* Initializes all the elements in the Load Game screen. * @param game Pointer to the core game. * @param origin Game section that originated this state. * @param filename Name of the save file without extension. */
| 43 | * @param filename Name of the save file without extension. |
| 44 | */ |
| 45 | LoadGameState::LoadGameState(Game *game, OptionsOrigin origin, const std::string &filename) : State(game), _origin(origin), _filename(filename) |
| 46 | { |
| 47 | buildUi(); |
| 48 | } |
| 49 | |
| 50 | /** |
| 51 | * Initializes all the elements in the Load Game screen. |
nothing calls this directly
no outgoing calls
no test coverage detected