return whether value is a boolean This function returns true iff the JSON value is a boolean. @return `true` if type is boolean
lib/json/json.hpp:2323
↓ 1 callersMethodis_primitive
! @brief return whether type is primitive This function returns true iff the JSON type is primitive (string, number, boolean, or null).
lib/json/json.hpp:2252
↓ 1 callersMethodis_root
return whether pointer points to the root document
lib/json/json.hpp:9535
↓ 1 callersMethodkillPfx
* Stops emitting particles. canBeRemoved() is true when all particles are finished playing */
src/logic/visuals/PfxVisual.h:38
↓ 1 callersMethodleave
src/utils/Utils.cpp:485
↓ 1 callersMethodloadAnimations
src/content/AnimationLibrary.cpp:46
↓ 1 callersMethodloadAudioVDF
src/audio/AudioWorld.cpp:230
↓ 1 callersMethodloadBspTree
src/engine/BspTree.cpp:121
↓ 1 callersMethodloadFromPackedSubmesh
src/content/StaticMeshAllocator.cpp:35
↓ 1 callersFunctionloadMeshAndApplyFadeToDomeColorPart
src/content/Sky.cpp:585
↓ 1 callersFunctionloadMeshAndApplyFadeToLowerPart
src/content/Sky.cpp:565
↓ 1 callersFunctionmakeViewMatrixFrom
* @brief Creates a camera view-matrix from the given entity * @param alloc Allocator to lookup the handle * @param e Entity
src/components/EntityActions.h:87
↓ 1 callersMethodmarkFreepointOccupied
src/engine/World.cpp:898
↓ 1 callersFunctionminimum_error
lib/adpcm/adpcm-lib.cpp:121
↓ 1 callersMethodmkdir
src/utils/Utils.cpp:243
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