* Access to the stored instanceDataBuffer at the given index * @param idx Index to look at * @return InstanceDataBuffer at the given index. If this is non-nullptr, you got valid data here. */
| 83 | * @return InstanceDataBuffer at the given index. If this is non-nullptr, you got valid data here. |
| 84 | */ |
| 85 | inline bgfx::DynamicVertexBufferHandle getFrameInstanceDataBuffer(uint32_t idx) |
| 86 | { |
| 87 | return m_InstanceDataBuffers[idx]; |
| 88 | } |
| 89 | |
| 90 | /** |
| 91 | * (re)loads all shaders from disc |