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Functions4,163 in github.com/OpenXcom/OpenXcom

↓ 1 callersFunctiondecodeGeneric
read a PNG, the result will be in the same color type as the PNG (hence "generic")*/
src/lodepng.cpp:4562
↓ 1 callersFunctiondecode_op
main decode function - reads data from stream and decodes it accordingly
src/Engine/Adlib/adlplayer.cpp:556
↓ 1 callersMethoddecreaseLiveUfos
Decrease number of live UFOs.
src/Savegame/AlienMission.h:101
↓ 1 callersFunctiondeflate
src/lodepng.cpp:2016
↓ 1 callersFunctiondeflateDynamic
Deflate for a block of type "dynamic", that is, with freely, optimally, created huffman trees*/
src/lodepng.cpp:1671
↓ 1 callersFunctiondeflateFixed
src/lodepng.cpp:1916
↓ 1 callersFunctiondeflateNoCompression
src/lodepng.cpp:1600
↓ 1 callersMethoddestroyDisconnectedFacilities
* Destroys all disconnected facilities in the base. */
src/Savegame/Base.cpp:1323
↓ 1 callersMethoddestroyFacility
* Removes a base module, and deals with the ramifications thereof. * @param facility An iterator reference to the facility to destroy and remove. */
src/Savegame/Base.cpp:1426
↓ 1 callersMethoddirectionTo
* Returns the direction from this unit to a given point. * @param point given position. * @return direction. */
src/Savegame/BattleUnit.cpp:792
↓ 1 callersFunctiondirent_mbstowcs_s
Convert multi-byte string to wide character string */
src/dirent.h:712
↓ 1 callersMethoddogfightEnded
* Checks whether the dogfight should end. * @return Returns true if the dogfight should end, otherwise returns false. */
src/Geoscape/DogfightState.cpp:1803
↓ 1 callersMethoddraw
* Draws the inventory elements. */
src/Battlescape/Inventory.cpp:121
↓ 1 callersMethoddraw
* Draws the labeled button. * The colors are inverted if the button is pressed. */
src/Interface/TextButton.cpp:199
↓ 1 callersMethoddraw
* Draws the bordered bar filled according * to its values. */
src/Interface/Bar.cpp:183
↓ 1 callersMethodendTurn
* Ends the turn. */
src/Battlescape/BattlescapeGame.cpp:368
↓ 1 callersMethodenter
* Enters the current AI state. */
src/Battlescape/AlienBAIState.cpp:123
↓ 1 callersMethodexplosiveEfficacy
* Decides if it worth our while to create an explosion here. * @param targetPos The target's position. * @param attackingUnit The attacking unit. *
src/Battlescape/AlienBAIState.cpp:1473
↓ 1 callersMethodfacilityBuilt
* Callback from PlaceStartFacilityState. * Removes placed facility from the list. */
src/Basescape/SelectStartFacilityState.cpp:109
↓ 1 callersFunctionfade_volume_if_need
decrease volume until 0 with each call, and then stops music
src/Engine/Adlib/adlplayer.cpp:527
↓ 1 callersFunctionfindConfigFolder
* Finds the Config folder according to the running system. * @return Config path. */
src/Engine/CrossPlatform.cpp:275
↓ 1 callersFunctionfindDataFolders
* Builds a list of predefined paths for the Data folder * according to the running system. * @return List of data paths. */
src/Engine/CrossPlatform.cpp:112
↓ 1 callersFunctionfindUserFolders
* Builds a list of predefined paths for the User folder * according to the running system. * @return List of data paths. */
src/Engine/CrossPlatform.cpp:204
↓ 1 callersFunctionflog2
log2 approximation. A slight bit faster than std::log. */
src/lodepng.cpp:5223
↓ 1 callersFunctionfree_channel_available
checks if there are unused adlib channels
src/Engine/Adlib/adlplayer.cpp:544
↓ 1 callersFunctionfunc_fade
MAIN FUNCTION - initialize fade procedure
src/Engine/Adlib/adlplayer.cpp:833
↓ 1 callersFunctionfunc_is_music_playing
MAIN FUNCTION - check if music finished
src/Engine/Adlib/adlplayer.cpp:846
↓ 1 callersFunctionfunc_play_tick
MAIN FUNCTION - runs 1 tick of music according tempo
src/Engine/Adlib/adlplayer.cpp:785
↓ 1 callersFunctionfunc_set_music_volume
src/Engine/Adlib/adlplayer.cpp:856
↓ 1 callersFunctionfunc_setup_music
MAIN FUNCTION - setup music for playing
src/Engine/Adlib/adlplayer.cpp:816
↓ 1 callersMethodgenLook
* Generates an int representing the index of the soldier's look, when passed the maximum index value. * @param numLooks The maximum index. * @return
src/Ruleset/SoldierNamePool.cpp:127
↓ 1 callersMethodgenName
* Returns a new random name (first + last) from the * lists of names contained within. * @param gender Returned gender of the name. * @return The s
src/Ruleset/SoldierNamePool.cpp:93
↓ 1 callersMethodgenerateFunding
* Generates the random starting funding for the country. * @return The monthly funding. */
src/Ruleset/RuleCountry.cpp:80
↓ 1 callersMethodgetAcceleration
* Gets the acceleration of the UFO for * taking off / stopping. * @return The acceleration. */
src/Ruleset/RuleUfo.cpp:153
↓ 1 callersMethodgetAccuracy
* Gets the accuracy of the projectile. */
src/Savegame/CraftWeaponProjectile.cpp:210
↓ 1 callersMethodgetActiveHand
* Get unit's active hand. * @return active hand. */
src/Savegame/BattleUnit.cpp:2337
↓ 1 callersMethodgetAggression
* Get the unit's aggression. * @return aggression. */
src/Savegame/BattleUnit.cpp:2248
↓ 1 callersMethodgetAggroSound
* Get sound to play when unit aggros. * @return sound */
src/Savegame/BattleUnit.cpp:2366
↓ 1 callersMethodgetAlienBase
* Only alien supply missions ever have a valid pointer. * @return A pointer (possibly 0) of the AlienBase for this mission. */
src/Savegame/AlienMission.cpp:598
↓ 1 callersMethodgetAlienMission
* Find a mission from the active alien missions. * @param region The region ID. * @param type The mission type ID. * @return A pointer to the missi
src/Savegame/SavedGame.cpp:1451
↓ 1 callersMethodgetAlign
* Returns the way the text is aligned horizontally * relative to the drawing area. * @return Horizontal alignment. */
src/Interface/Text.cpp:237
↓ 1 callersMethodgetAllocatedEngineers
* Returns the amount of engineers currently in use. * @return Amount of engineers. */
src/Savegame/Base.cpp:817
↓ 1 callersMethodgetAllocatedScientists
* Returns the amount of scientists currently in use. * @return Amount of scientists. */
src/Savegame/Base.cpp:800
↓ 1 callersMethodgetArcingShot
* Returns if this weapon should arc its shots. * @return True if this weapon should arc its shots. */
src/Ruleset/RuleItem.cpp:681
↓ 1 callersMethodgetArmor
* Get the armor value of a certain armor side. * @param side The side of the armor. * @return Amount of armor. */
src/Savegame/BattleUnit.cpp:1382
↓ 1 callersMethodgetAvailableProductions
* Get the list of RuleManufacture which can be manufacture in a Base. * @param productions the list of Productions which are available. * @param rul
src/Savegame/SavedGame.cpp:1056
↓ 1 callersMethodgetAvailableResearchProjects
* Get the list of RuleResearch which can be researched in a Base. * @param projects the list of ResearchProject which are available. * @param rulese
src/Savegame/SavedGame.cpp:954
↓ 1 callersMethodgetBaseCost
* Gets the cost of building a base inside this region. * @return The construction cost. */
src/Ruleset/RuleRegion.cpp:134
↓ 1 callersMethodgetColor
* Returns the color for the image button. * @return Color value. */
src/Interface/ImageButton.cpp:57
↓ 1 callersMethodgetColumnX
* Returns the X position of a specific text column in the list. * @param column Column number. * @return X position in pixels. */
src/Interface/TextList.cpp:200
↓ 1 callersMethodgetComboBox
* Gets the combobox that this list is attached to, if any. * @return the attached combobox. */
src/Interface/TextList.cpp:1153
↓ 1 callersMethodgetConditionName
* Gets the condition string. * @return Name of the associated stat. */
src/Ruleset/StatStringCondition.cpp:49
↓ 1 callersMethodgetConditions
* Returns the conditions associated with this StatString. * @return List of StatStringConditions. */
src/Ruleset/StatString.cpp:83
↓ 1 callersMethodgetCrashId
Gets the UFO's crash site ID.
src/Savegame/Ufo.cpp:661
↓ 1 callersMethodgetCustomBaseFacilities
* Generates and returns a list of facilities for custom bases. * The list contains all the facilities that are listed in the 'startingBase' * part o
src/Ruleset/Ruleset.cpp:1043
↓ 1 callersFunctiongetDataContents
* Gets the name of all the files * contained in a Data subfolder. * Repeated files are ignored. * @param folder Path to the data folder. * @param
src/Engine/CrossPlatform.cpp:555
↓ 1 callersFunctiongetDateModified
* Gets the last modified date of a file. * @param path Full path to file. * @return The timestamp in integral format. */
src/Engine/CrossPlatform.cpp:786
↓ 1 callersMethodgetDaylight
* Returns the current position of the daylight emitted on the globe * according to the current ingame time, so the value is 0 when the light * start
src/Savegame/GameTime.cpp:260
↓ 1 callersMethodgetDeath
* Returns the soldier's death details. * @return Pointer to death data. NULL if no death has occured. */
src/Savegame/Soldier.cpp:548
↓ 1 callersMethodgetDeathSound
* Get the unit's death sound. * @return id. */
src/Savegame/BattleUnit.cpp:2201
↓ 1 callersMethodgetDeathSound
* Gets the unit's death sound. * @return The id of the unit's death sound. */
src/Ruleset/Unit.cpp:174
↓ 1 callersMethodgetDependableManufacture
* Get the list of newly available manufacture projects once a ResearchProject has been completed. This function check for fake ResearchProject. * @pa
src/Savegame/SavedGame.cpp:1198
↓ 1 callersMethodgetDependableResearch
* Get the list of newly available research projects once a ResearchProject has been completed. This function check for fake ResearchProject. * @param
src/Savegame/SavedGame.cpp:1151
↓ 1 callersMethodgetDetectionChance
* Calculate the detection chance of this base. * Big bases without mindshields are easier to detect. * @param difficulty The savegame difficulty. *
src/Savegame/Base.cpp:1217
↓ 1 callersMethodgetDiagonalWalkingPhase
* Gets the walking phase for diagonal walking. * @return phase this will be 0 or 8 */
src/Savegame/BattleUnit.cpp:549
↓ 1 callersMethodgetDisconnectedFacilities
* Gets a sorted list of the facilities(=iterators) NOT connected to the Access Lift. * @param remove Facility to ignore (in case of facility dismantl
src/Savegame/Base.cpp:1337
↓ 1 callersFunctiongetDosPath
* Gets the executable path in DOS-style (short) form. * For non-Windows systems, just use a dummy path. * @return Executable path. */
src/Engine/CrossPlatform.cpp:900
↓ 1 callersMethodgetExplosionSpeed
* Gets the speed at which this bullet explodes. * @return The speed. */
src/Ruleset/RuleItem.cpp:771
↓ 1 callersMethodgetExtraSounds
* Gets the list of external sounds. * @return The list of external sounds. */
src/Ruleset/Ruleset.cpp:1171
↓ 1 callersMethodgetExtraSprites
* Gets the list of external sprites. * @return The list of external sprites. */
src/Ruleset/Ruleset.cpp:1162
↓ 1 callersMethodgetExtraStrings
* Gets the list of external strings. * @return The list of external strings. */
src/Ruleset/Ruleset.cpp:1179
↓ 1 callersMethodgetFacilityMaintenance
* Returns the total amount of monthly costs * for maintaining the facilities in the base. * @return Maintenance costs. */
src/Savegame/Base.cpp:934
↓ 1 callersMethodgetFrames
src/Engine/SurfaceSet.cpp:277
↓ 1 callersMethodgetFundingCap
* Gets the country's funding cap. * Country funding can never exceed this. * @return The funding cap, in thousands. */
src/Ruleset/RuleCountry.cpp:90
↓ 1 callersMethodgetGender
* Gets the soldier's gender. */
src/Savegame/BattleUnit.cpp:698
↓ 1 callersMethodgetGeoscapeSave
* get a pointer to the geoscape save * @return a pointer to the geoscape save. */
src/Savegame/SavedBattleGame.cpp:1760
↓ 1 callersMethodgetGlobeLatitude
* Returns the current latitude of the Geoscape globe. * @return Latitude. */
src/Savegame/SavedGame.cpp:664
↓ 1 callersMethodgetGlobeLongitude
* Returns the current longitude of the Geoscape globe. * @return Longitude. */
src/Savegame/SavedGame.cpp:646
↓ 1 callersMethodgetGlobeZoom
* Returns the current zoom level of the Geoscape globe. * @return Zoom level. */
src/Savegame/SavedGame.cpp:682
↓ 1 callersMethodgetGravShields
src/Savegame/Base.cpp:1224
↓ 1 callersMethodgetHealQuantity
* Gets the heal quantity of the item. * @return The new heal quantity. */
src/Savegame/BattleItem.cpp:444
↓ 1 callersMethodgetHealthRecovery
* Gets the amount of health added to a wounded soldier's health. * @return The amount of health to add. */
src/Ruleset/RuleItem.cpp:550
↓ 1 callersMethodgetHorizontalPosition
* Gets the x position of the projectile. */
src/Savegame/CraftWeaponProjectile.cpp:152
↓ 1 callersMethodgetId
* Returns the latest ID for the specified object * and increases it. * @param name Object name. * @return Latest ID number. */
src/Savegame/SavedGame.cpp:746
↓ 1 callersMethodgetId
* Gets the language string that names * this inventory section. Each section has a unique name. * @return The section name. */
src/Ruleset/RuleInventory.cpp:85
↓ 1 callersMethodgetIntelligence
* Get the number of turns an AI unit remembers a soldier's position. * @return intelligence. */
src/Savegame/BattleUnit.cpp:2239
↓ 1 callersMethodgetIntelligence
* Gets the intelligence. This is the number of turns the AI remembers your troop positions. * @return The unit's intelligence. */
src/Ruleset/Unit.cpp:192
↓ 1 callersMethodgetInterceptionNumber
* Returns interception number. * @return interception number */
src/Geoscape/DogfightState.cpp:1831
↓ 1 callersMethodgetItem
* Returns the quantity of an item in the container. * @param id Item ID. * @return Item quantity. */
src/Savegame/ItemContainer.cpp:104
↓ 1 callersMethodgetItemType
* Returns the item's type which has to be in a slot. * @return item type. */
src/Savegame/EquipmentLayoutItem.cpp:57
↓ 1 callersMethodgetItems
* Returns the items being transferred. * @return Item ID. */
src/Savegame/Transfer.cpp:164
↓ 1 callersMethodgetLargeBlockLimit
* Gets the maximum amount of large blocks in this terrain. * @return The maximum amount. */
src/Ruleset/RuleTerrain.cpp:193
↓ 1 callersFunctiongetLocale
* Gets the current locale of the system in language-COUNTRY format. * @return Locale string. */
src/Engine/CrossPlatform.cpp:721
↓ 1 callersMethodgetMaintenances
* return the list of monthly maintenance costs * @return list of maintenances. */
src/Savegame/SavedGame.cpp:1463
↓ 1 callersMethodgetMapBlock
* Gets a mapblock with a given name. * @param name The name of the mapblock. * @return Pointer to mapblock. */
src/Ruleset/RuleTerrain.cpp:155
↓ 1 callersMethodgetMapName
* Gets the battlescape map block name for this facility * to construct the base defense mission map. * @return The map name. */
src/Ruleset/RuleBaseFacility.cpp:334
↓ 1 callersMethodgetMaxVal
* Gets the maximum value for the condition (default is 255). * @return The maximum value. */
src/Ruleset/StatStringCondition.cpp:67
↓ 1 callersMethodgetMeleeAnimation
* What is the starting frame offset in hit.pck to use for the animation? * @return the starting frame offset in hit.pck to use for the animation. */
src/Ruleset/RuleItem.cpp:880
↓ 1 callersMethodgetMeleePower
* How much damage does this weapon do when you punch someone in the face with it? * @return The weapon's melee power. */
src/Ruleset/RuleItem.cpp:862
↓ 1 callersMethodgetMember
* Gets a certain member of this alien race family. * @param id The member's id. * @return The member's name. */
src/Ruleset/AlienRace.cpp:62
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