MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/PhysX / getTriangleMeshGeometry

Method getTriangleMeshGeometry

physx/source/physx/src/NpShape.cpp:335–335  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

333bool NpShape::getPlaneGeometry(PxPlaneGeometry& g) const { return getGeometryT(this, PxGeometryType::ePLANE, g); }
334bool NpShape::getConvexMeshGeometry(PxConvexMeshGeometry& g) const { return getGeometryT(this, PxGeometryType::eCONVEXMESH, g); }
335bool NpShape::getTriangleMeshGeometry(PxTriangleMeshGeometry& g) const { return getGeometryT(this, PxGeometryType::eTRIANGLEMESH, g); }
336bool NpShape::getHeightFieldGeometry(PxHeightFieldGeometry& g) const { return getGeometryT(this, PxGeometryType::eHEIGHTFIELD, g); }
337
338PxRigidActor* NpShape::getActor() const

Callers 7

onTickMethod · 0.80
addReadyChunkToSceneMethod · 0.80
loaderThreadMethod · 0.80
onShapeHitMethod · 0.80
getGeometryMethod · 0.80
outputMeshToStreamFunction · 0.80

Calls 1

getGeometryTFunction · 0.85

Tested by

no test coverage detected