* Gets the battlescape map block name for this facility * to construct the base defense mission map. * @return The map name. */
| 332 | * @return The map name. |
| 333 | */ |
| 334 | std::string RuleBaseFacility::getMapName() const |
| 335 | { |
| 336 | return _mapName; |
| 337 | } |
| 338 | |
| 339 | /** |
| 340 | * Gets the hit sound of this facility's weaponry. |