* Initializes all the elements in the Pause window. * @param game Pointer to the core game. * @param origin Game section that originated this state. */
| 41 | * @param origin Game section that originated this state. |
| 42 | */ |
| 43 | PauseState::PauseState(Game *game, OptionsOrigin origin) : State(game), _origin(origin) |
| 44 | { |
| 45 | _screen = false; |
| 46 | |
| 47 | int x; |
| 48 | if (_origin == OPT_GEOSCAPE) |
| 49 | { |
| 50 | x = 20; |
| 51 | } |
| 52 | else |
| 53 | { |
| 54 | x = 52; |
| 55 | } |
| 56 | |
| 57 | // Create objects |
| 58 | _window = new Window(this, 216, 160, x, 20, POPUP_BOTH); |
| 59 | _btnLoad = new TextButton(180, 18, x+18, 52); |
| 60 | _btnSave = new TextButton(180, 18, x+18, 74); |
| 61 | _btnAbandon = new TextButton(180, 18, x+18, 96); |
| 62 | _btnOptions = new TextButton(180, 18, x+18, 122); |
| 63 | _btnCancel = new TextButton(180, 18, x+18, 150); |
| 64 | _txtTitle = new Text(206, 17, x+5, 32); |
| 65 | |
| 66 | // Set palette |
| 67 | if (_origin == OPT_BATTLESCAPE) |
| 68 | { |
| 69 | setPalette("PAL_BATTLESCAPE"); |
| 70 | } |
| 71 | else |
| 72 | { |
| 73 | setPalette("PAL_GEOSCAPE", 0); |
| 74 | } |
| 75 | |
| 76 | add(_window); |
| 77 | add(_btnLoad); |
| 78 | add(_btnSave); |
| 79 | add(_btnAbandon); |
| 80 | add(_btnOptions); |
| 81 | add(_btnCancel); |
| 82 | add(_txtTitle); |
| 83 | |
| 84 | centerAllSurfaces(); |
| 85 | |
| 86 | // Set up objects |
| 87 | _window->setColor(Palette::blockOffset(15)-1); |
| 88 | _window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR")); |
| 89 | |
| 90 | _btnLoad->setColor(Palette::blockOffset(15)-1); |
| 91 | _btnLoad->setText(tr("STR_LOAD_GAME")); |
| 92 | _btnLoad->onMouseClick((ActionHandler)&PauseState::btnLoadClick); |
| 93 | |
| 94 | _btnSave->setColor(Palette::blockOffset(15)-1); |
| 95 | _btnSave->setText(tr("STR_SAVE_GAME")); |
| 96 | _btnSave->onMouseClick((ActionHandler)&PauseState::btnSaveClick); |
| 97 | |
| 98 | _btnAbandon->setColor(Palette::blockOffset(15)-1); |
| 99 | _btnAbandon->setText(tr("STR_ABANDON_GAME")); |
| 100 | _btnAbandon->onMouseClick((ActionHandler)&PauseState::btnAbandonClick); |
nothing calls this directly
no test coverage detected