* Draws the labeled button. * The colors are inverted if the button is pressed. */
| 197 | * The colors are inverted if the button is pressed. |
| 198 | */ |
| 199 | void TextButton::draw() |
| 200 | { |
| 201 | Surface::draw(); |
| 202 | SDL_Rect square; |
| 203 | |
| 204 | int mul = 1; |
| 205 | if (_contrast) |
| 206 | { |
| 207 | mul = 2; |
| 208 | } |
| 209 | |
| 210 | int color = _color + 1 * mul; |
| 211 | |
| 212 | square.x = 0; |
| 213 | square.y = 0; |
| 214 | square.w = getWidth(); |
| 215 | square.h = getHeight(); |
| 216 | |
| 217 | for (int i = 0; i < 5; ++i) |
| 218 | { |
| 219 | drawRect(&square, color); |
| 220 | |
| 221 | if (i % 2 == 0) |
| 222 | { |
| 223 | square.x++; |
| 224 | square.y++; |
| 225 | } |
| 226 | square.w--; |
| 227 | square.h--; |
| 228 | |
| 229 | switch (i) |
| 230 | { |
| 231 | case 0: |
| 232 | color = _color + 5 * mul; |
| 233 | setPixel(square.w, 0, color); |
| 234 | break; |
| 235 | case 1: |
| 236 | color = _color + 2 * mul; |
| 237 | break; |
| 238 | case 2: |
| 239 | color = _color + 4 * mul; |
| 240 | setPixel(square.w+1, 1, color); |
| 241 | break; |
| 242 | case 3: |
| 243 | color = _color + 3 * mul; |
| 244 | break; |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | bool press; |
| 249 | if (_group == 0) |
| 250 | press = isButtonPressed(); |
| 251 | else |
| 252 | press = (*_group == this); |
| 253 | |
| 254 | if (press) |
| 255 | { |
| 256 | this->invert(_color + 3 * mul); |
no test coverage detected