* Returns the saved game currently in use by the game. * @return Pointer to the saved game. */
| 499 | * @return Pointer to the saved game. |
| 500 | */ |
| 501 | SavedGame *Game::getSavedGame() const |
| 502 | { |
| 503 | return _save; |
| 504 | } |
| 505 | |
| 506 | /** |
| 507 | * Sets a new saved game for the game to use. |
no outgoing calls
no test coverage detected