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github.com/NVIDIAGameWorks/PhysX
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Functions
30,122 in github.com/NVIDIAGameWorks/PhysX
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Functions
30,122
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Types & classes
5,215
↓ 8 callers
Method
getFsDataPtr
physx/source/lowleveldynamics/include/DyArticulation.h:78
↓ 8 callers
Method
getHandle
physx/source/physx/src/NpMaterial.h:96
↓ 8 callers
Method
getId
physx/source/common/src/CmCollection.cpp:185
↓ 8 callers
Method
getMass
physx/source/physxextensions/src/ExtInertiaTensor.h:76
↓ 8 callers
Method
getMassSpaceInvInertiaTensor
physx/source/physx/src/NpRigidBodyTemplate.h:277
↓ 8 callers
Method
getMaterial
physx/samples/sampleframework/framework/src/SampleMaterialAsset.cpp:290
↓ 8 callers
Method
getMotion
physx/source/physx/src/NpArticulationJoint.cpp:209
↓ 8 callers
Method
getNbChildren
physx/source/physx/src/NpArticulationLink.cpp:227
↓ 8 callers
Function
getNbColumnsFast
physx/source/geomutils/src/hf/GuHeightField.h:129
↓ 8 callers
Method
getNbUpdatedBoxes
PT: temp & test, maybe we do that differently in the end
physx/source/lowlevelaabb/src/BpBroadPhaseABP.cpp:986
↓ 8 callers
Method
getPos
physx/source/scenequery/src/SqAABBTree.h:111
↓ 8 callers
Method
getPosIndex
physx/source/scenequery/src/SqAABBTree.h:109
↓ 8 callers
Method
getPxController
physx/source/physxcharacterkinematic/src/CctBoxController.h:56
↓ 8 callers
Method
getPxPhysics
kaplademo/source/kaplaDemo/Fracture/Core/SimSceneBase.h:104
↓ 8 callers
Method
getRestOffset
physx/source/physx/src/NpShape.cpp:499
↓ 8 callers
Method
getRoot
physx/source/simulationcontroller/include/ScArticulationJointCore.h:212
↓ 8 callers
Method
getScene
physx/source/physx/src/NpConstraint.cpp:159
↓ 8 callers
Method
getTriangleMeshGeometry
physx/source/physx/src/NpShape.cpp:335
↓ 8 callers
Method
getType
physx/samples/samplesubmarine/SampleSubmarine.h:54
↓ 8 callers
Method
getWorkerCount
physx/source/physxextensions/src/ExtDefaultCpuDispatcher.h:68
↓ 8 callers
Method
get_num_mipmaps
physx/samples/sampleframework/framework/src/nv_dds.h:211
↓ 8 callers
Method
get_size
physx/samples/sampleframework/framework/src/nv_dds.h:173
↓ 8 callers
Method
get_width
physx/samples/sampleframework/framework/src/nv_dds.h:170
↓ 8 callers
Method
growAndReset
physx/source/common/src/CmBitMap.h:121
↓ 8 callers
Function
i
()
physx/documentation/PhysXAPI/files/jquery.js:44
↓ 8 callers
Function
isFirstTriangle
physx/source/geomutils/src/hf/GuHeightField.h:225
↓ 8 callers
Method
isLeaf
physx/source/geomutils/src/mesh/GuBV32Build.cpp:57
↓ 8 callers
Method
isSingleActor
physx/source/lowlevelaabb/include/BpAABBManager.h:203
↓ 8 callers
Function
isSwitchChar
physx/samples/sampleframework/framework/src/SampleCommandLine.cpp:129
↓ 8 callers
Method
isVTablePtr
physx/source/physxextensions/src/serialization/Binary/SnConvX_MetaData.cpp:46
↓ 8 callers
Function
isValid
* \brief Copy is optimally performed as 64bit words, requires 64bit alignment. But it can * gracefully degrade to 32bit copies if necessary */
physx/include/cudamanager/PxGpuCopyDesc.h:71
↓ 8 callers
Method
isValid
physx/source/geomutils/src/GuGeometryQuery.cpp:58
↓ 8 callers
Method
keyboardSupported
physx/samples/sampleframework/platform/include/SampleUserInput.h:166
↓ 8 callers
Method
loadShaderCode
--------------------------------------------------------------------------------------------
kaplademo/source/demoFramework/Shader.cpp:124
↓ 8 callers
Method
lockLevel
physx/samples/sampleframework/renderer/src/ogl/OGLRendererTexture2D.cpp:250
↓ 8 callers
Function
m
(a)
physx/documentation/PhysXGuide/_static/js/modernizr.min.js:4
↓ 8 callers
Function
nonNull
physx/source/pvd/include/PxPvdObjectModelBaseTypes.h:45
↓ 8 callers
Function
o
(e,t,n)
physx/documentation/PhysXGuide/_static/jquery.js:2
↓ 8 callers
Function
outputError
physx/source/geomutils/src/mesh/GuMidphaseInterface.h:169
↓ 8 callers
Function
outputPair
physx/source/lowlevelaabb/src/BpBroadPhaseABP.cpp:1900
↓ 8 callers
Method
outputPair
physx/source/lowlevelaabb/src/BpAABBManager.cpp:305
↓ 8 callers
Method
popCurrentContext
physx/source/physxextensions/src/serialization/Xml/SnXmlVisitorReader.h:391
↓ 8 callers
Function
precomputeNodeSorting
PT: see http://www.codercorner.com/blog/?p=734
physx/source/geomutils/src/mesh/GuBV4Build.cpp:345
↓ 8 callers
Method
pushCurrentContext
physx/source/physxextensions/src/serialization/Xml/SnXmlVisitorReader.h:387
↓ 8 callers
Function
readInteractionFlag
physx/source/simulationcontroller/src/ScInteraction.h:51
↓ 8 callers
Method
registerInteraction
physx/source/simulationcontroller/src/ScScene.cpp:1244
↓ 8 callers
Method
release
physx/source/physxextensions/src/serialization/Xml/SnXmlSerialization.cpp:314
↓ 8 callers
Method
remove
physx/source/physx/src/buffering/ScbScene.cpp:152
↓ 8 callers
Method
removeClient
physx/source/pvd/src/PxPvdImpl.cpp:250
↓ 8 callers
Method
reset
physx/samples/sampleframework/framework/src/ODBlock.cpp:334
↓ 8 callers
Function
resolveConstraintPtr
physx/source/physxvehicle/src/PxVehicleWheels.cpp:754
↓ 8 callers
Method
scale
physx/source/common/src/CmSpatialVector.h:127
↓ 8 callers
Function
separateSwingTwist
physx/source/physx/src/NpArticulationLink.cpp:482
↓ 8 callers
Method
setActiveListIndex
if the body is active, the index is smaller than SC_NOT_IN_ACTIVE_LIST_INDEX
physx/source/simulationcontroller/src/ScBodySim.h:159
↓ 8 callers
Method
setAggregate
physx/source/physx/src/NpActor.cpp:301
↓ 8 callers
Method
setAnalogBrake
\brief Set the analog brake value from the gamepad \param[in] brake is the analog brake pedal value in range(0,1) where 1 represents the pedal fully
physx/include/vehicle/PxVehicleUtilControl.h:192
↓ 8 callers
Method
setAnalogHandbrake
\brief Set the analog handbrake value from the gamepad \param[in] handbrake is the analog handbrake value in range(0,1) where 1 represents the handbr
physx/include/vehicle/PxVehicleUtilControl.h:204
↓ 8 callers
Method
setClutchData
physx/source/physxvehicle/src/PxVehicleDrive.cpp:80
↓ 8 callers
Method
setCurrentGear
\brief Set the current gear. \param[in] currentGear is the vehicle's gear. \note If the target gear is different from the current gear the vehicle
physx/include/vehicle/PxVehicleDrive.h:288
↓ 8 callers
Method
setDigitalBrake
\brief Record if the brake button has been pressed on keyboard. \param[in] brakeKeyPressed is true if the brake key has been pressed and false otherw
physx/include/vehicle/PxVehicleUtilControl.h:124
↓ 8 callers
Method
setDigitalHandbrake
\brief Record if the handbrake button has been pressed on keyboard. \param[in] handbrakeKeyPressed is true if the handbrake key has been pressed and
physx/include/vehicle/PxVehicleUtilControl.h:130
↓ 8 callers
Method
setDigitalSteerLeft
\brief Record if the left steer button has been pressed on keyboard. \param[in] steerLeftKeyPressed is true if the steer-left key has been pressed an
physx/include/vehicle/PxVehicleUtilControl.h:136
↓ 8 callers
Method
setDigitalSteerRight
\brief Record if the right steer button has been pressed on keyboard. \param[in] steerRightKeyPressed is true if the steer-right key has been pressed
physx/include/vehicle/PxVehicleUtilControl.h:142
↓ 8 callers
Method
setDirty
physx/source/simulationcontroller/src/ScInteraction.h:183
↓ 8 callers
Method
setDrive
physx/source/physxextensions/src/ExtD6Joint.cpp:126
↓ 8 callers
Method
setDriveVelocity
physx/source/physxextensions/src/ExtD6Joint.cpp:243
↓ 8 callers
Method
setEmpty
physx/source/physxcharacterkinematic/src/CctUtils.h:111
↓ 8 callers
Function
setScbType
physx/source/physx/src/buffering/ScbBase.h:174
↓ 8 callers
Function
shouldFlipNormal
physx/source/geomutils/src/sweep/GuSweepTriangleUtils.h:251
↓ 8 callers
Method
sweep
physx/source/physx/src/NpBatchQuery.cpp:513
↓ 8 callers
Method
syncState
-------------------------------------------------------------- Data synchronization --------------------------------------------------------------
physx/source/physx/src/buffering/ScbScene.cpp:796
↓ 8 callers
Function
testAxis
PT: inlining this one is important. Returning floats looks bad but is faster on Xbox.
physx/source/geomutils/src/sweep/GuSweepBoxTriangle_SAT.h:58
↓ 8 callers
Function
tswap
physx/source/scenequery/src/SqBucketPruner.cpp:916
↓ 8 callers
Method
unlockLevel
physx/samples/sampleframework/renderer/src/ogl/OGLRendererTexture2D.cpp:262
↓ 8 callers
Method
unregisterInteraction
physx/source/simulationcontroller/src/ScScene.cpp:1263
↓ 8 callers
Function
writeAllProperties
physx/source/physxextensions/src/serialization/Xml/SnXmlVisitorWriter.h:756
↓ 7 callers
Function
BAllTrue4_R
physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:131
↓ 7 callers
Function
BAllTrue4_R
physx/source/foundation/include/windows/PsWindowsInlineAoS.h:129
↓ 7 callers
Function
BAndNot
physx/source/foundation/include/PsVecMathAoSScalarInline.h:1482
↓ 7 callers
Function
FAdd
physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:637
↓ 7 callers
Function
FIsEq
physx/source/foundation/include/PsVecMathAoSScalarInline.h:458
↓ 7 callers
Function
FLoad
physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:377
↓ 7 callers
Function
Flip
physx/samples/samplebase/RawLoader.cpp:100
↓ 7 callers
Function
Flip
physx/samples/sampleframework/renderer/src/Renderer.cpp:894
↓ 7 callers
Function
Flip
kaplademo/source/demoFramework/RawLoader.cpp:99
↓ 7 callers
Function
PxCreateStatic
physx/source/physxextensions/src/ExtSimpleFactory.cpp:171
↓ 7 callers
Function
PxvGetPhysXGpu
physx/source/lowlevel/api/src/px_globals.cpp:99
↓ 7 callers
Function
ReadDwordBuffer
physx/source/geomutils/src/GuSerialize.h:123
↓ 7 callers
Function
V3LengthSq
physx/source/foundation/include/PsVecMathAoSScalarInline.h:723
↓ 7 callers
Function
V3Load
physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:335
↓ 7 callers
Function
V3Neg
physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:1057
↓ 7 callers
Function
V3Sub
physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:1070
↓ 7 callers
Function
V3Sub
physx/source/foundation/include/windows/PsWindowsInlineAoS.h:1025
↓ 7 callers
Function
V3UnitY
physx/source/foundation/include/PsVecMathAoSScalarInline.h:546
↓ 7 callers
Function
V3Zero
physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:1043
↓ 7 callers
Function
V4Div
physx/source/foundation/include/PsVecMathAoSScalarInline.h:1122
↓ 7 callers
Function
WaitForSim
------------------------------------------------------------------------------------
kaplademo/source/kaplaDemo/SampleViewer.cpp:637
↓ 7 callers
Method
addActor
kaplademo/source/kaplaDemo/Fracture/Core/SimSceneBase.cpp:181
↓ 7 callers
Method
addConnector
physx/source/physx/src/NpActor.cpp:210
↓ 7 callers
Method
addPair
physx/source/scenequery/src/SqBucketPruner.cpp:2378
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