MCPcopy Create free account

hub / github.com/OpenXcom/OpenXcom / functions

Functions4,163 in github.com/OpenXcom/OpenXcom

FunctionInterp7
src/Engine/Scalers/common.h:117
FunctionInterp8
src/Engine/Scalers/common.h:123
FunctionInterp9
src/Engine/Scalers/common.h:129
MethodIntroState
* Initializes all the elements in the Intro screen. * @param game Pointer to the core game. * @param wasLetterBoxed Was the game letterboxed? */
src/Menu/IntroState.cpp:41
MethodInventory
* Sets up an inventory with the specified size and position. * @param game Pointer to core game. * @param width Width in pixels. * @param height He
src/Battlescape/Inventory.cpp:55
MethodInventoryState
* Initializes all the elements in the Inventory screen. * @param game Pointer to the core game. * @param tu Does Inventory use up Time Units? * @pa
src/Battlescape/InventoryState.cpp:61
MethodItemContainer
* Initializes an item container with no contents. */
src/Savegame/ItemContainer.cpp:29
MethodItemsArrivingState
* Initializes all the elements in the Items Arriving window. * @param game Pointer to the core game. * @param state Pointer to the Geoscape state.
src/Geoscape/ItemsArrivingState.cpp:52
MethodLanguage
* Initializes an empty language file. */
src/Engine/Language.cpp:48
MethodLanguagePlurality
src/Engine/LanguagePlurality.h:51
MethodListGamesState
* Initializes all the elements in the Saved Game screen. * @param game Pointer to the core game. * @param origin Game section that originated this s
src/Menu/ListGamesState.cpp:87
MethodListLoadState
* Initializes all the elements in the Load Game screen. * @param game Pointer to the core game. * @param origin Game section that originated this st
src/Menu/ListLoadState.cpp:36
MethodListSaveState
* Initializes all the elements in the Save Game screen. * @param game Pointer to the core game. * @param origin Game section that originated this st
src/Menu/ListSaveState.cpp:39
MethodLoadGameState
* Initializes all the elements in the Load Game screen. * @param game Pointer to the core game. * @param origin Game section that originated this st
src/Menu/LoadGameState.cpp:45
MethodLocalizedText
Create the empty string.
src/Engine/LocalizedText.h:51
MethodLocalizedText
* Create a LocalizedText from a localized std::wstring. */
src/Engine/LocalizedText.h:77
MethodLogger
src/Engine/Logger.h:79
MethodLowFuelState
* Initializes all the elements in the Low Fuel window. * @param game Pointer to the core game. * @param craft Pointer to the craft to display. * @p
src/Geoscape/LowFuelState.cpp:41
MethodMCDPatch
* Initializes an MCD Patch. */
src/Ruleset/MCDPatch.cpp:29
MethodMainMenuState
* Initializes all the elements in the Main Menu window. * @param game Pointer to the core game. */
src/Menu/MainMenuState.cpp:45
MethodManageAlienContainmentState
* Initializes all the elements in the Manage Alien Containment screen. * @param game Pointer to the core game. * @param base Pointer to the base to
src/Basescape/ManageAlienContainmentState.cpp:54
MethodManufactureInfoState
* Initializes all elements in the Production settings screen (new Production). * @param game Pointer to the core game. * @param base Pointer to the
src/Basescape/ManufactureInfoState.cpp:48
MethodManufactureStartState
* Initializes all the elements in the productions start screen. * @param game Pointer to the core game. * @param base Pointer to the base to get inf
src/Basescape/ManufactureStartState.cpp:45
MethodManufactureState
* Initializes all the elements in the Manufacture screen. * @param game Pointer to the core game. * @param base Pointer to the base to get info from
src/Basescape/ManufactureState.cpp:48
MethodMap
* Sets up a map with the specified size and position. * @param game Pointer to the core game. * @param width Width in pixels. * @param height Heigh
src/Battlescape/Map.cpp:80
MethodMapBlock
* MapBlock construction. */
src/Ruleset/MapBlock.cpp:27
MethodMapData
* Creates a new Map Data Object. * @param dataset The dataset this object belongs to. */
src/Ruleset/MapData.cpp:28
MethodMapDataSet
* MapDataSet construction. */
src/Ruleset/MapDataSet.cpp:37
MethodMatchBaseCoordinates
Remember the query coordinates.
src/Savegame/AlienMission.cpp:344
MethodMedikitButton
* Initializes a Medikit button. * @param y The button's y origin. */
src/Battlescape/MedikitState.cpp:111
MethodMedikitState
* Initializes the Medikit State. * @param game Pointer to the core game. * @param targetUnit The wounded unit. * @param action The healing action.
src/Battlescape/MedikitState.cpp:121
MethodMedikitTitle
* Initializes a Medikit title. * @param y The title's y origin. * @param title The title. */
src/Battlescape/MedikitState.cpp:68
MethodMedikitTxt
* Initializes a Medikit text. * @param y The text's y origin. */
src/Battlescape/MedikitState.cpp:89
MethodMedikitView
* Initializes the Medikit view. * @param w The MinikitView width. * @param h The MinikitView height. * @param x The MinikitView x origin. * @param
src/Battlescape/MedikitView.cpp:56
MethodMiniBaseView
* Sets up a mini base view with the specified size and position. * @param width Width in pixels. * @param height Height in pixels. * @param x X pos
src/Basescape/MiniBaseView.cpp:39
MethodMiniMapState
* Initializes all the elements in the MiniMapState screen. * @param game Pointer to the core game. * @param camera The Battlescape camera. * @param
src/Battlescape/MiniMapState.cpp:42
MethodMiniMapView
* Initializes all the elements in the MiniMapView. * @param w The MiniMapView width. * @param h The MiniMapView height. * @param x The MiniMapView
src/Battlescape/MiniMapView.cpp:54
MethodMonthlyCostsState
* Initializes all the elements in the Monthly Costs screen. * @param game Pointer to the core game. * @param base Pointer to the base to get info fr
src/Basescape/MonthlyCostsState.cpp:43
MethodMonthlyReportState
* Initializes all the elements in the Monthly Report screen. * @param game Pointer to the core game. * @param psi Show psi training afterwards? * @
src/Geoscape/MonthlyReportState.cpp:51
MethodMovingTarget
* Initializes a moving target with blank coordinates. */
src/Savegame/MovingTarget.cpp:30
MethodMultipleTargetsState
* Initializes all the elements in the Multiple Targets window. * @param game Pointer to the core game. * @param targets List of targets to display.
src/Geoscape/MultipleTargetsState.cpp:50
MethodMusic
* Initializes a new music track. */
src/Engine/Music.cpp:33
MethodNewBattleState
* Initializes all the elements in the New Battle window. * @param game Pointer to the core game. */
src/Menu/NewBattleState.cpp:64
MethodNewGameState
* Initializes all the elements in the Difficulty window. * @param game Pointer to the core game. */
src/Menu/NewGameState.cpp:40
MethodNewManufactureListState
* Initializes all the elements in the productions list screen. * @param game Pointer to the core game. * @param base Pointer to the base to get info
src/Basescape/NewManufactureListState.cpp:46
MethodNewPossibleManufactureState
* Initializes all the elements in the EndManufacture screen. * @param game Pointer to the core game. * @param base Pointer to the base to get info f
src/Geoscape/NewPossibleManufactureState.cpp:40
MethodNewPossibleResearchState
* Initializes all the elements in the EndResearch screen. * @param game Pointer to the core game. * @param base Pointer to the base to get info from
src/Geoscape/NewPossibleResearchState.cpp:43
MethodNewResearchListState
* Initializes all the elements in the Research list screen. * @param game Pointer to the core game. * @param base Pointer to the base to get info fr
src/Basescape/NewResearchListState.cpp:44
MethodNextTurnState
* Initializes all the elements in the Next Turn screen. * @param game Pointer to the core game. * @param battleGame Pointer to the saved game. * @p
src/Battlescape/NextTurnState.cpp:48
MethodNoContainmentState
* Initializes all the elements in the No Containment screen. * @param game Pointer to the core game. */
src/Battlescape/NoContainmentState.cpp:36
MethodNode
src/Savegame/Node.cpp:25
MethodNumberText
* Sets up a blank number text. * @param width Width in pixels. * @param height Height in pixels. * @param x X position in pixels. * @param y Y pos
src/Interface/NumberText.cpp:33
FunctionOPLReInit
src/Engine/Adlib/fmopl.cpp:1262
FunctionOPLRead
src/Engine/Adlib/fmopl.cpp:1341
FunctionOPLSetIRQHandler
src/Engine/Adlib/fmopl.cpp:1293
FunctionOPLSetKeyboardHandler
src/Engine/Adlib/fmopl.cpp:1311
FunctionOPLSetPortHandler
src/Engine/Adlib/fmopl.cpp:1304
FunctionOPLSetTimerHandler
src/Engine/Adlib/fmopl.cpp:1288
FunctionOPLSetUpdateHandler
src/Engine/Adlib/fmopl.cpp:1298
FunctionOPLTimerOver
src/Engine/Adlib/fmopl.cpp:1378
MethodOpenGL
src/Engine/OpenGL.cpp:345
MethodOptionInfo
* Creates info for a boolean option. * @param id String ID used in serializing. * @param option Pointer to the option. * @param def Default option
src/Engine/OptionInfo.cpp:33
MethodOptionsAdvancedState
* Initializes all the elements in the Advanced Options window. * @param game Pointer to the core game. * @param origin Game section that originated
src/Menu/OptionsAdvancedState.cpp:41
MethodOptionsAudioState
* Initializes all the elements in the Audio Options screen. * @param game Pointer to the core game. * @param origin Game section that originated thi
src/Menu/OptionsAudioState.cpp:45
MethodOptionsBaseState
* Initializes all the elements in the Options window. * @param game Pointer to the core game. * @param origin Game section that originated this stat
src/Menu/OptionsBaseState.cpp:56
MethodOptionsBattlescapeState
* Initializes all the elements in the Battlescape Options screen. * @param game Pointer to the core game. * @param origin Game section that originat
src/Menu/OptionsBattlescapeState.cpp:42
MethodOptionsConfirmState
* Initializes all the elements in the Confirm Display Options screen. * @param game Pointer to the core game. * @param origin Game section that orig
src/Menu/OptionsConfirmState.cpp:41
MethodOptionsControlsState
* Initializes all the elements in the Controls screen. * @param game Pointer to the core game. * @param origin Game section that originated this sta
src/Menu/OptionsControlsState.cpp:41
MethodOptionsDefaultsState
* Initializes all the elements in the Restore Defaults screen. * @param game Pointer to the core game. * @param origin Game section that originated
src/Menu/OptionsDefaultsState.cpp:38
MethodOptionsGeoscapeState
* Initializes all the elements in the Geoscape Options screen. * @param game Pointer to the core game. * @param origin Game section that originated
src/Menu/OptionsGeoscapeState.cpp:43
MethodOptionsModsState
* Initializes all the elements in the Mod Options window. * @param game Pointer to the core game. * @param origin Game section that originated this
src/Menu/OptionsModsState.cpp:41
MethodOptionsNoAudioState
* Initializes all the elements in the Audio Options screen. * @param game Pointer to the core game. * @param origin Game section that originated thi
src/Menu/OptionsNoAudioState.cpp:34
MethodOptionsVideoState
* Initializes all the elements in the Video Options screen. * @param game Pointer to the core game. * @param origin Game section that originated thi
src/Menu/OptionsVideoState.cpp:49
FunctionPIXEL01_1
src/Engine/Scalers/hq3x.cpp:428
FunctionPIXEL01_10
src/Engine/Scalers/hq2x.cpp:2194
FunctionPIXEL01_10
src/Engine/Scalers/hq4x.cpp:559
FunctionPIXEL01_12
src/Engine/Scalers/hq2x.cpp:2146
FunctionPIXEL01_20
src/Engine/Scalers/hq2x.cpp:563
FunctionPIXEL01_22
src/Engine/Scalers/hq2x.cpp:546
FunctionPIXEL01_31
src/Engine/Scalers/hq4x.cpp:2022
FunctionPIXEL01_60
src/Engine/Scalers/hq4x.cpp:997
FunctionPIXEL01_82
src/Engine/Scalers/hq4x.cpp:4078
FunctionPIXEL01_C
src/Engine/Scalers/hq3x.cpp:1133
FunctionPIXEL02_1M
src/Engine/Scalers/hq3x.cpp:2194
FunctionPIXEL02_1R
src/Engine/Scalers/hq3x.cpp:3340
FunctionPIXEL03_80
src/Engine/Scalers/hq4x.cpp:1484
FunctionPIXEL03_82
src/Engine/Scalers/hq4x.cpp:2156
FunctionPIXEL10_C
src/Engine/Scalers/hq3x.cpp:1048
FunctionPIXEL11
src/Engine/Scalers/hq3x.cpp:2845
FunctionPIXEL11_0
src/Engine/Scalers/hq4x.cpp:5033
FunctionPIXEL11_30
src/Engine/Scalers/hq4x.cpp:2238
FunctionPIXEL11_31
src/Engine/Scalers/hq4x.cpp:2038
FunctionPIXEL20_1L
src/Engine/Scalers/hq3x.cpp:2226
FunctionPIXEL20_1M
src/Engine/Scalers/hq3x.cpp:3689
FunctionPIXEL22_0
src/Engine/Scalers/hq4x.cpp:1453
MethodPalette
* Initializes a brand new palette. */
src/Engine/Palette.cpp:29
MethodPathfinding
* Sets up a Pathfinding. * @param save pointer to SavedBattleGame object. */
src/Battlescape/Pathfinding.cpp:42
MethodPathfindingNode
* Sets up a PathfindingNode. * @param pos Position. */
src/Battlescape/PathfindingNode.cpp:29
MethodPauseState
* Initializes all the elements in the Pause window. * @param game Pointer to the core game. * @param origin Game section that originated this state.
src/Menu/PauseState.cpp:43
MethodPlaceFacilityState
* Initializes all the elements in the Place Facility window. * @param game Pointer to the core game. * @param base Pointer to the base to get info f
src/Basescape/PlaceFacilityState.cpp:46
← previousnext →2,001–2,100 of 4,163, ranked by callers