| 76 | } |
| 77 | |
| 78 | std::string StaticMeshVisual::getDiffuseTexture(size_t index) |
| 79 | { |
| 80 | Components::StaticMeshComponent& sm = m_World.getEntity<Components::StaticMeshComponent>(m_VisualEntities[index]); |
| 81 | |
| 82 | if (sm.m_Texture.isValid()) |
| 83 | return m_World.getTextureAllocator().getTexture(sm.m_Texture).m_TextureName; |
| 84 | |
| 85 | return ""; |
| 86 | } |
| 87 | |
| 88 | void StaticMeshVisual::setAnimationFrame(size_t submeshIndex, size_t frame) |
| 89 | { |