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hub / github.com/NVIDIAGameWorks/PhysX / removeClient

Method removeClient

physx/source/pvd/src/PxPvdImpl.cpp:250–260  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

248}
249
250void PvdImpl::removeClient(PvdClient* client)
251{
252 for(uint32_t i = 0; i < mPvdClients.size(); i++)
253 {
254 if(client == mPvdClients[i])
255 {
256 client->onPvdDisconnected();
257 mPvdClients.remove(i);
258 }
259 }
260}
261
262void PvdImpl::onAllocation(size_t inSize, const char* inType, const char* inFile, int inLine, void* inAddr)
263{

Callers 8

PxCloseExtensionsFunction · 0.45
~PvdPhysicsClientMethod · 0.45
~NpPhysicsMethod · 0.45
~ScbScenePvdClientMethod · 0.45
~ProfileZoneClientMethod · 0.45
~PvdProfileZoneClientMethod · 0.45
~PvdMemClientMethod · 0.45
onPvdDisconnectedMethod · 0.45

Calls 3

sizeMethod · 0.45
onPvdDisconnectedMethod · 0.45
removeMethod · 0.45

Tested by

no test coverage detected