| 1169 | } |
| 1170 | |
| 1171 | void PlayerController::interrupt() |
| 1172 | { |
| 1173 | // TODO: More! Cancel all animations, etc |
| 1174 | undrawWeapon(true); |
| 1175 | |
| 1176 | getEM().clear(); |
| 1177 | } |
| 1178 | |
| 1179 | bool PlayerController::canSee(Handle::EntityHandle entity, bool ignoreAngles) |
| 1180 | { |