* Initializes all the elements in the Controls screen. * @param game Pointer to the core game. * @param origin Game section that originated this state. */
| 39 | * @param origin Game section that originated this state. |
| 40 | */ |
| 41 | OptionsControlsState::OptionsControlsState(Game *game, OptionsOrigin origin) : OptionsBaseState(game, origin), _selected(-1), _selKey(0) |
| 42 | { |
| 43 | setCategory(_btnControls); |
| 44 | |
| 45 | // Create objects |
| 46 | _lstControls = new TextList(200, 136, 94, 8); |
| 47 | |
| 48 | add(_lstControls); |
| 49 | |
| 50 | centerAllSurfaces(); |
| 51 | |
| 52 | // Set up objects |
| 53 | _lstControls->setColor(Palette::blockOffset(8)+10); |
| 54 | _lstControls->setArrowColor(Palette::blockOffset(8)+5); |
| 55 | _lstControls->setColumns(2, 152, 48); |
| 56 | _lstControls->setWordWrap(true); |
| 57 | _lstControls->setSelectable(true); |
| 58 | _lstControls->setBackground(_window); |
| 59 | _lstControls->onMouseClick((ActionHandler)&OptionsControlsState::lstControlsClick, 0); |
| 60 | _lstControls->onKeyboardPress((ActionHandler)&OptionsControlsState::lstControlsKeyPress); |
| 61 | _lstControls->setFocus(true); |
| 62 | _lstControls->setTooltip("STR_CONTROLS_DESC"); |
| 63 | _lstControls->onMouseIn((ActionHandler)&OptionsControlsState::txtTooltipIn); |
| 64 | _lstControls->onMouseOut((ActionHandler)&OptionsControlsState::txtTooltipOut); |
| 65 | |
| 66 | if (origin != OPT_BATTLESCAPE) |
| 67 | { |
| 68 | _colorGroup = Palette::blockOffset(15) - 1; |
| 69 | _colorSel = Palette::blockOffset(8) + 5; |
| 70 | _colorNormal = Palette::blockOffset(8) + 10; |
| 71 | } |
| 72 | else |
| 73 | { |
| 74 | _colorGroup = Palette::blockOffset(1) - 1; |
| 75 | _colorSel = Palette::blockOffset(5) - 1; |
| 76 | _colorNormal = Palette::blockOffset(0) - 1; |
| 77 | } |
| 78 | |
| 79 | const std::vector<OptionInfo> &options = Options::getOptionInfo(); |
| 80 | for (std::vector<OptionInfo>::const_iterator i = options.begin(); i != options.end(); ++i) |
| 81 | { |
| 82 | if (i->type() == OPTION_KEY && !i->description().empty()) |
| 83 | { |
| 84 | if (i->category() == "STR_GENERAL") |
| 85 | { |
| 86 | _controlsGeneral.push_back(*i); |
| 87 | } |
| 88 | else if (i->category() == "STR_GEOSCAPE") |
| 89 | { |
| 90 | _controlsGeo.push_back(*i); |
| 91 | } |
| 92 | else if (i->category() == "STR_BATTLESCAPE") |
| 93 | { |
| 94 | _controlsBattle.push_back(*i); |
| 95 | } |
| 96 | } |
| 97 | } |
| 98 | } |
nothing calls this directly
no test coverage detected