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hub / github.com/REGoth-project/REGoth / getFrameInstanceDataBuffer

Method getFrameInstanceDataBuffer

src/render/RenderSystem.h:85–88  ·  view source on GitHub ↗

* Access to the stored instanceDataBuffer at the given index * @param idx Index to look at * @return InstanceDataBuffer at the given index. If this is non-nullptr, you got valid data here. */

Source from the content-addressed store, hash-verified

83 * @return InstanceDataBuffer at the given index. If this is non-nullptr, you got valid data here.
84 */
85 inline bgfx::DynamicVertexBufferHandle getFrameInstanceDataBuffer(uint32_t idx)
86 {
87 return m_InstanceDataBuffers[idx];
88 }
89
90 /**
91 * (re)loads all shaders from disc

Callers 1

drawWorldFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected