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Functions30,122 in github.com/NVIDIAGameWorks/PhysX

↓ 8 callersMethodgetFsDataPtr
physx/source/lowleveldynamics/include/DyArticulation.h:78
↓ 8 callersMethodgetHandle
physx/source/physx/src/NpMaterial.h:96
↓ 8 callersMethodgetId
physx/source/common/src/CmCollection.cpp:185
↓ 8 callersMethodgetMass
physx/source/physxextensions/src/ExtInertiaTensor.h:76
↓ 8 callersMethodgetMassSpaceInvInertiaTensor
physx/source/physx/src/NpRigidBodyTemplate.h:277
↓ 8 callersMethodgetMaterial
physx/samples/sampleframework/framework/src/SampleMaterialAsset.cpp:290
↓ 8 callersMethodgetMotion
physx/source/physx/src/NpArticulationJoint.cpp:209
↓ 8 callersMethodgetNbChildren
physx/source/physx/src/NpArticulationLink.cpp:227
↓ 8 callersFunctiongetNbColumnsFast
physx/source/geomutils/src/hf/GuHeightField.h:129
↓ 8 callersMethodgetNbUpdatedBoxes
PT: temp & test, maybe we do that differently in the end
physx/source/lowlevelaabb/src/BpBroadPhaseABP.cpp:986
↓ 8 callersMethodgetPos
physx/source/scenequery/src/SqAABBTree.h:111
↓ 8 callersMethodgetPosIndex
physx/source/scenequery/src/SqAABBTree.h:109
↓ 8 callersMethodgetPxController
physx/source/physxcharacterkinematic/src/CctBoxController.h:56
↓ 8 callersMethodgetPxPhysics
kaplademo/source/kaplaDemo/Fracture/Core/SimSceneBase.h:104
↓ 8 callersMethodgetRestOffset
physx/source/physx/src/NpShape.cpp:499
↓ 8 callersMethodgetRoot
physx/source/simulationcontroller/include/ScArticulationJointCore.h:212
↓ 8 callersMethodgetScene
physx/source/physx/src/NpConstraint.cpp:159
↓ 8 callersMethodgetTriangleMeshGeometry
physx/source/physx/src/NpShape.cpp:335
↓ 8 callersMethodgetType
physx/samples/samplesubmarine/SampleSubmarine.h:54
↓ 8 callersMethodgetWorkerCount
physx/source/physxextensions/src/ExtDefaultCpuDispatcher.h:68
↓ 8 callersMethodget_num_mipmaps
physx/samples/sampleframework/framework/src/nv_dds.h:211
↓ 8 callersMethodget_size
physx/samples/sampleframework/framework/src/nv_dds.h:173
↓ 8 callersMethodget_width
physx/samples/sampleframework/framework/src/nv_dds.h:170
↓ 8 callersMethodgrowAndReset
physx/source/common/src/CmBitMap.h:121
↓ 8 callersFunctioni
()
physx/documentation/PhysXAPI/files/jquery.js:44
↓ 8 callersFunctionisFirstTriangle
physx/source/geomutils/src/hf/GuHeightField.h:225
↓ 8 callersMethodisLeaf
physx/source/geomutils/src/mesh/GuBV32Build.cpp:57
↓ 8 callersMethodisSingleActor
physx/source/lowlevelaabb/include/BpAABBManager.h:203
↓ 8 callersFunctionisSwitchChar
physx/samples/sampleframework/framework/src/SampleCommandLine.cpp:129
↓ 8 callersMethodisVTablePtr
physx/source/physxextensions/src/serialization/Binary/SnConvX_MetaData.cpp:46
↓ 8 callersFunctionisValid
* \brief Copy is optimally performed as 64bit words, requires 64bit alignment. But it can * gracefully degrade to 32bit copies if necessary */
physx/include/cudamanager/PxGpuCopyDesc.h:71
↓ 8 callersMethodisValid
physx/source/geomutils/src/GuGeometryQuery.cpp:58
↓ 8 callersMethodkeyboardSupported
physx/samples/sampleframework/platform/include/SampleUserInput.h:166
↓ 8 callersMethodloadShaderCode
--------------------------------------------------------------------------------------------
kaplademo/source/demoFramework/Shader.cpp:124
↓ 8 callersMethodlockLevel
physx/samples/sampleframework/renderer/src/ogl/OGLRendererTexture2D.cpp:250
↓ 8 callersFunctionm
(a)
physx/documentation/PhysXGuide/_static/js/modernizr.min.js:4
↓ 8 callersFunctionnonNull
physx/source/pvd/include/PxPvdObjectModelBaseTypes.h:45
↓ 8 callersFunctiono
(e,t,n)
physx/documentation/PhysXGuide/_static/jquery.js:2
↓ 8 callersFunctionoutputError
physx/source/geomutils/src/mesh/GuMidphaseInterface.h:169
↓ 8 callersFunctionoutputPair
physx/source/lowlevelaabb/src/BpBroadPhaseABP.cpp:1900
↓ 8 callersMethodoutputPair
physx/source/lowlevelaabb/src/BpAABBManager.cpp:305
↓ 8 callersMethodpopCurrentContext
physx/source/physxextensions/src/serialization/Xml/SnXmlVisitorReader.h:391
↓ 8 callersFunctionprecomputeNodeSorting
PT: see http://www.codercorner.com/blog/?p=734
physx/source/geomutils/src/mesh/GuBV4Build.cpp:345
↓ 8 callersMethodpushCurrentContext
physx/source/physxextensions/src/serialization/Xml/SnXmlVisitorReader.h:387
↓ 8 callersFunctionreadInteractionFlag
physx/source/simulationcontroller/src/ScInteraction.h:51
↓ 8 callersMethodregisterInteraction
physx/source/simulationcontroller/src/ScScene.cpp:1244
↓ 8 callersMethodrelease
physx/source/physxextensions/src/serialization/Xml/SnXmlSerialization.cpp:314
↓ 8 callersMethodremove
physx/source/physx/src/buffering/ScbScene.cpp:152
↓ 8 callersMethodremoveClient
physx/source/pvd/src/PxPvdImpl.cpp:250
↓ 8 callersMethodreset
physx/samples/sampleframework/framework/src/ODBlock.cpp:334
↓ 8 callersFunctionresolveConstraintPtr
physx/source/physxvehicle/src/PxVehicleWheels.cpp:754
↓ 8 callersMethodscale
physx/source/common/src/CmSpatialVector.h:127
↓ 8 callersFunctionseparateSwingTwist
physx/source/physx/src/NpArticulationLink.cpp:482
↓ 8 callersMethodsetActiveListIndex
if the body is active, the index is smaller than SC_NOT_IN_ACTIVE_LIST_INDEX
physx/source/simulationcontroller/src/ScBodySim.h:159
↓ 8 callersMethodsetAggregate
physx/source/physx/src/NpActor.cpp:301
↓ 8 callersMethodsetAnalogBrake
\brief Set the analog brake value from the gamepad \param[in] brake is the analog brake pedal value in range(0,1) where 1 represents the pedal fully
physx/include/vehicle/PxVehicleUtilControl.h:192
↓ 8 callersMethodsetAnalogHandbrake
\brief Set the analog handbrake value from the gamepad \param[in] handbrake is the analog handbrake value in range(0,1) where 1 represents the handbr
physx/include/vehicle/PxVehicleUtilControl.h:204
↓ 8 callersMethodsetClutchData
physx/source/physxvehicle/src/PxVehicleDrive.cpp:80
↓ 8 callersMethodsetCurrentGear
\brief Set the current gear. \param[in] currentGear is the vehicle's gear. \note If the target gear is different from the current gear the vehicle
physx/include/vehicle/PxVehicleDrive.h:288
↓ 8 callersMethodsetDigitalBrake
\brief Record if the brake button has been pressed on keyboard. \param[in] brakeKeyPressed is true if the brake key has been pressed and false otherw
physx/include/vehicle/PxVehicleUtilControl.h:124
↓ 8 callersMethodsetDigitalHandbrake
\brief Record if the handbrake button has been pressed on keyboard. \param[in] handbrakeKeyPressed is true if the handbrake key has been pressed and
physx/include/vehicle/PxVehicleUtilControl.h:130
↓ 8 callersMethodsetDigitalSteerLeft
\brief Record if the left steer button has been pressed on keyboard. \param[in] steerLeftKeyPressed is true if the steer-left key has been pressed an
physx/include/vehicle/PxVehicleUtilControl.h:136
↓ 8 callersMethodsetDigitalSteerRight
\brief Record if the right steer button has been pressed on keyboard. \param[in] steerRightKeyPressed is true if the steer-right key has been pressed
physx/include/vehicle/PxVehicleUtilControl.h:142
↓ 8 callersMethodsetDirty
physx/source/simulationcontroller/src/ScInteraction.h:183
↓ 8 callersMethodsetDrive
physx/source/physxextensions/src/ExtD6Joint.cpp:126
↓ 8 callersMethodsetDriveVelocity
physx/source/physxextensions/src/ExtD6Joint.cpp:243
↓ 8 callersMethodsetEmpty
physx/source/physxcharacterkinematic/src/CctUtils.h:111
↓ 8 callersFunctionsetScbType
physx/source/physx/src/buffering/ScbBase.h:174
↓ 8 callersFunctionshouldFlipNormal
physx/source/geomutils/src/sweep/GuSweepTriangleUtils.h:251
↓ 8 callersMethodsweep
physx/source/physx/src/NpBatchQuery.cpp:513
↓ 8 callersMethodsyncState
-------------------------------------------------------------- Data synchronization --------------------------------------------------------------
physx/source/physx/src/buffering/ScbScene.cpp:796
↓ 8 callersFunctiontestAxis
PT: inlining this one is important. Returning floats looks bad but is faster on Xbox.
physx/source/geomutils/src/sweep/GuSweepBoxTriangle_SAT.h:58
↓ 8 callersFunctiontswap
physx/source/scenequery/src/SqBucketPruner.cpp:916
↓ 8 callersMethodunlockLevel
physx/samples/sampleframework/renderer/src/ogl/OGLRendererTexture2D.cpp:262
↓ 8 callersMethodunregisterInteraction
physx/source/simulationcontroller/src/ScScene.cpp:1263
↓ 8 callersFunctionwriteAllProperties
physx/source/physxextensions/src/serialization/Xml/SnXmlVisitorWriter.h:756
↓ 7 callersFunctionBAllTrue4_R
physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:131
↓ 7 callersFunctionBAllTrue4_R
physx/source/foundation/include/windows/PsWindowsInlineAoS.h:129
↓ 7 callersFunctionBAndNot
physx/source/foundation/include/PsVecMathAoSScalarInline.h:1482
↓ 7 callersFunctionFAdd
physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:637
↓ 7 callersFunctionFIsEq
physx/source/foundation/include/PsVecMathAoSScalarInline.h:458
↓ 7 callersFunctionFLoad
physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:377
↓ 7 callersFunctionFlip
physx/samples/samplebase/RawLoader.cpp:100
↓ 7 callersFunctionFlip
physx/samples/sampleframework/renderer/src/Renderer.cpp:894
↓ 7 callersFunctionFlip
kaplademo/source/demoFramework/RawLoader.cpp:99
↓ 7 callersFunctionPxCreateStatic
physx/source/physxextensions/src/ExtSimpleFactory.cpp:171
↓ 7 callersFunctionPxvGetPhysXGpu
physx/source/lowlevel/api/src/px_globals.cpp:99
↓ 7 callersFunctionReadDwordBuffer
physx/source/geomutils/src/GuSerialize.h:123
↓ 7 callersFunctionV3LengthSq
physx/source/foundation/include/PsVecMathAoSScalarInline.h:723
↓ 7 callersFunctionV3Load
physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:335
↓ 7 callersFunctionV3Neg
physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:1057
↓ 7 callersFunctionV3Sub
physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:1070
↓ 7 callersFunctionV3Sub
physx/source/foundation/include/windows/PsWindowsInlineAoS.h:1025
↓ 7 callersFunctionV3UnitY
physx/source/foundation/include/PsVecMathAoSScalarInline.h:546
↓ 7 callersFunctionV3Zero
physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:1043
↓ 7 callersFunctionV4Div
physx/source/foundation/include/PsVecMathAoSScalarInline.h:1122
↓ 7 callersFunctionWaitForSim
------------------------------------------------------------------------------------
kaplademo/source/kaplaDemo/SampleViewer.cpp:637
↓ 7 callersMethodaddActor
kaplademo/source/kaplaDemo/Fracture/Core/SimSceneBase.cpp:181
↓ 7 callersMethodaddConnector
physx/source/physx/src/NpActor.cpp:210
↓ 7 callersMethodaddPair
physx/source/scenequery/src/SqBucketPruner.cpp:2378
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